<!-- Please read the "Making a PR" section of [`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/main/CONTRIBUTING.md) before opening a Pull Request! * Keep your PR:s small and focused. * The PR title is what ends up in the changelog, so make it descriptive! * If applicable, add a screenshot or gif. * If it is a non-trivial addition, consider adding a demo for it to `egui_demo_lib`, or a new example. * Do NOT open PR:s from your `master` branch, as that makes it hard for maintainers to test and add commits to your PR. * Remember to run `cargo fmt` and `cargo clippy`. * Open the PR as a draft until you have self-reviewed it and run `./scripts/check.sh`. * When you have addressed a PR comment, mark it as resolved. Please be patient! I will review your PR, but my time is limited! --> * Closes <https://github.com/emilk/egui/issues/7466> * [x] I have followed the instructions in the PR template * I have ran `./scripts/check.sh` and it has no fails * I have run `cargo fmt` and `cargo clippy` Added the deprecated tag to ImageButton struct Removed the `WidgetType::ImageButton` variant. ImageButton will use `WidgetType::Button` for its WidgetInfo *This is my first PR ever, please let me know if I did something wrong so I can change it* --------- Co-authored-by: Nicolas <bircni@icloud.com> Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> Co-authored-by: Lucas Meurer <hi@lucasmerlin.me> |
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README.md
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.