egui/crates/egui
Emil Ernerfeldt da0a178701
Style tweaks (#2406)
* Note the namechange of egui::color to egui::ecolor

* Use a solid triangle for collapsing headers and windows

* Add Shadow::NONE

* Add Visuals::panel_fill, window_fill and window_stroke

* Bug fix: ComboBox::width sets the outer width of the ComboBox

* egui_extras::Table: add functions to access the `Ui` for the header/body

* ComboBox: use solid triangle

* Tweak default menu margin

* Nudge panel separator lines so they stay visible

* Update changelogs
2022-12-08 10:55:13 +01:00
..
examples Fix broken GitHub source links due to #1940 2022-08-20 15:18:02 +02:00
src Style tweaks (#2406) 2022-12-08 10:55:13 +01:00
Cargo.toml Implement accessibility APIs via AccessKit (#2294) 2022-12-04 19:17:12 +01:00
README.md Move all crates into a `crates` directory (#1940) 2022-08-20 10:41:49 +02:00

README.md

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.