egui/crates/eframe/src/native/wgpu_integration.rs

1135 lines
37 KiB
Rust

//! Note that this file contains code very similar to [`glow_integration`].
//! When making changes to one you often also want to apply it to the other.
//!
//! This is also very complex code, and not very pretty.
//! There is a bunch of improvements we could do,
//! like removing a bunch of `unwraps`.
use std::{cell::RefCell, num::NonZeroU32, rc::Rc, sync::Arc, time::Instant};
use parking_lot::Mutex;
use raw_window_handle::{HasDisplayHandle as _, HasWindowHandle as _};
use winit::{
event_loop::{EventLoop, EventLoopProxy, EventLoopWindowTarget},
window::{Window, WindowId},
};
use egui::{
ahash::HashMap, DeferredViewportUiCallback, FullOutput, ImmediateViewport, ViewportBuilder,
ViewportClass, ViewportId, ViewportIdMap, ViewportIdPair, ViewportIdSet, ViewportInfo,
ViewportOutput,
};
#[cfg(feature = "accesskit")]
use egui_winit::accesskit_winit;
use crate::{
native::{epi_integration::EpiIntegration, winit_integration::EventResult},
App, AppCreator, CreationContext, NativeOptions, Result, Storage, UserEvent,
};
use super::{winit_integration::WinitApp, *};
// ----------------------------------------------------------------------------
// Types:
pub struct WgpuWinitApp {
repaint_proxy: Arc<Mutex<EventLoopProxy<UserEvent>>>,
app_name: String,
native_options: NativeOptions,
/// Set at initialization, then taken and set to `None` in `init_run_state`.
app_creator: Option<AppCreator>,
/// Set when we are actually up and running.
running: Option<WgpuWinitRunning>,
}
/// State that is initialized when the application is first starts running via
/// a Resumed event. On Android this ensures that any graphics state is only
/// initialized once the application has an associated `SurfaceView`.
struct WgpuWinitRunning {
integration: EpiIntegration,
/// The users application.
app: Box<dyn App>,
/// Wrapped in an `Rc<RefCell<…>>` so it can be re-entrantly shared via a weak-pointer.
shared: Rc<RefCell<SharedState>>,
}
/// Everything needed by the immediate viewport renderer.\
///
/// This is shared by all viewports.
///
/// Wrapped in an `Rc<RefCell<…>>` so it can be re-entrantly shared via a weak-pointer.
pub struct SharedState {
egui_ctx: egui::Context,
viewports: Viewports,
painter: egui_wgpu::winit::Painter,
viewport_from_window: HashMap<WindowId, ViewportId>,
focused_viewport: Option<ViewportId>,
}
pub type Viewports = ViewportIdMap<Viewport>;
pub struct Viewport {
ids: ViewportIdPair,
class: ViewportClass,
builder: ViewportBuilder,
info: ViewportInfo,
screenshot_requested: bool,
/// `None` for sync viewports.
viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>,
/// Window surface state that's initialized when the app starts running via a Resumed event
/// and on Android will also be destroyed if the application is paused.
window: Option<Arc<Window>>,
/// `window` and `egui_winit` are initialized together.
egui_winit: Option<egui_winit::State>,
}
// ----------------------------------------------------------------------------
impl WgpuWinitApp {
pub fn new(
event_loop: &EventLoop<UserEvent>,
app_name: &str,
native_options: NativeOptions,
app_creator: AppCreator,
) -> Self {
crate::profile_function!();
#[cfg(feature = "__screenshot")]
assert!(
std::env::var("EFRAME_SCREENSHOT_TO").is_err(),
"EFRAME_SCREENSHOT_TO not yet implemented for wgpu backend"
);
Self {
repaint_proxy: Arc::new(Mutex::new(event_loop.create_proxy())),
app_name: app_name.to_owned(),
native_options,
running: None,
app_creator: Some(app_creator),
}
}
/// Create a window for all viewports lacking one.
fn initialized_all_windows(&mut self, event_loop: &EventLoopWindowTarget<UserEvent>) {
let Some(running) = &mut self.running else {
return;
};
let mut shared = running.shared.borrow_mut();
let SharedState {
viewports,
painter,
viewport_from_window,
..
} = &mut *shared;
for viewport in viewports.values_mut() {
viewport.initialize_window(
event_loop,
&running.integration.egui_ctx,
viewport_from_window,
painter,
);
}
}
#[cfg(target_os = "android")]
fn recreate_window(
&self,
event_loop: &EventLoopWindowTarget<UserEvent>,
running: &WgpuWinitRunning,
) {
let SharedState {
egui_ctx,
viewports,
viewport_from_window,
painter,
..
} = &mut *running.shared.borrow_mut();
initialize_or_update_viewport(
egui_ctx,
viewports,
ViewportIdPair::ROOT,
ViewportClass::Root,
self.native_options.viewport.clone(),
None,
None,
)
.initialize_window(event_loop, egui_ctx, viewport_from_window, painter);
}
#[cfg(target_os = "android")]
fn drop_window(&mut self) -> Result<(), egui_wgpu::WgpuError> {
if let Some(running) = &mut self.running {
let mut shared = running.shared.borrow_mut();
shared.viewports.remove(&ViewportId::ROOT);
pollster::block_on(shared.painter.set_window(ViewportId::ROOT, None))?;
}
Ok(())
}
fn init_run_state(
&mut self,
egui_ctx: egui::Context,
event_loop: &EventLoopWindowTarget<UserEvent>,
storage: Option<Box<dyn Storage>>,
window: Window,
builder: ViewportBuilder,
) -> Result<&mut WgpuWinitRunning, egui_wgpu::WgpuError> {
crate::profile_function!();
#[allow(unsafe_code, unused_mut, unused_unsafe)]
let mut painter = egui_wgpu::winit::Painter::new(
self.native_options.wgpu_options.clone(),
self.native_options.multisampling.max(1) as _,
egui_wgpu::depth_format_from_bits(
self.native_options.depth_buffer,
self.native_options.stencil_buffer,
),
self.native_options.viewport.transparent.unwrap_or(false),
);
let window = Arc::new(window);
{
crate::profile_scope!("set_window");
pollster::block_on(painter.set_window(ViewportId::ROOT, Some(window.clone())))?;
}
let wgpu_render_state = painter.render_state();
let system_theme = winit_integration::system_theme(&window, &self.native_options);
let integration = EpiIntegration::new(
egui_ctx.clone(),
&window,
system_theme,
&self.app_name,
&self.native_options,
storage,
#[cfg(feature = "glow")]
None,
#[cfg(feature = "glow")]
None,
wgpu_render_state.clone(),
);
{
let event_loop_proxy = self.repaint_proxy.clone();
egui_ctx.set_request_repaint_callback(move |info| {
log::trace!("request_repaint_callback: {info:?}");
let when = Instant::now() + info.delay;
let frame_nr = info.current_frame_nr;
event_loop_proxy
.lock()
.send_event(UserEvent::RequestRepaint {
when,
frame_nr,
viewport_id: info.viewport_id,
})
.ok();
});
}
#[allow(unused_mut)] // used for accesskit
let mut egui_winit = egui_winit::State::new(
egui_ctx.clone(),
ViewportId::ROOT,
event_loop,
Some(window.scale_factor() as f32),
painter.max_texture_side(),
);
#[cfg(feature = "accesskit")]
{
let event_loop_proxy = self.repaint_proxy.lock().clone();
integration.init_accesskit(&mut egui_winit, &window, event_loop_proxy);
}
let theme = system_theme.unwrap_or(self.native_options.default_theme);
egui_ctx.set_visuals(theme.egui_visuals());
let app_creator = std::mem::take(&mut self.app_creator)
.expect("Single-use AppCreator has unexpectedly already been taken");
let cc = CreationContext {
egui_ctx: egui_ctx.clone(),
integration_info: integration.frame.info().clone(),
storage: integration.frame.storage(),
#[cfg(feature = "glow")]
gl: None,
#[cfg(feature = "glow")]
get_proc_address: None,
wgpu_render_state,
raw_display_handle: window.display_handle().map(|h| h.as_raw()),
raw_window_handle: window.window_handle().map(|h| h.as_raw()),
};
let app = {
crate::profile_scope!("user_app_creator");
app_creator(&cc)
};
let mut viewport_from_window = HashMap::default();
viewport_from_window.insert(window.id(), ViewportId::ROOT);
let mut viewports = Viewports::default();
viewports.insert(
ViewportId::ROOT,
Viewport {
ids: ViewportIdPair::ROOT,
class: ViewportClass::Root,
builder,
info: ViewportInfo {
minimized: window.is_minimized(),
maximized: Some(window.is_maximized()),
..Default::default()
},
screenshot_requested: false,
viewport_ui_cb: None,
window: Some(window),
egui_winit: Some(egui_winit),
},
);
let shared = Rc::new(RefCell::new(SharedState {
egui_ctx,
viewport_from_window,
viewports,
painter,
focused_viewport: Some(ViewportId::ROOT),
}));
{
// Create a weak pointer so that we don't keep state alive for too long.
let shared = Rc::downgrade(&shared);
let beginning = integration.beginning;
let event_loop: *const EventLoopWindowTarget<UserEvent> = event_loop;
egui::Context::set_immediate_viewport_renderer(move |_egui_ctx, immediate_viewport| {
if let Some(shared) = shared.upgrade() {
// SAFETY: the event loop lives longer than
// the Rc:s we just upgraded above.
#[allow(unsafe_code)]
let event_loop = unsafe { event_loop.as_ref().unwrap() };
render_immediate_viewport(event_loop, beginning, &shared, immediate_viewport);
} else {
log::warn!("render_sync_callback called after window closed");
}
});
}
Ok(self.running.insert(WgpuWinitRunning {
integration,
app,
shared,
}))
}
}
impl WinitApp for WgpuWinitApp {
fn frame_nr(&self, viewport_id: ViewportId) -> u64 {
self.running
.as_ref()
.map_or(0, |r| r.integration.egui_ctx.frame_nr_for(viewport_id))
}
fn is_focused(&self, window_id: WindowId) -> bool {
if let Some(running) = &self.running {
let shared = running.shared.borrow();
let viewport_id = shared.viewport_from_window.get(&window_id).copied();
shared.focused_viewport.is_some() && shared.focused_viewport == viewport_id
} else {
false
}
}
fn integration(&self) -> Option<&EpiIntegration> {
self.running.as_ref().map(|r| &r.integration)
}
fn window(&self, window_id: WindowId) -> Option<Arc<Window>> {
self.running
.as_ref()
.and_then(|r| {
let shared = r.shared.borrow();
shared
.viewport_from_window
.get(&window_id)
.and_then(|id| shared.viewports.get(id).map(|v| v.window.clone()))
})
.flatten()
}
fn window_id_from_viewport_id(&self, id: ViewportId) -> Option<WindowId> {
Some(
self.running
.as_ref()?
.shared
.borrow()
.viewports
.get(&id)?
.window
.as_ref()?
.id(),
)
}
fn save_and_destroy(&mut self) {
if let Some(mut running) = self.running.take() {
running.save_and_destroy();
}
}
fn run_ui_and_paint(
&mut self,
event_loop: &EventLoopWindowTarget<UserEvent>,
window_id: WindowId,
) -> EventResult {
self.initialized_all_windows(event_loop);
if let Some(running) = &mut self.running {
running.run_ui_and_paint(window_id)
} else {
EventResult::Wait
}
}
fn on_event(
&mut self,
event_loop: &EventLoopWindowTarget<UserEvent>,
event: &winit::event::Event<UserEvent>,
) -> Result<EventResult> {
crate::profile_function!(winit_integration::short_event_description(event));
self.initialized_all_windows(event_loop);
Ok(match event {
winit::event::Event::Resumed => {
log::debug!("Event::Resumed");
let running = if let Some(running) = &self.running {
#[cfg(target_os = "android")]
self.recreate_window(event_loop, running);
running
} else {
let storage = epi_integration::create_storage(
self.native_options
.viewport
.app_id
.as_ref()
.unwrap_or(&self.app_name),
);
let egui_ctx = winit_integration::create_egui_context(storage.as_deref());
let (window, builder) = create_window(
&egui_ctx,
event_loop,
storage.as_deref(),
&mut self.native_options,
)?;
self.init_run_state(egui_ctx, event_loop, storage, window, builder)?
};
let viewport = &running.shared.borrow().viewports[&ViewportId::ROOT];
if let Some(window) = &viewport.window {
EventResult::RepaintNow(window.id())
} else {
EventResult::Wait
}
}
winit::event::Event::Suspended => {
#[cfg(target_os = "android")]
self.drop_window()?;
EventResult::Wait
}
winit::event::Event::WindowEvent { event, window_id } => {
if let Some(running) = &mut self.running {
running.on_window_event(*window_id, event)
} else {
EventResult::Wait
}
}
winit::event::Event::DeviceEvent {
device_id: _,
event: winit::event::DeviceEvent::MouseMotion { delta },
} => {
if let Some(running) = &mut self.running {
let mut shared = running.shared.borrow_mut();
if let Some(viewport) = shared
.focused_viewport
.and_then(|viewport| shared.viewports.get_mut(&viewport))
{
if let Some(egui_winit) = viewport.egui_winit.as_mut() {
egui_winit.on_mouse_motion(*delta);
}
if let Some(window) = viewport.window.as_ref() {
EventResult::RepaintNext(window.id())
} else {
EventResult::Wait
}
} else {
EventResult::Wait
}
} else {
EventResult::Wait
}
}
#[cfg(feature = "accesskit")]
winit::event::Event::UserEvent(UserEvent::AccessKitActionRequest(
accesskit_winit::ActionRequestEvent { request, window_id },
)) => {
if let Some(running) = &mut self.running {
let mut shared_lock = running.shared.borrow_mut();
let SharedState {
viewport_from_window,
viewports,
..
} = &mut *shared_lock;
if let Some(viewport) = viewport_from_window
.get(window_id)
.and_then(|id| viewports.get_mut(id))
{
if let Some(egui_winit) = &mut viewport.egui_winit {
egui_winit.on_accesskit_action_request(request.clone());
}
}
// As a form of user input, accessibility actions should
// lead to a repaint.
EventResult::RepaintNext(*window_id)
} else {
EventResult::Wait
}
}
_ => EventResult::Wait,
})
}
}
impl WgpuWinitRunning {
fn save_and_destroy(&mut self) {
crate::profile_function!();
let mut shared = self.shared.borrow_mut();
if let Some(Viewport { window, .. }) = shared.viewports.get(&ViewportId::ROOT) {
self.integration.save(self.app.as_mut(), window.as_deref());
}
#[cfg(feature = "glow")]
self.app.on_exit(None);
#[cfg(not(feature = "glow"))]
self.app.on_exit();
shared.painter.destroy();
}
/// This is called both for the root viewport, and all deferred viewports
fn run_ui_and_paint(&mut self, window_id: WindowId) -> EventResult {
crate::profile_function!();
let Some(viewport_id) = self
.shared
.borrow()
.viewport_from_window
.get(&window_id)
.copied()
else {
return EventResult::Wait;
};
#[cfg(feature = "puffin")]
puffin::GlobalProfiler::lock().new_frame();
let Self {
app,
integration,
shared,
} = self;
let mut frame_timer = crate::stopwatch::Stopwatch::new();
frame_timer.start();
let (viewport_ui_cb, raw_input) = {
crate::profile_scope!("Prepare");
let mut shared_lock = shared.borrow_mut();
let SharedState {
viewports, painter, ..
} = &mut *shared_lock;
if viewport_id != ViewportId::ROOT {
let Some(viewport) = viewports.get(&viewport_id) else {
return EventResult::Wait;
};
if viewport.viewport_ui_cb.is_none() {
// This will only happen if this is an immediate viewport.
// That means that the viewport cannot be rendered by itself and needs his parent to be rendered.
if let Some(viewport) = viewports.get(&viewport.ids.parent) {
if let Some(window) = viewport.window.as_ref() {
return EventResult::RepaintNext(window.id());
}
}
return EventResult::Wait;
}
}
let Some(viewport) = viewports.get_mut(&viewport_id) else {
return EventResult::Wait;
};
let Viewport {
viewport_ui_cb,
window,
egui_winit,
info,
..
} = viewport;
let viewport_ui_cb = viewport_ui_cb.clone();
let Some(window) = window else {
return EventResult::Wait;
};
egui_winit::update_viewport_info(info, &integration.egui_ctx, window);
{
crate::profile_scope!("set_window");
if let Err(err) =
pollster::block_on(painter.set_window(viewport_id, Some(window.clone())))
{
log::warn!("Failed to set window: {err}");
}
}
let Some(egui_winit) = egui_winit.as_mut() else {
return EventResult::Wait;
};
let mut raw_input = egui_winit.take_egui_input(window);
integration.pre_update();
raw_input.time = Some(integration.beginning.elapsed().as_secs_f64());
raw_input.viewports = viewports
.iter()
.map(|(id, viewport)| (*id, viewport.info.clone()))
.collect();
(viewport_ui_cb, raw_input)
};
// ------------------------------------------------------------
// Runs the update, which could call immediate viewports,
// so make sure we hold no locks here!
let full_output = integration.update(app.as_mut(), viewport_ui_cb.as_deref(), raw_input);
// ------------------------------------------------------------
let mut shared = shared.borrow_mut();
let SharedState {
egui_ctx,
viewports,
painter,
viewport_from_window,
focused_viewport,
} = &mut *shared;
let Some(viewport) = viewports.get_mut(&viewport_id) else {
return EventResult::Wait;
};
viewport.info.events.clear(); // they should have been processed
let Viewport {
window: Some(window),
egui_winit: Some(egui_winit),
..
} = viewport
else {
return EventResult::Wait;
};
let FullOutput {
platform_output,
textures_delta,
shapes,
pixels_per_point,
viewport_output,
} = full_output;
egui_winit.handle_platform_output(window, platform_output);
let clipped_primitives = egui_ctx.tessellate(shapes, pixels_per_point);
let screenshot_requested = std::mem::take(&mut viewport.screenshot_requested);
let (vsync_secs, screenshot) = painter.paint_and_update_textures(
viewport_id,
pixels_per_point,
app.clear_color(&egui_ctx.style().visuals),
&clipped_primitives,
&textures_delta,
screenshot_requested,
);
if let Some(screenshot) = screenshot {
egui_winit
.egui_input_mut()
.events
.push(egui::Event::Screenshot {
viewport_id,
image: screenshot.into(),
});
}
integration.post_rendering(window);
let active_viewports_ids: ViewportIdSet = viewport_output.keys().copied().collect();
handle_viewport_output(
&integration.egui_ctx,
viewport_output,
viewports,
*focused_viewport,
);
// Prune dead viewports:
viewports.retain(|id, _| active_viewports_ids.contains(id));
viewport_from_window.retain(|_, id| active_viewports_ids.contains(id));
painter.gc_viewports(&active_viewports_ids);
let window = viewport_from_window
.get(&window_id)
.and_then(|id| viewports.get(id))
.and_then(|vp| vp.window.as_ref());
integration.report_frame_time(frame_timer.total_time_sec() - vsync_secs); // don't count auto-save time as part of regular frame time
integration.maybe_autosave(app.as_mut(), window.map(|w| w.as_ref()));
if let Some(window) = window {
if window.is_minimized() == Some(true) {
// On Mac, a minimized Window uses up all CPU:
// https://github.com/emilk/egui/issues/325
crate::profile_scope!("minimized_sleep");
std::thread::sleep(std::time::Duration::from_millis(10));
}
}
if integration.should_close() {
EventResult::Exit
} else {
EventResult::Wait
}
}
fn on_window_event(
&mut self,
window_id: WindowId,
event: &winit::event::WindowEvent,
) -> EventResult {
crate::profile_function!(egui_winit::short_window_event_description(event));
let Self {
integration,
shared,
..
} = self;
let mut shared = shared.borrow_mut();
let viewport_id = shared.viewport_from_window.get(&window_id).copied();
// On Windows, if a window is resized by the user, it should repaint synchronously, inside the
// event handler.
//
// If this is not done, the compositor will assume that the window does not want to redraw,
// and continue ahead.
//
// In eframe's case, that causes the window to rapidly flicker, as it struggles to deliver
// new frames to the compositor in time.
//
// The flickering is technically glutin or glow's fault, but we should be responding properly
// to resizes anyway, as doing so avoids dropping frames.
//
// See: https://github.com/emilk/egui/issues/903
let mut repaint_asap = false;
match event {
winit::event::WindowEvent::Focused(new_focused) => {
shared.focused_viewport = new_focused.then(|| viewport_id).flatten();
}
winit::event::WindowEvent::Resized(physical_size) => {
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
// See: https://github.com/rust-windowing/winit/issues/208
// This solves an issue where the app would panic when minimizing on Windows.
if let Some(viewport_id) = viewport_id {
if let (Some(width), Some(height)) = (
NonZeroU32::new(physical_size.width),
NonZeroU32::new(physical_size.height),
) {
repaint_asap = true;
shared.painter.on_window_resized(viewport_id, width, height);
}
}
}
winit::event::WindowEvent::CloseRequested => {
if viewport_id == Some(ViewportId::ROOT) && integration.should_close() {
log::debug!(
"Received WindowEvent::CloseRequested for main viewport - shutting down."
);
return EventResult::Exit;
}
log::debug!("Received WindowEvent::CloseRequested for viewport {viewport_id:?}");
if let Some(viewport_id) = viewport_id {
if let Some(viewport) = shared.viewports.get_mut(&viewport_id) {
// Tell viewport it should close:
viewport.info.events.push(egui::ViewportEvent::Close);
// We may need to repaint both us and our parent to close the window,
// and perhaps twice (once to notice the close-event, once again to enforce it).
// `request_repaint_of` does a double-repaint though:
integration.egui_ctx.request_repaint_of(viewport_id);
integration.egui_ctx.request_repaint_of(viewport.ids.parent);
}
}
}
_ => {}
};
let event_response = viewport_id
.and_then(|viewport_id| {
shared.viewports.get_mut(&viewport_id).and_then(|viewport| {
Some(integration.on_window_event(
viewport.window.as_deref()?,
viewport.egui_winit.as_mut()?,
event,
))
})
})
.unwrap_or_default();
if integration.should_close() {
EventResult::Exit
} else if event_response.repaint {
if repaint_asap {
EventResult::RepaintNow(window_id)
} else {
EventResult::RepaintNext(window_id)
}
} else {
EventResult::Wait
}
}
}
impl Viewport {
/// Create winit window, if needed.
fn initialize_window(
&mut self,
event_loop: &EventLoopWindowTarget<UserEvent>,
egui_ctx: &egui::Context,
windows_id: &mut HashMap<WindowId, ViewportId>,
painter: &mut egui_wgpu::winit::Painter,
) {
if self.window.is_some() {
return; // we already have one
}
crate::profile_function!();
let viewport_id = self.ids.this;
match egui_winit::create_window(egui_ctx, event_loop, &self.builder) {
Ok(window) => {
windows_id.insert(window.id(), viewport_id);
let window = Arc::new(window);
if let Err(err) =
pollster::block_on(painter.set_window(viewport_id, Some(window.clone())))
{
log::error!("on set_window: viewport_id {viewport_id:?} {err}");
}
self.egui_winit = Some(egui_winit::State::new(
egui_ctx.clone(),
viewport_id,
event_loop,
Some(window.scale_factor() as f32),
painter.max_texture_side(),
));
self.info.minimized = window.is_minimized();
self.info.maximized = Some(window.is_maximized());
self.window = Some(window);
}
Err(err) => {
log::error!("Failed to create window: {err}");
}
}
}
}
fn create_window(
egui_ctx: &egui::Context,
event_loop: &EventLoopWindowTarget<UserEvent>,
storage: Option<&dyn Storage>,
native_options: &mut NativeOptions,
) -> Result<(Window, ViewportBuilder), winit::error::OsError> {
crate::profile_function!();
let window_settings = epi_integration::load_window_settings(storage);
let viewport_builder = epi_integration::viewport_builder(
egui_ctx.zoom_factor(),
event_loop,
native_options,
window_settings,
)
.with_visible(false); // Start hidden until we render the first frame to fix white flash on startup (https://github.com/emilk/egui/pull/3631)
let window = egui_winit::create_window(egui_ctx, event_loop, &viewport_builder)?;
epi_integration::apply_window_settings(&window, window_settings);
Ok((window, viewport_builder))
}
fn render_immediate_viewport(
event_loop: &EventLoopWindowTarget<UserEvent>,
beginning: Instant,
shared: &RefCell<SharedState>,
immediate_viewport: ImmediateViewport<'_>,
) {
crate::profile_function!();
let ImmediateViewport {
ids,
builder,
viewport_ui_cb,
} = immediate_viewport;
let input = {
let SharedState {
egui_ctx,
viewports,
painter,
viewport_from_window,
..
} = &mut *shared.borrow_mut();
let viewport = initialize_or_update_viewport(
egui_ctx,
viewports,
ids,
ViewportClass::Immediate,
builder,
None,
None,
);
if viewport.window.is_none() {
viewport.initialize_window(event_loop, egui_ctx, viewport_from_window, painter);
}
let (Some(window), Some(egui_winit)) = (&viewport.window, &mut viewport.egui_winit) else {
return;
};
egui_winit::update_viewport_info(&mut viewport.info, egui_ctx, window);
let mut input = egui_winit.take_egui_input(window);
input.viewports = viewports
.iter()
.map(|(id, viewport)| (*id, viewport.info.clone()))
.collect();
input.time = Some(beginning.elapsed().as_secs_f64());
input
};
let egui_ctx = shared.borrow().egui_ctx.clone();
// ------------------------------------------
// Run the user code, which could re-entrantly call this function again (!).
// Make sure no locks are held during this call.
let egui::FullOutput {
platform_output,
textures_delta,
shapes,
pixels_per_point,
viewport_output,
} = egui_ctx.run(input, |ctx| {
viewport_ui_cb(ctx);
});
// ------------------------------------------
let mut shared = shared.borrow_mut();
let SharedState {
viewports,
painter,
focused_viewport,
..
} = &mut *shared;
let Some(viewport) = viewports.get_mut(&ids.this) else {
return;
};
viewport.info.events.clear(); // they should have been processed
let (Some(egui_winit), Some(window)) = (&mut viewport.egui_winit, &viewport.window) else {
return;
};
{
crate::profile_scope!("set_window");
if let Err(err) = pollster::block_on(painter.set_window(ids.this, Some(window.clone()))) {
log::error!(
"when rendering viewport_id={:?}, set_window Error {err}",
ids.this
);
}
}
let clipped_primitives = egui_ctx.tessellate(shapes, pixels_per_point);
painter.paint_and_update_textures(
ids.this,
pixels_per_point,
[0.0, 0.0, 0.0, 0.0],
&clipped_primitives,
&textures_delta,
false,
);
egui_winit.handle_platform_output(window, platform_output);
handle_viewport_output(&egui_ctx, viewport_output, viewports, *focused_viewport);
}
/// Add new viewports, and update existing ones:
fn handle_viewport_output(
egui_ctx: &egui::Context,
viewport_output: ViewportIdMap<ViewportOutput>,
viewports: &mut ViewportIdMap<Viewport>,
focused_viewport: Option<ViewportId>,
) {
for (
viewport_id,
ViewportOutput {
parent,
class,
builder,
viewport_ui_cb,
commands,
repaint_delay: _, // ignored - we listened to the repaint callback instead
},
) in viewport_output
{
let ids = ViewportIdPair::from_self_and_parent(viewport_id, parent);
let viewport = initialize_or_update_viewport(
egui_ctx,
viewports,
ids,
class,
builder,
viewport_ui_cb,
focused_viewport,
);
if let Some(window) = viewport.window.as_ref() {
let is_viewport_focused = focused_viewport == Some(viewport_id);
egui_winit::process_viewport_commands(
egui_ctx,
&mut viewport.info,
commands,
window,
is_viewport_focused,
&mut viewport.screenshot_requested,
);
}
}
}
fn initialize_or_update_viewport<'vp>(
egui_ctx: &egui::Context,
viewports: &'vp mut Viewports,
ids: ViewportIdPair,
class: ViewportClass,
mut builder: ViewportBuilder,
viewport_ui_cb: Option<Arc<dyn Fn(&egui::Context) + Send + Sync>>,
focused_viewport: Option<ViewportId>,
) -> &'vp mut Viewport {
crate::profile_function!();
if builder.icon.is_none() {
// Inherit icon from parent
builder.icon = viewports
.get_mut(&ids.parent)
.and_then(|vp| vp.builder.icon.clone());
}
match viewports.entry(ids.this) {
std::collections::hash_map::Entry::Vacant(entry) => {
// New viewport:
log::debug!("Creating new viewport {:?} ({:?})", ids.this, builder.title);
entry.insert(Viewport {
ids,
class,
builder,
info: Default::default(),
screenshot_requested: false,
viewport_ui_cb,
window: None,
egui_winit: None,
})
}
std::collections::hash_map::Entry::Occupied(mut entry) => {
// Patch an existing viewport:
let viewport = entry.get_mut();
viewport.class = class;
viewport.ids.parent = ids.parent;
viewport.viewport_ui_cb = viewport_ui_cb;
let (delta_commands, recreate) = viewport.builder.patch(builder);
if recreate {
log::debug!(
"Recreating window for viewport {:?} ({:?})",
ids.this,
viewport.builder.title
);
viewport.window = None;
viewport.egui_winit = None;
} else if let Some(window) = &viewport.window {
let is_viewport_focused = focused_viewport == Some(ids.this);
egui_winit::process_viewport_commands(
egui_ctx,
&mut viewport.info,
delta_commands,
window,
is_viewport_focused,
&mut viewport.screenshot_requested,
);
}
entry.into_mut()
}
}
}