* Closes https://github.com/emilk/egui/issues/4976 * Part of #4378 * Implements parts of #843 ### Background Some widgets (like `Grid` and `Table`) needs to know the width of future elements in order to properly size themselves. For instance, the width of the first column of a grid may not be known until all rows of the grid has been added, at which point it is too late. Therefore these widgets store sizes from the previous frame. This leads to "first-frame jitter", were the content is placed in the wrong place for one frame, before being accurately laid out in subsequent frames. ### What This PR adds the function `ctx.request_discard` which discards the visual output and does another _pass_, i.e. calls the whole app UI code once again (in eframe this means calling `App::update` again). This will thus discard the shapes produced by the wrongly placed widgets, and replace it with new shapes. Note that only the visual output is discarded - all other output events are accumulated. Calling `ctx.request_discard` should only be done in very rare circumstances, e.g. when a `Grid` is first shown. Calling it every frame will mean the UI code will become unnecessarily slow. Two safe-guards are in place: * `Options::max_passes` is by default 2, meaning egui will never do more than 2 passes even if `request_discard` is called on every pass * If multiple passes is done for multiple frames in a row, a warning will be printed on the screen in debug builds:  ### Breaking changes A bunch of things that had "frame" in the name now has "pass" in them instead: * Functions called `begin_frame` and `end_frame` are now called `begin_pass` and `end_pass` * `FrameState` is now `PassState` * etc ### TODO * [x] Figure out good names for everything (`ctx.request_discard`) * [x] Add API to query if we're gonna repeat this frame (to early-out from expensive rendering) * [x] Clear up naming confusion (pass vs frame) e.g. for `FrameState` * [x] Figure out when to call this * [x] Show warning on screen when there are several frames in a row with multiple passes * [x] Document * [x] Default on or off? * [x] Change `Context::frame_nr` name/docs * [x] Rename `Context::begin_frame/end_frame` and deprecate the old ones * [x] Test with Rerun * [x] Document breaking changes |
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README.md
eframe: the egui framework
eframe is the official framework library for writing apps using egui. The app can be compiled both to run natively (for Linux, Mac, Windows, and Android) or as a web app (using Wasm).
To get started, see the examples.
To learn how to set up eframe for web and native, go to https://github.com/emilk/eframe_template/ and follow the instructions there!
There is also a tutorial video at https://www.youtube.com/watch?v=NtUkr_z7l84.
For how to use egui, see the egui docs.
eframe uses egui_glow for rendering, and on native it uses egui-winit.
To use on Linux, first run:
sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libxkbcommon-dev libssl-dev
You need to either use edition = "2021", or set resolver = "2" in the [workspace] section of your to-level Cargo.toml. See this link for more info.
You can opt-in to the using egui_wgpu for rendering by enabling the wgpu feature and setting NativeOptions::renderer to Renderer::Wgpu.
Alternatives
eframe is not the only way to write an app using egui! You can also try egui-miniquad, bevy_egui, egui_sdl2_gl, and others.
You can also use egui_glow and winit to build your own app as demonstrated in https://github.com/emilk/egui/blob/master/crates/egui_glow/examples/pure_glow.rs.
Limitations when running egui on the web
eframe uses WebGL (via glow) and Wasm, and almost nothing else from the web tech stack. This has some benefits, but also produces some challenges and serious downsides.
- Rendering: Getting pixel-perfect rendering right on the web is very difficult.
- Search: you cannot search an egui web page like you would a normal web page.
- Bringing up an on-screen keyboard on mobile: there is no JS function to do this, so
eframefakes it by adding some invisible DOM elements. It doesn't always work. - Mobile text editing is not as good as for a normal web app.
- No integration with browser settings for colors and fonts.
- Accessibility: There is an experimental screen reader for
eframe, but it has to be enabled explicitly. There is no JS function to ask "Does the user want a screen reader?" (and there should probably not be such a function, due to user tracking/integrity concerns).eguisupports AccessKit, but as of early 2024, AccessKit lacks a Web backend.
In many ways, eframe is trying to make the browser do something it wasn't designed to do (though there are many things browser vendors could do to improve how well libraries like egui work).
The suggested use for eframe are for web apps where performance and responsiveness are more important than accessibility and mobile text editing.
Companion crates
Not all rust crates work when compiled to Wasm, but here are some useful crates have been designed to work well both natively and as Wasm:
Name
The frame in eframe stands both for the frame in which your egui app resides and also for "framework" (eframe is a framework, egui is a library).