egui/crates/epaint/src/corner_radius.rs

251 lines
6.5 KiB
Rust

/// How rounded the corners of things should be.
///
/// This specific the _corner radius_ of the underlying geometric shape (e.g. rectangle).
/// If there is a stroke, then the stroke will have an inner and outer corner radius
/// which will depends on its width and [`crate::StrokeKind`].
///
/// The rounding uses `u8` to save space,
/// so the amount of rounding is limited to integers in the range `[0, 255]`.
///
/// For calculations, you may want to use [`crate::CornerRadiusF32`] instead, which uses `f32`.
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct CornerRadius {
/// Radius of the rounding of the North-West (left top) corner.
pub nw: u8,
/// Radius of the rounding of the North-East (right top) corner.
pub ne: u8,
/// Radius of the rounding of the South-West (left bottom) corner.
pub sw: u8,
/// Radius of the rounding of the South-East (right bottom) corner.
pub se: u8,
}
impl Default for CornerRadius {
#[inline]
fn default() -> Self {
Self::ZERO
}
}
impl From<u8> for CornerRadius {
#[inline]
fn from(radius: u8) -> Self {
Self::same(radius)
}
}
impl From<f32> for CornerRadius {
#[inline]
fn from(radius: f32) -> Self {
Self::same(radius.round() as u8)
}
}
impl CornerRadius {
/// No rounding on any corner.
pub const ZERO: Self = Self {
nw: 0,
ne: 0,
sw: 0,
se: 0,
};
/// Same rounding on all four corners.
#[inline]
pub const fn same(radius: u8) -> Self {
Self {
nw: radius,
ne: radius,
sw: radius,
se: radius,
}
}
/// Do all corners have the same rounding?
#[inline]
pub fn is_same(self) -> bool {
self.nw == self.ne && self.nw == self.sw && self.nw == self.se
}
/// Make sure each corner has a rounding of at least this.
#[inline]
pub fn at_least(self, min: u8) -> Self {
Self {
nw: self.nw.max(min),
ne: self.ne.max(min),
sw: self.sw.max(min),
se: self.se.max(min),
}
}
/// Make sure each corner has a rounding of at most this.
#[inline]
pub fn at_most(self, max: u8) -> Self {
Self {
nw: self.nw.min(max),
ne: self.ne.min(max),
sw: self.sw.min(max),
se: self.se.min(max),
}
}
/// Average rounding of the corners.
pub fn average(&self) -> f32 {
(self.nw as f32 + self.ne as f32 + self.sw as f32 + self.se as f32) / 4.0
}
}
impl std::ops::Add for CornerRadius {
type Output = Self;
#[inline]
fn add(self, rhs: Self) -> Self {
Self {
nw: self.nw.saturating_add(rhs.nw),
ne: self.ne.saturating_add(rhs.ne),
sw: self.sw.saturating_add(rhs.sw),
se: self.se.saturating_add(rhs.se),
}
}
}
impl std::ops::Add<u8> for CornerRadius {
type Output = Self;
#[inline]
fn add(self, rhs: u8) -> Self {
Self {
nw: self.nw.saturating_add(rhs),
ne: self.ne.saturating_add(rhs),
sw: self.sw.saturating_add(rhs),
se: self.se.saturating_add(rhs),
}
}
}
impl std::ops::AddAssign for CornerRadius {
#[inline]
fn add_assign(&mut self, rhs: Self) {
*self = Self {
nw: self.nw.saturating_add(rhs.nw),
ne: self.ne.saturating_add(rhs.ne),
sw: self.sw.saturating_add(rhs.sw),
se: self.se.saturating_add(rhs.se),
};
}
}
impl std::ops::AddAssign<u8> for CornerRadius {
#[inline]
fn add_assign(&mut self, rhs: u8) {
*self = Self {
nw: self.nw.saturating_add(rhs),
ne: self.ne.saturating_add(rhs),
sw: self.sw.saturating_add(rhs),
se: self.se.saturating_add(rhs),
};
}
}
impl std::ops::Sub for CornerRadius {
type Output = Self;
#[inline]
fn sub(self, rhs: Self) -> Self {
Self {
nw: self.nw.saturating_sub(rhs.nw),
ne: self.ne.saturating_sub(rhs.ne),
sw: self.sw.saturating_sub(rhs.sw),
se: self.se.saturating_sub(rhs.se),
}
}
}
impl std::ops::Sub<u8> for CornerRadius {
type Output = Self;
#[inline]
fn sub(self, rhs: u8) -> Self {
Self {
nw: self.nw.saturating_sub(rhs),
ne: self.ne.saturating_sub(rhs),
sw: self.sw.saturating_sub(rhs),
se: self.se.saturating_sub(rhs),
}
}
}
impl std::ops::SubAssign for CornerRadius {
#[inline]
fn sub_assign(&mut self, rhs: Self) {
*self = Self {
nw: self.nw.saturating_sub(rhs.nw),
ne: self.ne.saturating_sub(rhs.ne),
sw: self.sw.saturating_sub(rhs.sw),
se: self.se.saturating_sub(rhs.se),
};
}
}
impl std::ops::SubAssign<u8> for CornerRadius {
#[inline]
fn sub_assign(&mut self, rhs: u8) {
*self = Self {
nw: self.nw.saturating_sub(rhs),
ne: self.ne.saturating_sub(rhs),
sw: self.sw.saturating_sub(rhs),
se: self.se.saturating_sub(rhs),
};
}
}
impl std::ops::Div<f32> for CornerRadius {
type Output = Self;
#[inline]
fn div(self, rhs: f32) -> Self {
Self {
nw: (self.nw as f32 / rhs) as u8,
ne: (self.ne as f32 / rhs) as u8,
sw: (self.sw as f32 / rhs) as u8,
se: (self.se as f32 / rhs) as u8,
}
}
}
impl std::ops::DivAssign<f32> for CornerRadius {
#[inline]
fn div_assign(&mut self, rhs: f32) {
*self = Self {
nw: (self.nw as f32 / rhs) as u8,
ne: (self.ne as f32 / rhs) as u8,
sw: (self.sw as f32 / rhs) as u8,
se: (self.se as f32 / rhs) as u8,
};
}
}
impl std::ops::Mul<f32> for CornerRadius {
type Output = Self;
#[inline]
fn mul(self, rhs: f32) -> Self {
Self {
nw: (self.nw as f32 * rhs) as u8,
ne: (self.ne as f32 * rhs) as u8,
sw: (self.sw as f32 * rhs) as u8,
se: (self.se as f32 * rhs) as u8,
}
}
}
impl std::ops::MulAssign<f32> for CornerRadius {
#[inline]
fn mul_assign(&mut self, rhs: f32) {
*self = Self {
nw: (self.nw as f32 * rhs) as u8,
ne: (self.ne as f32 * rhs) as u8,
sw: (self.sw as f32 * rhs) as u8,
se: (self.se as f32 * rhs) as u8,
};
}
}