254 lines
8.8 KiB
Rust
254 lines
8.8 KiB
Rust
//! This crates provides bindings between [`egui`](https://github.com/emilk/egui) and [wgpu](https://crates.io/crates/wgpu).
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//!
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//! ## Feature flags
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#![cfg_attr(feature = "document-features", doc = document_features::document_features!())]
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//!
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#![allow(unsafe_code)]
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pub use wgpu;
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/// Low-level painting of [`egui`](https://github.com/emilk/egui) on [`wgpu`].
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pub mod renderer;
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pub use renderer::Renderer;
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pub use renderer::{Callback, CallbackResources, CallbackTrait};
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/// Module for painting [`egui`](https://github.com/emilk/egui) with [`wgpu`] on [`winit`].
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#[cfg(feature = "winit")]
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pub mod winit;
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use std::sync::Arc;
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use epaint::mutex::RwLock;
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#[derive(thiserror::Error, Debug)]
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pub enum WgpuError {
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#[error("Failed to create wgpu adapter, no suitable adapter found.")]
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NoSuitableAdapterFound,
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#[error("There was no valid format for the surface at all.")]
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NoSurfaceFormatsAvailable,
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#[error(transparent)]
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RequestDeviceError(#[from] wgpu::RequestDeviceError),
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#[error(transparent)]
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CreateSurfaceError(#[from] wgpu::CreateSurfaceError),
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}
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/// Access to the render state for egui.
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#[derive(Clone)]
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pub struct RenderState {
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/// Wgpu adapter used for rendering.
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pub adapter: Arc<wgpu::Adapter>,
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/// Wgpu device used for rendering, created from the adapter.
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pub device: Arc<wgpu::Device>,
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/// Wgpu queue used for rendering, created from the adapter.
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pub queue: Arc<wgpu::Queue>,
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/// The target texture format used for presenting to the window.
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pub target_format: wgpu::TextureFormat,
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/// Egui renderer responsible for drawing the UI.
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pub renderer: Arc<RwLock<Renderer>>,
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}
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impl RenderState {
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/// Creates a new `RenderState`, containing everything needed for drawing egui with wgpu.
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///
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/// # Errors
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/// Wgpu initialization may fail due to incompatible hardware or driver for a given config.
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pub async fn create(
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config: &WgpuConfiguration,
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instance: &wgpu::Instance,
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surface: &wgpu::Surface,
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depth_format: Option<wgpu::TextureFormat>,
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msaa_samples: u32,
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) -> Result<Self, WgpuError> {
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crate::profile_scope!("RenderState::create"); // async yield give bad names using `profile_function`
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let adapter = {
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crate::profile_scope!("request_adapter");
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instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: config.power_preference,
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compatible_surface: Some(surface),
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force_fallback_adapter: false,
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})
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.await
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.ok_or(WgpuError::NoSuitableAdapterFound)?
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};
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let capabilities = {
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crate::profile_scope!("get_capabilities");
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surface.get_capabilities(&adapter).formats
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};
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let target_format = crate::preferred_framebuffer_format(&capabilities)?;
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let (device, queue) = {
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crate::profile_scope!("request_device");
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adapter
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.request_device(&(*config.device_descriptor)(&adapter), None)
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.await?
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};
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let renderer = Renderer::new(&device, target_format, depth_format, msaa_samples);
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Ok(RenderState {
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adapter: Arc::new(adapter),
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device: Arc::new(device),
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queue: Arc::new(queue),
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target_format,
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renderer: Arc::new(RwLock::new(renderer)),
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})
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}
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}
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/// Specifies which action should be taken as consequence of a [`wgpu::SurfaceError`]
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pub enum SurfaceErrorAction {
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/// Do nothing and skip the current frame.
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SkipFrame,
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/// Instructs egui to recreate the surface, then skip the current frame.
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RecreateSurface,
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}
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/// Configuration for using wgpu with eframe or the egui-wgpu winit feature.
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#[derive(Clone)]
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pub struct WgpuConfiguration {
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/// Backends that should be supported (wgpu will pick one of these)
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pub supported_backends: wgpu::Backends,
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/// Configuration passed on device request, given an adapter
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pub device_descriptor: Arc<dyn Fn(&wgpu::Adapter) -> wgpu::DeviceDescriptor<'static>>,
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/// Present mode used for the primary surface.
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pub present_mode: wgpu::PresentMode,
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/// Power preference for the adapter.
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pub power_preference: wgpu::PowerPreference,
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/// Callback for surface errors.
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pub on_surface_error: Arc<dyn Fn(wgpu::SurfaceError) -> SurfaceErrorAction>,
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}
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impl std::fmt::Debug for WgpuConfiguration {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("WgpuConfiguration")
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.field("supported_backends", &self.supported_backends)
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.field("present_mode", &self.present_mode)
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.field("power_preference", &self.power_preference)
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.finish_non_exhaustive()
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}
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}
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impl Default for WgpuConfiguration {
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fn default() -> Self {
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Self {
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// Add GL backend, primarily because WebGPU is not stable enough yet.
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// (note however, that the GL backend needs to be opted-in via a wgpu feature flag)
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supported_backends: wgpu::util::backend_bits_from_env()
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.unwrap_or(wgpu::Backends::PRIMARY | wgpu::Backends::GL),
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device_descriptor: Arc::new(|adapter| {
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let base_limits = if adapter.get_info().backend == wgpu::Backend::Gl {
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wgpu::Limits::downlevel_webgl2_defaults()
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} else {
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wgpu::Limits::default()
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};
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wgpu::DeviceDescriptor {
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label: Some("egui wgpu device"),
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features: wgpu::Features::default(),
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limits: wgpu::Limits {
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// When using a depth buffer, we have to be able to create a texture
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// large enough for the entire surface, and we want to support 4k+ displays.
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max_texture_dimension_2d: 8192,
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..base_limits
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},
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}
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}),
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present_mode: wgpu::PresentMode::AutoVsync,
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power_preference: wgpu::util::power_preference_from_env()
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.unwrap_or(wgpu::PowerPreference::HighPerformance),
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on_surface_error: Arc::new(|err| {
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if err == wgpu::SurfaceError::Outdated {
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// This error occurs when the app is minimized on Windows.
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// Silently return here to prevent spamming the console with:
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// "The underlying surface has changed, and therefore the swap chain must be updated"
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} else {
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log::warn!("Dropped frame with error: {err}");
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}
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SurfaceErrorAction::SkipFrame
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}),
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}
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}
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}
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/// Find the framebuffer format that egui prefers
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///
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/// # Errors
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/// Returns [`WgpuError::NoSurfaceFormatsAvailable`] if the given list of formats is empty.
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pub fn preferred_framebuffer_format(
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formats: &[wgpu::TextureFormat],
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) -> Result<wgpu::TextureFormat, WgpuError> {
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for &format in formats {
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if matches!(
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format,
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wgpu::TextureFormat::Rgba8Unorm | wgpu::TextureFormat::Bgra8Unorm
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) {
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return Ok(format);
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}
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}
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formats
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.get(0)
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.copied()
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.ok_or(WgpuError::NoSurfaceFormatsAvailable)
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}
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/// Take's epi's depth/stencil bits and returns the corresponding wgpu format.
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pub fn depth_format_from_bits(depth_buffer: u8, stencil_buffer: u8) -> Option<wgpu::TextureFormat> {
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match (depth_buffer, stencil_buffer) {
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(0, 8) => Some(wgpu::TextureFormat::Stencil8),
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(16, 0) => Some(wgpu::TextureFormat::Depth16Unorm),
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(24, 0) => Some(wgpu::TextureFormat::Depth24Plus),
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(24, 8) => Some(wgpu::TextureFormat::Depth24PlusStencil8),
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(32, 0) => Some(wgpu::TextureFormat::Depth32Float),
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(32, 8) => Some(wgpu::TextureFormat::Depth32FloatStencil8),
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_ => None,
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}
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}
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// ---------------------------------------------------------------------------
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mod profiling_scopes {
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#![allow(unused_macros)]
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#![allow(unused_imports)]
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/// Profiling macro for feature "puffin"
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macro_rules! profile_function {
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($($arg: tt)*) => {
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#[cfg(feature = "puffin")]
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#[cfg(not(target_arch = "wasm32"))] // Disabled on web because of the coarse 1ms clock resolution there.
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puffin::profile_function!($($arg)*);
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};
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}
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pub(crate) use profile_function;
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/// Profiling macro for feature "puffin"
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macro_rules! profile_scope {
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($($arg: tt)*) => {
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#[cfg(feature = "puffin")]
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#[cfg(not(target_arch = "wasm32"))] // Disabled on web because of the coarse 1ms clock resolution there.
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puffin::profile_scope!($($arg)*);
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};
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}
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pub(crate) use profile_scope;
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}
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#[allow(unused_imports)]
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pub(crate) use profiling_scopes::*;
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