egui/egui
Emil Ernerfeldt 66d80e2519
Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
2022-01-15 13:59:52 +01:00
..
examples Add inter-linking between different forms of documentations and examples 2021-12-29 21:44:48 +01:00
src Texture loading in egui (#1110) 2022-01-15 13:59:52 +01:00
Cargo.toml 0.16.1 patch release: Add back CtxRef::begin_frame/end_frame (#1019) 2021-12-31 11:45:57 +01:00
README.md Rename Egui to egui 2021-01-17 14:48:59 +01:00

README.md

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.