egui/crates/egui
Emil Ernerfeldt 2dc2a5540d
`egui_extras::Table` improvements (#2369)
* Use simple `ui.interact` for the resize line

* Introduce TableReizeState

* Simplify some code

* Add striped options to table demo

* Auto-size table columns by double-clicking the resize line

* Table: add option to auto-size the columns

* Table: don't let column width gets too small, unless clipping is on

* egui_extras: always use serde

Otherwise using `get_persisted` etc is impossible,
and working around that tedious.

* Avoid clipping last column in a resizable table

* Some better naming

* Table: Use new `Column` for setting column sizes and properties

Also make `clip` a per-column property

* All Table:s store state for auto-sizing purposes

* Customize each column wether or not it is resizable

* fix some auto-sizing bugs

* Fix shrinkage of adaptive column content

* Rename `scroll` to `vscroll` for clarity

* Add Table::scroll_to_row

* scroll_to_row takes alignment

* Fix bug in table sizing

* Strip: turn clipping OFF by default, because it is dangerous and sucks

* Add TableBody::mac_rect helper

* Table: add options to control the scroll area height.

* Docstring fixes

* Cleanup
2022-11-30 19:56:06 +01:00
..
examples Fix broken GitHub source links due to #1940 2022-08-20 15:18:02 +02:00
src `egui_extras::Table` improvements (#2369) 2022-11-30 19:56:06 +01:00
Cargo.toml Update to Rust 1.65 (#2314) 2022-11-16 19:08:03 +01:00
README.md Move all crates into a `crates` directory (#1940) 2022-08-20 10:41:49 +02:00

README.md

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.