egui/crates/epaint
Emil Ernerfeldt 61a7b90d5b
Improve multi-viewports across monitors with different scales (#3663)
It required some ugly code in `egui-winit` in order to fix this without
breaking sem-ver (I want this to land in a 0.24.1 patch release). I'll
clean up in time for 0.25.

There is still a font rendering bug when using immediate viewports
across multiple viewports, but that's harder to fix.
2023-11-30 12:08:53 +01:00
..
benches Refactor: turn `ClippedShape` from struct-enum to a normal struct (#3225) 2023-08-10 14:50:11 +02:00
fonts Move all crates into a `crates` directory (#1940) 2022-08-20 10:41:49 +02:00
src Improve multi-viewports across monitors with different scales (#3663) 2023-11-30 12:08:53 +01:00
CHANGELOG.md Update changelogs 2023-11-23 15:46:04 +01:00
Cargo.toml Release 0.24.0 - Multi-viewport 2023-11-23 15:56:46 +01:00
README.md Add badges to all crates' README.md 2023-02-12 18:08:13 +01:00

README.md

epaint - egui paint library

Latest version Documentation unsafe forbidden MIT Apache

A bare-bones 2D graphics library for turning simple 2D shapes and text into textured triangles.

Made for egui.