egui/egui/src/widgets/drag_value.rs

277 lines
9.9 KiB
Rust

#![allow(clippy::needless_pass_by_value)] // False positives with `impl ToString`
use std::ops::RangeInclusive;
use crate::*;
// ----------------------------------------------------------------------------
/// Same state for all [`DragValue`]s.
#[derive(Clone, Debug, Default)]
pub(crate) struct MonoState {
last_dragged_id: Option<Id>,
last_dragged_value: Option<f64>,
/// For temporary edit of a `DragValue` value.
/// Couples with [`Interaction::kb_focus_id`].
edit_string: Option<String>,
}
impl MonoState {
pub(crate) fn end_frame(&mut self, input: &InputState) {
if input.pointer.any_pressed() || input.pointer.any_released() {
self.last_dragged_id = None;
self.last_dragged_value = None;
}
}
}
// ----------------------------------------------------------------------------
/// Combined into one function (rather than two) to make it easier
/// for the borrow checker.
type GetSetValue<'a> = Box<dyn 'a + FnMut(Option<f64>) -> f64>;
fn get(get_set_value: &mut GetSetValue<'_>) -> f64 {
(get_set_value)(None)
}
fn set(get_set_value: &mut GetSetValue<'_>, value: f64) {
(get_set_value)(Some(value));
}
/// A numeric value that you can change by dragging the number. More compact than a [`Slider`].
#[must_use = "You should put this widget in an ui with `ui.add(widget);`"]
pub struct DragValue<'a> {
get_set_value: GetSetValue<'a>,
speed: f64,
prefix: String,
suffix: String,
clamp_range: RangeInclusive<f64>,
min_decimals: usize,
max_decimals: Option<usize>,
}
impl<'a> DragValue<'a> {
pub(crate) fn from_get_set(get_set_value: impl 'a + FnMut(Option<f64>) -> f64) -> Self {
Self {
get_set_value: Box::new(get_set_value),
speed: 1.0,
prefix: Default::default(),
suffix: Default::default(),
clamp_range: f64::NEG_INFINITY..=f64::INFINITY,
min_decimals: 0,
max_decimals: None,
}
}
pub fn f32(value: &'a mut f32) -> Self {
Self::from_get_set(move |v: Option<f64>| {
if let Some(v) = v {
*value = v as f32
}
*value as f64
})
}
pub fn f64(value: &'a mut f64) -> Self {
Self::from_get_set(move |v: Option<f64>| {
if let Some(v) = v {
*value = v
}
*value
})
}
pub fn u8(value: &'a mut u8) -> Self {
Self::from_get_set(move |v: Option<f64>| {
if let Some(v) = v {
*value = v.round() as u8;
}
*value as f64
})
.max_decimals(0)
}
pub fn i32(value: &'a mut i32) -> Self {
Self::from_get_set(move |v: Option<f64>| {
if let Some(v) = v {
*value = v.round() as i32;
}
*value as f64
})
.max_decimals(0)
}
/// How much the value changes when dragged one point (logical pixel).
pub fn speed(mut self, speed: impl Into<f64>) -> Self {
self.speed = speed.into();
self
}
/// Clamp incoming and outgoing values to this range.
pub fn clamp_range(mut self, clamp_range: RangeInclusive<f32>) -> Self {
self.clamp_range = *clamp_range.start() as f64..=*clamp_range.end() as f64;
self
}
pub fn clamp_range_f64(mut self, clamp_range: RangeInclusive<f64>) -> Self {
self.clamp_range = clamp_range;
self
}
#[deprecated = "Renamed clamp_range"]
pub fn range(self, clamp_range: RangeInclusive<f32>) -> Self {
self.clamp_range(clamp_range)
}
/// Show a prefix before the number, e.g. "x: "
pub fn prefix(mut self, prefix: impl ToString) -> Self {
self.prefix = prefix.to_string();
self
}
/// Add a suffix to the number, this can be e.g. a unit ("°" or " m")
pub fn suffix(mut self, suffix: impl ToString) -> Self {
self.suffix = suffix.to_string();
self
}
// TODO: we should also have a "min precision".
/// Set a minimum number of decimals to display.
/// Normally you don't need to pick a precision, as the slider will intelligently pick a precision for you.
/// Regardless of precision the slider will use "smart aim" to help the user select nice, round values.
pub fn min_decimals(mut self, min_decimals: usize) -> Self {
self.min_decimals = min_decimals;
self
}
// TODO: we should also have a "max precision".
/// Set a maximum number of decimals to display.
/// Values will also be rounded to this number of decimals.
/// Normally you don't need to pick a precision, as the slider will intelligently pick a precision for you.
/// Regardless of precision the slider will use "smart aim" to help the user select nice, round values.
pub fn max_decimals(mut self, max_decimals: usize) -> Self {
self.max_decimals = Some(max_decimals);
self
}
pub fn max_decimals_opt(mut self, max_decimals: Option<usize>) -> Self {
self.max_decimals = max_decimals;
self
}
/// Set an exact number of decimals to display.
/// Values will also be rounded to this number of decimals.
/// Normally you don't need to pick a precision, as the slider will intelligently pick a precision for you.
/// Regardless of precision the slider will use "smart aim" to help the user select nice, round values.
pub fn fixed_decimals(mut self, num_decimals: usize) -> Self {
self.min_decimals = num_decimals;
self.max_decimals = Some(num_decimals);
self
}
}
impl<'a> Widget for DragValue<'a> {
fn ui(self, ui: &mut Ui) -> Response {
let Self {
mut get_set_value,
speed,
clamp_range,
prefix,
suffix,
min_decimals,
max_decimals,
} = self;
let value = get(&mut get_set_value);
let value = clamp(value, clamp_range.clone());
let aim_rad = ui.input().aim_radius() as f64;
let auto_decimals = (aim_rad / speed.abs()).log10().ceil().at_least(0.0) as usize;
let max_decimals = max_decimals.unwrap_or(auto_decimals + 2);
let auto_decimals = clamp(auto_decimals, min_decimals..=max_decimals);
let value_text = if value == 0.0 {
"0".to_owned()
} else {
emath::format_with_decimals_in_range(value, auto_decimals..=max_decimals)
};
let kb_edit_id = ui.auto_id_with("edit");
let is_kb_editing = ui.memory().has_kb_focus(kb_edit_id);
if is_kb_editing {
let button_width = ui.spacing().interact_size.x;
let mut value_text = ui
.memory()
.drag_value
.edit_string
.take()
.unwrap_or(value_text);
let response = ui.add(
TextEdit::singleline(&mut value_text)
.id(kb_edit_id)
.desired_width(button_width)
.text_style(TextStyle::Monospace),
);
if let Ok(parsed_value) = value_text.parse() {
let parsed_value = clamp(parsed_value, clamp_range);
set(&mut get_set_value, parsed_value)
}
if ui.input().key_pressed(Key::Enter) {
ui.memory().surrender_kb_focus(kb_edit_id);
ui.memory().drag_value.edit_string = None;
} else {
ui.memory().drag_value.edit_string = Some(value_text);
}
response
} else {
let button = Button::new(format!("{}{}{}", prefix, value_text, suffix))
.sense(Sense::click_and_drag())
.text_style(TextStyle::Monospace);
let response = ui.add(button);
let response = response.on_hover_text(format!(
"{}{}{}\nDrag to edit or click to enter a value.",
prefix,
value as f32, // Show full precision value on-hover. TODO: figure out f64 vs f32
suffix
));
if response.clicked() {
ui.memory().request_kb_focus(kb_edit_id);
ui.memory().drag_value.edit_string = None; // Filled in next frame
} else if response.dragged() {
let mdelta = ui.input().pointer.delta();
let delta_points = mdelta.x - mdelta.y; // Increase to the right and up
let delta_value = delta_points as f64 * speed;
if delta_value != 0.0 {
let mut drag_state = std::mem::take(&mut ui.memory().drag_value);
// Since we round the value being dragged, we need to store the full precision value in memory:
let stored_value = (drag_state.last_dragged_id == Some(response.id))
.then(|| drag_state.last_dragged_value)
.flatten();
let stored_value = stored_value.unwrap_or(value);
let stored_value = stored_value + delta_value as f64;
let stored_value = clamp(stored_value, clamp_range.clone());
let rounded_new_value = stored_value;
let aim_delta = aim_rad * speed;
let rounded_new_value = emath::smart_aim::best_in_range_f64(
rounded_new_value - aim_delta,
rounded_new_value + aim_delta,
);
let rounded_new_value =
emath::round_to_decimals(rounded_new_value, auto_decimals);
let rounded_new_value = clamp(rounded_new_value, clamp_range);
set(&mut get_set_value, rounded_new_value);
drag_state.last_dragged_id = Some(response.id);
drag_state.last_dragged_value = Some(stored_value);
ui.memory().drag_value = drag_state;
}
}
response
}
}
}