* egui_web: always use the glow painter, and remove the old WebGL code. * Clean up the WebPainter trait * Clarify WebGL1 warning text in color test The glow painter became standard in egui 0.17, and I've heard no complaints! So let's simplify and go all in on glow. Part of https://github.com/emilk/egui/issues/1198 |
||
|---|---|---|
| .. | ||
| examples | ||
| src | ||
| CHANGELOG.md | ||
| Cargo.toml | ||
| README.md | ||
README.md
eframe: the egui framework
eframe is the official framework library for writing apps using egui. The app can be compiled both to run natively (cross platform) or be compiled to a web app (using WASM).
To get started, go to https://github.com/emilk/eframe_template/ and follow the instructions there!
You can also take a look at the eframe examples folder. There is also an excellent tutorial video at https://www.youtube.com/watch?v=NtUkr_z7l84.
For how to use egui, see the egui docs.
eframe is a very thin crate that re-exports egui andepi with thin wrappers over the backends.
eframe uses egui_web for web and egui_glow for native.
To use on Linux, first run:
sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libspeechd-dev libxkbcommon-dev libssl-dev
Alternatives
eframe is not the only way to write an app using egui! You can also try egui-miniquad, bevy_egui, egui_sdl2_gl, and others.
Companion crates
Not all rust crates work when compiled to WASM, but here are some useful crates have been designed to work well both natively and as WASM:
Name
The frame in eframe stands both for the frame in which your egui app resides and also for "framework" (frame is a framework, egui is a library).