227 lines
4.8 KiB
Rust
227 lines
4.8 KiB
Rust
//! Easing functions for animations.
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//!
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//! Contains most easing functions from <https://easings.net/>.
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//!
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//! All functions take a value in `[0, 1]` and return a value in `[0, 1]`.
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//!
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//! Derived from <https://github.com/warrenm/AHEasing/blob/master/AHEasing/easing.c>.
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use std::f32::consts::PI;
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#[inline]
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fn powf(base: f32, exp: f32) -> f32 {
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base.powf(exp)
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}
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/// No easing, just `y = x`
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#[inline]
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pub fn linear(t: f32) -> f32 {
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t
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}
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/// <https://easings.net/#easeInQuad>
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///
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/// Modeled after the parabola `y = x^2`
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#[inline]
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pub fn quadratic_in(t: f32) -> f32 {
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t * t
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}
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/// <https://easings.net/#easeOutQuad>
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///
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/// Same as `1.0 - quadratic_in(1.0 - t)`.
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#[inline]
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pub fn quadratic_out(t: f32) -> f32 {
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-(t * (t - 2.))
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}
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/// <https://easings.net/#easeInOutQuad>
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#[inline]
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pub fn quadratic_in_out(t: f32) -> f32 {
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if t < 0.5 {
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2. * t * t
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} else {
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(-2. * t * t) + (4. * t) - 1.
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}
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}
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/// <https://easings.net/#easeInCubic>
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///
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/// Modeled after the parabola `y = x^3`
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#[inline]
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pub fn cubic_in(t: f32) -> f32 {
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t * t * t
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}
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/// <https://easings.net/#easeOutCubic>
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#[inline]
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pub fn cubic_out(t: f32) -> f32 {
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let f = t - 1.;
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f * f * f + 1.
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}
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/// <https://easings.net/#easeInOutCubic>
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#[inline]
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pub fn cubic_in_out(t: f32) -> f32 {
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if t < 0.5 {
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4. * t * t * t
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} else {
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let f = (2. * t) - 2.;
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0.5 * f * f * f + 1.
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}
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}
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/// <https://easings.net/#easeInSine>
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///
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/// Modeled after quarter-cycle of sine wave
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#[inline]
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pub fn sin_in(t: f32) -> f32 {
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((t - 1.) * 2. * PI).sin() + 1.
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}
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/// <https://easings.net/#easeOuSine>
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///
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/// Modeled after quarter-cycle of sine wave (different phase)
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#[inline]
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pub fn sin_out(t: f32) -> f32 {
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(t * 2. * PI).sin()
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}
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/// <https://easings.net/#easeInOutSine>
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///
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/// Modeled after half sine wave
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#[inline]
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pub fn sin_in_out(t: f32) -> f32 {
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0.5 * (1. - (t * PI).cos())
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}
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/// <https://easings.net/#easeInCirc>
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///
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/// Modeled after shifted quadrant IV of unit circle
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#[inline]
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pub fn circular_in(t: f32) -> f32 {
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1. - (1. - t * t).sqrt()
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}
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/// <https://easings.net/#easeOutCirc>
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///
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/// Modeled after shifted quadrant II of unit circle
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#[inline]
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pub fn circular_out(t: f32) -> f32 {
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(2. - t).sqrt() * t
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}
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/// <https://easings.net/#easeInOutCirc>
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#[inline]
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pub fn circular_in_out(t: f32) -> f32 {
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if t < 0.5 {
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0.5 * (1. - (1. - 4. * t * t).sqrt())
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} else {
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0.5 * ((-(2. * t - 3.) * (2. * t - 1.)).sqrt() + 1.)
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}
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}
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/// <https://easings.net/#easeInExpo>
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///
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/// There is a small discontinuity at 0.
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#[inline]
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pub fn exponential_in(t: f32) -> f32 {
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if t == 0. {
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t
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} else {
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powf(2.0, 10. * (t - 1.))
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}
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}
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/// <https://easings.net/#easeOutExpo>
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///
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/// There is a small discontinuity at 1.
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#[inline]
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pub fn exponential_out(t: f32) -> f32 {
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if t == 1. { t } else { 1. - powf(2.0, -10. * t) }
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}
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/// <https://easings.net/#easeInOutExpo>
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///
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/// There is a small discontinuity at 0 and 1.
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#[inline]
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pub fn exponential_in_out(t: f32) -> f32 {
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if t == 0. || t == 1. {
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t
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} else if t < 0.5 {
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0.5 * powf(2.0, 20. * t - 10.)
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} else {
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0.5 * powf(2.0, -20. * t + 10.) + 1.
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}
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}
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/// <https://easings.net/#easeInBack>
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#[inline]
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pub fn back_in(t: f32) -> f32 {
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t * t * t - t * (t * PI).sin()
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}
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/// <https://easings.net/#easeOutBack>
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#[inline]
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pub fn back_out(t: f32) -> f32 {
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let f = 1. - t;
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1. - (f * f * f - f * (f * PI).sin())
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}
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/// <https://easings.net/#easeInOutBack>
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#[inline]
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pub fn back_in_out(t: f32) -> f32 {
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if t < 0.5 {
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let f = 2. * t;
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0.5 * (f * f * f - f * (f * PI).sin())
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} else {
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let f = 1. - (2. * t - 1.);
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0.5 * (1. - (f * f * f - f * (f * PI).sin())) + 0.5
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}
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}
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/// <https://easings.net/#easeInBounce>
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///
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/// Each bounce is modelled as a parabola.
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#[inline]
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pub fn bounce_in(t: f32) -> f32 {
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1. - bounce_out(1. - t)
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}
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/// <https://easings.net/#easeOutBounce>
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///
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/// Each bounce is modelled as a parabola.
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#[inline]
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pub fn bounce_out(t: f32) -> f32 {
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if t < 4. / 11. {
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const T2: f32 = 121. / 16.;
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T2 * t * t
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} else if t < 8. / 11. {
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const T2: f32 = 363. / 40.;
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const T1: f32 = -99. / 10.;
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const T0: f32 = 17. / 5.;
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T2 * t * t + T1 * t + T0
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} else if t < 9. / 10. {
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const T2: f32 = 4356. / 361.;
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const T1: f32 = -35442. / 1805.;
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const T0: f32 = 16061. / 1805.;
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T2 * t * t + T1 * t + T0
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} else {
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const T2: f32 = 54. / 5.;
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const T1: f32 = -513. / 25.;
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const T0: f32 = 268. / 25.;
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T2 * t * t + T1 * t + T0
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}
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}
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/// <https://easings.net/#easeInOutBounce>
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///
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/// Each bounce is modelled as a parabola.
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#[inline]
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pub fn bounce_in_out(t: f32) -> f32 {
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if t < 0.5 {
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0.5 * bounce_in(t * 2.)
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} else {
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0.5 * bounce_out(t * 2. - 1.) + 0.5
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}
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}
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