Introduced in the recent multi-viewports work, we accidentally recreated the wgpu surfaces every frame. This is now fixed. I found this while improving the profiling of `eframe` |
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|---|---|---|
| .. | ||
| pure_glow.rs | ||
Introduced in the recent multi-viewports work, we accidentally recreated the wgpu surfaces every frame. This is now fixed. I found this while improving the profiling of `eframe` |
||
|---|---|---|
| .. | ||
| pure_glow.rs | ||