egui/examples/serial_windows/src/main.rs

72 lines
2.1 KiB
Rust

#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::egui;
fn main() -> Result<(), eframe::Error> {
env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).
if cfg!(target_os = "macos") {
eprintln!(
"This example does not work on Mac! See https://github.com/emilk/egui/issues/1918"
);
return Ok(());
}
let options = eframe::NativeOptions {
run_and_return: true,
viewport: egui::ViewportBuilder::default().with_inner_size([320.0, 240.0]),
..Default::default()
};
eprintln!("Starting first window…");
eframe::run_native(
"First Window",
options.clone(),
Box::new(|_cc| Box::new(MyApp { has_next: true })),
)?;
std::thread::sleep(std::time::Duration::from_secs(2));
eprintln!("Starting second window…");
eframe::run_native(
"Second Window",
options.clone(),
Box::new(|_cc| Box::new(MyApp { has_next: true })),
)?;
std::thread::sleep(std::time::Duration::from_secs(2));
eprintln!("Starting third window…");
eframe::run_native(
"Third Window",
options,
Box::new(|_cc| Box::new(MyApp { has_next: false })),
)
}
struct MyApp {
pub(crate) has_next: bool,
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
let label_text = if self.has_next {
"When this window is closed the next will be opened after a short delay"
} else {
"This is the last window. Program will end when closed"
};
ui.label(label_text);
if ctx.os() == egui::os::OperatingSystem::Mac {
ui.label("This example doesn't work on Mac!");
}
if ui.button("Close").clicked() {
eprintln!("Pressed Close button");
ui.ctx().send_viewport_cmd(egui::ViewportCommand::Close);
}
});
}
}