egui/examples/serial_windows/src/main.rs

62 lines
1.8 KiB
Rust

#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
#![allow(rustdoc::missing_crate_level_docs)] // it's an example
use eframe::egui;
fn main() -> eframe::Result {
env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).
let options = eframe::NativeOptions {
run_and_return: true,
viewport: egui::ViewportBuilder::default().with_inner_size([320.0, 240.0]),
..Default::default()
};
log::info!("Starting first window…");
eframe::run_native(
"First Window",
options.clone(),
Box::new(|_cc| Ok(Box::new(MyApp { has_next: true }))),
)?;
std::thread::sleep(std::time::Duration::from_secs(2));
log::info!("Starting second window…");
eframe::run_native(
"Second Window",
options.clone(),
Box::new(|_cc| Ok(Box::new(MyApp { has_next: true }))),
)?;
std::thread::sleep(std::time::Duration::from_secs(2));
log::info!("Starting third window…");
eframe::run_native(
"Third Window",
options,
Box::new(|_cc| Ok(Box::new(MyApp { has_next: false }))),
)
}
struct MyApp {
pub(crate) has_next: bool,
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
let label_text = if self.has_next {
"When this window is closed the next will be opened after a short delay"
} else {
"This is the last window. Program will end when closed"
};
ui.label(label_text);
if ui.button("Close").clicked() {
log::info!("Pressed Close button");
ui.ctx().send_viewport_cmd(egui::ViewportCommand::Close);
}
});
}
}