egui/crates/egui_kittest/src/wgpu.rs

152 lines
5.0 KiB
Rust

use crate::texture_to_image::texture_to_image;
use crate::Harness;
use egui_wgpu::wgpu::{Backends, InstanceDescriptor, StoreOp, TextureFormat};
use egui_wgpu::{wgpu, ScreenDescriptor};
use image::RgbaImage;
use std::iter::once;
use wgpu::Maintain;
/// Utility to render snapshots from a [`Harness`] using [`egui_wgpu`].
pub struct TestRenderer {
device: wgpu::Device,
queue: wgpu::Queue,
dithering: bool,
}
impl Default for TestRenderer {
fn default() -> Self {
Self::new()
}
}
impl TestRenderer {
/// Create a new [`TestRenderer`] using a default [`wgpu::Instance`].
pub fn new() -> Self {
let instance = wgpu::Instance::new(InstanceDescriptor::default());
let adapters = instance.enumerate_adapters(Backends::all());
let adapter = adapters.first().expect("No adapter found");
let (device, queue) = pollster::block_on(adapter.request_device(
&wgpu::DeviceDescriptor {
label: Some("Egui Device"),
memory_hints: Default::default(),
required_limits: Default::default(),
required_features: Default::default(),
},
None,
))
.expect("Failed to create device");
Self::create(device, queue)
}
/// Create a new [`TestRenderer`] using the provided [`wgpu::Device`] and [`wgpu::Queue`].
pub fn create(device: wgpu::Device, queue: wgpu::Queue) -> Self {
Self {
device,
queue,
dithering: false,
}
}
/// Enable or disable dithering.
///
/// Disabled by default.
#[inline]
pub fn with_dithering(mut self, dithering: bool) -> Self {
self.dithering = dithering;
self
}
/// Render the [`Harness`] and return the resulting image.
pub fn render(&mut self, harness: &Harness<'_>) -> RgbaImage {
// We need to create a new renderer each time we render, since the renderer stores
// textures related to the Harnesses' egui Context.
// Calling the renderer from different Harnesses would cause problems if we store the renderer.
let mut renderer = egui_wgpu::Renderer::new(
&self.device,
TextureFormat::Rgba8Unorm,
None,
1,
self.dithering,
);
for delta in &harness.texture_deltas {
for (id, image_delta) in &delta.set {
renderer.update_texture(&self.device, &self.queue, *id, image_delta);
}
}
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Egui Command Encoder"),
});
let size = harness.ctx.screen_rect().size() * harness.ctx.pixels_per_point();
let screen = ScreenDescriptor {
pixels_per_point: harness.ctx.pixels_per_point(),
size_in_pixels: [size.x.round() as u32, size.y.round() as u32],
};
let tessellated = harness.ctx.tessellate(
harness.output().shapes.clone(),
harness.ctx.pixels_per_point(),
);
let user_buffers = renderer.update_buffers(
&self.device,
&self.queue,
&mut encoder,
&tessellated,
&screen,
);
let texture = self.device.create_texture(&wgpu::TextureDescriptor {
label: Some("Egui Texture"),
size: wgpu::Extent3d {
width: screen.size_in_pixels[0],
height: screen.size_in_pixels[1],
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
{
let mut pass = encoder
.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Egui Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &texture_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
store: StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
})
.forget_lifetime();
renderer.render(&mut pass, &tessellated, &screen);
}
self.queue
.submit(user_buffers.into_iter().chain(once(encoder.finish())));
self.device.poll(Maintain::Wait);
texture_to_image(&self.device, &self.queue, &texture)
}
}