2977 lines
112 KiB
Rust
2977 lines
112 KiB
Rust
//! Note that this file contains two similar paths - one for [`glow`], one for [`wgpu`].
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//! When making changes to one you often also want to apply it to the other.
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//!
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//! This is also very complex code, and not very pretty.
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//! There is a bunch of improvements we could do,
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//! like removing a bunch of `unwraps`.
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use std::{cell::RefCell, rc::Rc, sync::Arc, time::Instant};
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use raw_window_handle::{HasRawDisplayHandle as _, HasRawWindowHandle as _};
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use winit::{
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event_loop::{ControlFlow, EventLoop, EventLoopBuilder, EventLoopProxy, EventLoopWindowTarget},
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window::{Window, WindowId},
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};
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use egui::{epaint::ahash::HashMap, ViewportBuilder, ViewportId};
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#[cfg(feature = "accesskit")]
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use egui_winit::accesskit_winit;
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use egui_winit::winit;
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use crate::{epi, Result};
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use super::epi_integration::{self, EpiIntegration};
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// ----------------------------------------------------------------------------
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pub const IS_DESKTOP: bool = cfg!(any(
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target_os = "freebsd",
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target_os = "linux",
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target_os = "macos",
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target_os = "openbsd",
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target_os = "windows",
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));
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// ----------------------------------------------------------------------------
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/// The custom even `eframe` uses with the [`winit`] event loop.
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#[derive(Debug)]
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pub enum UserEvent {
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/// A repaint is requested.
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RequestRepaint {
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/// What to repaint.
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viewport_id: ViewportId,
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/// When to repaint.
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when: Instant,
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/// What the frame number was when the repaint was _requested_.
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frame_nr: u64,
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},
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/// A request related to [`accesskit`](https://accesskit.dev/).
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#[cfg(feature = "accesskit")]
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AccessKitActionRequest(accesskit_winit::ActionRequestEvent),
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}
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#[cfg(feature = "accesskit")]
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impl From<accesskit_winit::ActionRequestEvent> for UserEvent {
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fn from(inner: accesskit_winit::ActionRequestEvent) -> Self {
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Self::AccessKitActionRequest(inner)
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}
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}
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// ----------------------------------------------------------------------------
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pub use epi::NativeOptions;
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#[derive(Debug)]
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enum EventResult {
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Wait,
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/// Causes a synchronous repaint inside the event handler. This should only
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/// be used in special situations if the window must be repainted while
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/// handling a specific event. This occurs on Windows when handling resizes.
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///
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/// `RepaintNow` creates a new frame synchronously, and should therefore
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/// only be used for extremely urgent repaints.
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RepaintNow(WindowId),
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/// Queues a repaint for once the event loop handles its next redraw. Exists
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/// so that multiple input events can be handled in one frame. Does not
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/// cause any delay like `RepaintNow`.
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RepaintNext(WindowId),
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RepaintAt(WindowId, Instant),
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Exit,
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}
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trait WinitApp {
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/// The current frame number, as reported by egui.
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fn frame_nr(&self, viewport_id: ViewportId) -> u64;
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fn is_focused(&self, window_id: WindowId) -> bool;
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fn integration(&self) -> Option<&EpiIntegration>;
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fn window(&self, window_id: WindowId) -> Option<Rc<Window>>;
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fn window_id_from_viewport_id(&self, id: ViewportId) -> Option<WindowId>;
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fn save_and_destroy(&mut self);
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fn run_ui_and_paint(&mut self, window_id: WindowId) -> EventResult;
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fn on_event(
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&mut self,
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event_loop: &EventLoopWindowTarget<UserEvent>,
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event: &winit::event::Event<'_, UserEvent>,
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) -> Result<EventResult>;
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}
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fn create_event_loop_builder(
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native_options: &mut epi::NativeOptions,
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) -> EventLoopBuilder<UserEvent> {
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crate::profile_function!();
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let mut event_loop_builder = winit::event_loop::EventLoopBuilder::with_user_event();
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if let Some(hook) = std::mem::take(&mut native_options.event_loop_builder) {
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hook(&mut event_loop_builder);
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}
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event_loop_builder
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}
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fn create_event_loop(native_options: &mut epi::NativeOptions) -> EventLoop<UserEvent> {
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crate::profile_function!();
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let mut builder = create_event_loop_builder(native_options);
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crate::profile_scope!("EventLoopBuilder::build");
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builder.build()
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}
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/// Access a thread-local event loop.
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///
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/// We reuse the event-loop so we can support closing and opening an eframe window
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/// multiple times. This is just a limitation of winit.
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fn with_event_loop<R>(
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mut native_options: epi::NativeOptions,
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f: impl FnOnce(&mut EventLoop<UserEvent>, NativeOptions) -> R,
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) -> R {
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thread_local!(static EVENT_LOOP: RefCell<Option<EventLoop<UserEvent>>> = RefCell::new(None));
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EVENT_LOOP.with(|event_loop| {
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// Since we want to reference NativeOptions when creating the EventLoop we can't
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// do that as part of the lazy thread local storage initialization and so we instead
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// create the event loop lazily here
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let mut event_loop = event_loop.borrow_mut();
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let event_loop = event_loop.get_or_insert_with(|| create_event_loop(&mut native_options));
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f(event_loop, native_options)
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})
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}
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#[cfg(not(target_os = "ios"))]
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fn run_and_return(
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event_loop: &mut EventLoop<UserEvent>,
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mut winit_app: impl WinitApp,
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) -> Result<()> {
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use winit::platform::run_return::EventLoopExtRunReturn as _;
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log::debug!("Entering the winit event loop (run_return)…");
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// When to repaint what window
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let mut windows_next_repaint_times = HashMap::default();
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let mut returned_result = Ok(());
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event_loop.run_return(|event, event_loop, control_flow| {
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crate::profile_scope!("winit_event", short_event_description(&event));
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let event_result = match &event {
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winit::event::Event::LoopDestroyed => {
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// On Mac, Cmd-Q we get here and then `run_return` doesn't return (despite its name),
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// so we need to save state now:
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log::debug!("Received Event::LoopDestroyed - saving app state…");
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winit_app.save_and_destroy();
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*control_flow = ControlFlow::Exit;
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return;
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}
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winit::event::Event::RedrawRequested(window_id) => {
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windows_next_repaint_times.remove(window_id);
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winit_app.run_ui_and_paint(*window_id)
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}
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winit::event::Event::UserEvent(UserEvent::RequestRepaint {
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when,
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frame_nr,
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viewport_id,
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}) => {
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let current_frame_nr = winit_app.frame_nr(*viewport_id);
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if current_frame_nr == *frame_nr || current_frame_nr == *frame_nr + 1 {
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log::trace!("UserEvent::RequestRepaint scheduling repaint at {when:?}");
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if let Some(window_id) = winit_app.window_id_from_viewport_id(*viewport_id) {
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EventResult::RepaintAt(window_id, *when)
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} else {
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EventResult::Wait
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}
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} else {
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log::trace!("Got outdated UserEvent::RequestRepaint");
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EventResult::Wait // old request - we've already repainted
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}
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}
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winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
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..
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}) => {
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log::trace!("Woke up to check next_repaint_time");
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EventResult::Wait
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}
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event => match winit_app.on_event(event_loop, event) {
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Ok(event_result) => event_result,
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Err(err) => {
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log::error!("Exiting because of error: {err} during event {event:?}");
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returned_result = Err(err);
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EventResult::Exit
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}
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},
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};
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match event_result {
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EventResult::Wait => {
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control_flow.set_wait();
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}
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EventResult::RepaintNow(window_id) => {
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log::trace!("Repaint caused by {}", short_event_description(&event));
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if cfg!(target_os = "windows") {
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// Fix flickering on Windows, see https://github.com/emilk/egui/pull/2280
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windows_next_repaint_times.remove(&window_id);
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winit_app.run_ui_and_paint(window_id);
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} else {
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// Fix for https://github.com/emilk/egui/issues/2425
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windows_next_repaint_times.insert(window_id, Instant::now());
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}
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}
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EventResult::RepaintNext(window_id) => {
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log::trace!("Repaint caused by {}", short_event_description(&event));
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windows_next_repaint_times.insert(window_id, Instant::now());
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}
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EventResult::RepaintAt(window_id, repaint_time) => {
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windows_next_repaint_times.insert(
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window_id,
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windows_next_repaint_times
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.get(&window_id)
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.map_or(repaint_time, |last| (*last).min(repaint_time)),
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);
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}
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EventResult::Exit => {
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log::debug!("Asking to exit event loop…");
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winit_app.save_and_destroy();
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*control_flow = ControlFlow::Exit;
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return;
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}
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}
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let mut next_repaint_time = windows_next_repaint_times.values().min().copied();
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// This is for not duplicating redraw requests
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use winit::event::Event;
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if matches!(
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event,
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Event::RedrawEventsCleared | Event::RedrawRequested(_) | Event::Resumed
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) {
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windows_next_repaint_times.retain(|window_id, repaint_time| {
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if Instant::now() < *repaint_time {
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return true;
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};
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next_repaint_time = None;
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control_flow.set_poll();
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if let Some(window) = winit_app.window(*window_id) {
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log::trace!("request_redraw for {window_id:?}");
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window.request_redraw();
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true
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} else {
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false
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}
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});
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}
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if let Some(next_repaint_time) = next_repaint_time {
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let time_until_next = next_repaint_time.saturating_duration_since(Instant::now());
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if time_until_next < std::time::Duration::from_secs(10_000) {
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log::trace!("WaitUntil {time_until_next:?}");
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}
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control_flow.set_wait_until(next_repaint_time);
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};
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});
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log::debug!("eframe window closed");
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drop(winit_app);
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// On Windows this clears out events so that we can later create another window.
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// See https://github.com/emilk/egui/pull/1889 for details.
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//
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// Note that this approach may cause issues on macOS (emilk/egui#2768); therefore,
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// we only apply this approach on Windows to minimize the affect.
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#[cfg(target_os = "windows")]
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{
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event_loop.run_return(|_, _, control_flow| {
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control_flow.set_exit();
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});
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}
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returned_result
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}
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fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp + 'static) -> ! {
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log::debug!("Entering the winit event loop (run)…");
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// When to repaint what window
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let mut windows_next_repaint_times = HashMap::default();
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event_loop.run(move |event, event_loop, control_flow| {
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crate::profile_scope!("winit_event", short_event_description(&event));
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let event_result = match &event {
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winit::event::Event::LoopDestroyed => {
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log::debug!("Received Event::LoopDestroyed");
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EventResult::Exit
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}
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winit::event::Event::RedrawRequested(window_id) => {
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windows_next_repaint_times.remove(window_id);
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winit_app.run_ui_and_paint(*window_id)
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}
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winit::event::Event::UserEvent(UserEvent::RequestRepaint {
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when,
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frame_nr,
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viewport_id,
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}) => {
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let current_frame_nr = winit_app.frame_nr(*viewport_id);
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if current_frame_nr == *frame_nr || current_frame_nr == *frame_nr + 1 {
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if let Some(window_id) = winit_app.window_id_from_viewport_id(*viewport_id) {
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EventResult::RepaintAt(window_id, *when)
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} else {
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EventResult::Wait
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}
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} else {
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log::trace!("Got outdated UserEvent::RequestRepaint");
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EventResult::Wait // old request - we've already repainted
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}
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}
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winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
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..
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}) => {
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log::trace!("Woke up to check next_repaint_time");
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EventResult::Wait
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}
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event => match winit_app.on_event(event_loop, event) {
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Ok(event_result) => event_result,
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Err(err) => {
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panic!("eframe encountered a fatal error: {err} during event {event:?}");
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}
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},
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};
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match event_result {
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EventResult::Wait => {
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control_flow.set_wait();
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}
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EventResult::RepaintNow(window_id) => {
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log::trace!("Repaint caused by {}", short_event_description(&event));
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if cfg!(target_os = "windows") {
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// Fix flickering on Windows, see https://github.com/emilk/egui/pull/2280
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windows_next_repaint_times.remove(&window_id);
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winit_app.run_ui_and_paint(window_id);
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} else {
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// Fix for https://github.com/emilk/egui/issues/2425
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windows_next_repaint_times.insert(window_id, Instant::now());
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}
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}
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EventResult::RepaintNext(window_id) => {
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log::trace!("Repaint caused by {}", short_event_description(&event));
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windows_next_repaint_times.insert(window_id, Instant::now());
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}
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EventResult::RepaintAt(window_id, repaint_time) => {
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windows_next_repaint_times.insert(
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window_id,
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windows_next_repaint_times
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.get(&window_id)
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.map_or(repaint_time, |last| (*last).min(repaint_time)),
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);
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}
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EventResult::Exit => {
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log::debug!("Quitting - saving app state…");
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winit_app.save_and_destroy();
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#[allow(clippy::exit)]
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std::process::exit(0);
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}
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}
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let mut next_repaint_time = windows_next_repaint_times.values().min().copied();
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// This is for not duplicating redraw requests
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use winit::event::Event;
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if matches!(
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event,
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Event::RedrawEventsCleared | Event::RedrawRequested(_) | Event::Resumed
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) {
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windows_next_repaint_times.retain(|window_id, repaint_time| {
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if Instant::now() < *repaint_time {
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return true;
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}
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next_repaint_time = None;
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control_flow.set_poll();
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if let Some(window) = winit_app.window(*window_id) {
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log::trace!("request_redraw for {window_id:?}");
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window.request_redraw();
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true
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} else {
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false
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}
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});
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}
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if let Some(next_repaint_time) = next_repaint_time {
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let time_until_next = next_repaint_time.saturating_duration_since(Instant::now());
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if time_until_next < std::time::Duration::from_secs(10_000) {
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log::trace!("WaitUntil {time_until_next:?}");
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}
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|
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// WaitUntil seems to not work on iOS
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#[cfg(target_os = "ios")]
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winit_app
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.get_window_winit_id(ViewportId::ROOT)
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.map(|window_id| {
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winit_app
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.window(window_id)
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.map(|window| window.request_redraw())
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});
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control_flow.set_wait_until(next_repaint_time);
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};
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})
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}
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|
|
// ----------------------------------------------------------------------------
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/// Run an egui app
|
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#[cfg(feature = "glow")]
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mod glow_integration {
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use glutin::{
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display::GetGlDisplay,
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prelude::{GlDisplay, NotCurrentGlContextSurfaceAccessor, PossiblyCurrentGlContext},
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surface::GlSurface,
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};
|
|
|
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use egui::{
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epaint::ahash::HashMap, DeferredViewportUiCallback, ImmediateViewport, NumExt as _,
|
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ViewportClass, ViewportIdMap, ViewportIdPair, ViewportIdSet, ViewportInfo, ViewportOutput,
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};
|
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use egui_winit::{
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apply_viewport_builder_to_new_window, create_winit_window_builder,
|
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process_viewport_commands, EventResponse,
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};
|
|
|
|
use crate::native::epi_integration::EpiIntegration;
|
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|
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use super::*;
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|
|
// Note: that the current Glutin API design tightly couples the GL context with
|
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// the Window which means it's not practically possible to just destroy the
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// window and re-create a new window while continuing to use the same GL context.
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//
|
|
// For now this means it's not possible to support Android as well as we can with
|
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// wgpu because we're basically forced to destroy and recreate _everything_ when
|
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// the application suspends and resumes.
|
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//
|
|
// There is work in progress to improve the Glutin API so it has a separate Surface
|
|
// API that would allow us to just destroy a Window/Surface when suspending, see:
|
|
// https://github.com/rust-windowing/glutin/pull/1435
|
|
|
|
/// State that is initialized when the application is first starts running via
|
|
/// a Resumed event. On Android this ensures that any graphics state is only
|
|
/// initialized once the application has an associated `SurfaceView`.
|
|
struct GlowWinitRunning {
|
|
integration: EpiIntegration,
|
|
app: Box<dyn epi::App>,
|
|
|
|
// These needs to be shared with the immediate viewport renderer, hence the Rc/Arc/RefCells:
|
|
glutin: Rc<RefCell<GlutinWindowContext>>,
|
|
painter: Rc<RefCell<egui_glow::Painter>>,
|
|
}
|
|
|
|
impl GlowWinitRunning {
|
|
fn run_ui_and_paint(
|
|
&mut self,
|
|
window_id: WindowId,
|
|
focused_viewport: Option<ViewportId>,
|
|
) -> EventResult {
|
|
let Some(viewport_id) = self
|
|
.glutin
|
|
.borrow()
|
|
.viewport_from_window
|
|
.get(&window_id)
|
|
.copied()
|
|
else {
|
|
return EventResult::Wait;
|
|
};
|
|
|
|
#[cfg(feature = "puffin")]
|
|
puffin::GlobalProfiler::lock().new_frame();
|
|
crate::profile_scope!("frame");
|
|
|
|
{
|
|
let glutin = self.glutin.borrow();
|
|
let viewport = &glutin.viewports[&viewport_id];
|
|
let is_immediate = viewport.viewport_ui_cb.is_none();
|
|
if is_immediate && viewport_id != ViewportId::ROOT {
|
|
// This will only happen if this is an immediate viewport.
|
|
// That means that the viewport cannot be rendered by itself and needs his parent to be rendered.
|
|
if let Some(parent_viewport) = glutin.viewports.get(&viewport.ids.parent) {
|
|
if let Some(window) = parent_viewport.window.as_ref() {
|
|
return EventResult::RepaintNext(window.id());
|
|
}
|
|
}
|
|
return EventResult::Wait;
|
|
}
|
|
}
|
|
|
|
let (raw_input, viewport_ui_cb) = {
|
|
let mut glutin = self.glutin.borrow_mut();
|
|
let viewport = glutin.viewports.get_mut(&viewport_id).unwrap();
|
|
viewport.update_viewport_info();
|
|
let window = viewport.window.as_ref().unwrap();
|
|
|
|
let egui_winit = viewport.egui_winit.as_mut().unwrap();
|
|
let mut raw_input = egui_winit.take_egui_input(window, viewport.ids);
|
|
let viewport_ui_cb = viewport.viewport_ui_cb.clone();
|
|
|
|
self.integration.pre_update();
|
|
|
|
raw_input.time = Some(self.integration.beginning.elapsed().as_secs_f64());
|
|
raw_input.viewports = glutin
|
|
.viewports
|
|
.iter()
|
|
.map(|(id, viewport)| (*id, viewport.info.clone()))
|
|
.collect();
|
|
|
|
(raw_input, viewport_ui_cb)
|
|
};
|
|
|
|
// ------------------------------------------------------------
|
|
// The update function, which could call immediate viewports,
|
|
// so make sure we don't hold any locks here required by the immediate viewports rendeer.
|
|
|
|
let full_output =
|
|
self.integration
|
|
.update(self.app.as_mut(), viewport_ui_cb.as_deref(), raw_input);
|
|
|
|
// ------------------------------------------------------------
|
|
|
|
let Self {
|
|
integration,
|
|
app,
|
|
glutin,
|
|
painter,
|
|
..
|
|
} = self;
|
|
|
|
let mut glutin = glutin.borrow_mut();
|
|
let mut painter = painter.borrow_mut();
|
|
|
|
let egui::FullOutput {
|
|
platform_output,
|
|
textures_delta,
|
|
shapes,
|
|
pixels_per_point,
|
|
viewport_output,
|
|
} = full_output;
|
|
|
|
let GlutinWindowContext {
|
|
viewports,
|
|
current_gl_context,
|
|
..
|
|
} = &mut *glutin;
|
|
|
|
let viewport = viewports.get_mut(&viewport_id).unwrap();
|
|
let window = viewport.window.as_ref().unwrap();
|
|
let gl_surface = viewport.gl_surface.as_ref().unwrap();
|
|
let egui_winit = viewport.egui_winit.as_mut().unwrap();
|
|
|
|
integration.post_update();
|
|
integration.handle_platform_output(window, viewport_id, platform_output, egui_winit);
|
|
|
|
let clipped_primitives = integration.egui_ctx.tessellate(shapes, pixels_per_point);
|
|
|
|
*current_gl_context = Some(
|
|
current_gl_context
|
|
.take()
|
|
.unwrap()
|
|
.make_not_current()
|
|
.unwrap()
|
|
.make_current(gl_surface)
|
|
.unwrap(),
|
|
);
|
|
|
|
let screen_size_in_pixels: [u32; 2] = window.inner_size().into();
|
|
|
|
painter.clear(
|
|
screen_size_in_pixels,
|
|
app.clear_color(&integration.egui_ctx.style().visuals),
|
|
);
|
|
|
|
painter.paint_and_update_textures(
|
|
screen_size_in_pixels,
|
|
pixels_per_point,
|
|
&clipped_primitives,
|
|
&textures_delta,
|
|
);
|
|
|
|
{
|
|
let screenshot_requested = std::mem::take(&mut viewport.screenshot_requested);
|
|
if screenshot_requested {
|
|
let screenshot = painter.read_screen_rgba(screen_size_in_pixels);
|
|
egui_winit
|
|
.egui_input_mut()
|
|
.events
|
|
.push(egui::Event::Screenshot {
|
|
viewport_id,
|
|
image: screenshot.into(),
|
|
});
|
|
}
|
|
integration.post_rendering(window);
|
|
}
|
|
|
|
{
|
|
crate::profile_scope!("swap_buffers");
|
|
if let Err(err) = gl_surface.swap_buffers(
|
|
current_gl_context
|
|
.as_ref()
|
|
.expect("failed to get current context to swap buffers"),
|
|
) {
|
|
log::error!("swap_buffers failed: {err}");
|
|
}
|
|
}
|
|
|
|
// give it time to settle:
|
|
#[cfg(feature = "__screenshot")]
|
|
if integration.egui_ctx.frame_nr() == 2 {
|
|
if let Ok(path) = std::env::var("EFRAME_SCREENSHOT_TO") {
|
|
save_screeshot_and_exit(&path, &painter, screen_size_in_pixels);
|
|
}
|
|
}
|
|
|
|
integration.maybe_autosave(app.as_mut(), Some(window));
|
|
|
|
if window.is_minimized() == Some(true) {
|
|
// On Mac, a minimized Window uses up all CPU:
|
|
// https://github.com/emilk/egui/issues/325
|
|
crate::profile_scope!("minimized_sleep");
|
|
std::thread::sleep(std::time::Duration::from_millis(10));
|
|
}
|
|
|
|
glutin.handle_viewport_output(viewport_output, focused_viewport);
|
|
|
|
if integration.should_close() {
|
|
EventResult::Exit
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
}
|
|
|
|
fn on_window_event(
|
|
&mut self,
|
|
window_id: WindowId,
|
|
event: &winit::event::WindowEvent<'_>,
|
|
focused_viewport: &mut Option<ViewportId>,
|
|
) -> EventResult {
|
|
let viewport_id = self
|
|
.glutin
|
|
.borrow()
|
|
.viewport_from_window
|
|
.get(&window_id)
|
|
.copied();
|
|
|
|
// On Windows, if a window is resized by the user, it should repaint synchronously, inside the
|
|
// event handler.
|
|
//
|
|
// If this is not done, the compositor will assume that the window does not want to redraw,
|
|
// and continue ahead.
|
|
//
|
|
// In eframe's case, that causes the window to rapidly flicker, as it struggles to deliver
|
|
// new frames to the compositor in time.
|
|
//
|
|
// The flickering is technically glutin or glow's fault, but we should be responding properly
|
|
// to resizes anyway, as doing so avoids dropping frames.
|
|
//
|
|
// See: https://github.com/emilk/egui/issues/903
|
|
let mut repaint_asap = false;
|
|
|
|
match event {
|
|
winit::event::WindowEvent::Focused(new_focused) => {
|
|
*focused_viewport = new_focused.then(|| viewport_id).flatten();
|
|
}
|
|
|
|
winit::event::WindowEvent::Resized(physical_size) => {
|
|
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
|
// See: https://github.com/rust-windowing/winit/issues/208
|
|
// This solves an issue where the app would panic when minimizing on Windows.
|
|
if 0 < physical_size.width && 0 < physical_size.height {
|
|
if let Some(viewport_id) = viewport_id {
|
|
repaint_asap = true;
|
|
self.glutin.borrow_mut().resize(viewport_id, *physical_size);
|
|
}
|
|
}
|
|
}
|
|
|
|
winit::event::WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
|
|
if let Some(viewport_id) = viewport_id {
|
|
repaint_asap = true;
|
|
self.glutin
|
|
.borrow_mut()
|
|
.resize(viewport_id, **new_inner_size);
|
|
}
|
|
}
|
|
|
|
winit::event::WindowEvent::CloseRequested => {
|
|
let is_root = viewport_id == Some(ViewportId::ROOT);
|
|
if is_root && self.integration.should_close() {
|
|
log::debug!("Received WindowEvent::CloseRequested");
|
|
return EventResult::Exit;
|
|
}
|
|
}
|
|
|
|
_ => {}
|
|
}
|
|
|
|
let event_response = 'res: {
|
|
if let Some(viewport_id) = viewport_id {
|
|
let mut glutin = self.glutin.borrow_mut();
|
|
if let Some(viewport) = glutin.viewports.get_mut(&viewport_id) {
|
|
break 'res self.integration.on_event(
|
|
self.app.as_mut(),
|
|
event,
|
|
viewport.egui_winit.as_mut().unwrap(),
|
|
viewport.ids.this,
|
|
);
|
|
}
|
|
}
|
|
|
|
EventResponse {
|
|
consumed: false,
|
|
repaint: false,
|
|
}
|
|
};
|
|
|
|
if self.integration.should_close() {
|
|
EventResult::Exit
|
|
} else if event_response.repaint {
|
|
if repaint_asap {
|
|
EventResult::RepaintNow(window_id)
|
|
} else {
|
|
EventResult::RepaintNext(window_id)
|
|
}
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "__screenshot")]
|
|
fn save_screeshot_and_exit(
|
|
path: &str,
|
|
painter: &egui_glow::Painter,
|
|
screen_size_in_pixels: [u32; 2],
|
|
) {
|
|
assert!(
|
|
path.ends_with(".png"),
|
|
"Expected EFRAME_SCREENSHOT_TO to end with '.png', got {path:?}"
|
|
);
|
|
let screenshot = painter.read_screen_rgba(screen_size_in_pixels);
|
|
image::save_buffer(
|
|
path,
|
|
screenshot.as_raw(),
|
|
screenshot.width() as u32,
|
|
screenshot.height() as u32,
|
|
image::ColorType::Rgba8,
|
|
)
|
|
.unwrap_or_else(|err| {
|
|
panic!("Failed to save screenshot to {path:?}: {err}");
|
|
});
|
|
eprintln!("Screenshot saved to {path:?}.");
|
|
|
|
#[allow(clippy::exit)]
|
|
std::process::exit(0);
|
|
}
|
|
|
|
struct Viewport {
|
|
ids: ViewportIdPair,
|
|
class: ViewportClass,
|
|
builder: ViewportBuilder,
|
|
info: ViewportInfo,
|
|
screenshot_requested: bool,
|
|
|
|
/// The user-callback that shows the ui.
|
|
/// None for immediate viewports.
|
|
viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>,
|
|
|
|
gl_surface: Option<glutin::surface::Surface<glutin::surface::WindowSurface>>,
|
|
window: Option<Rc<Window>>,
|
|
egui_winit: Option<egui_winit::State>,
|
|
}
|
|
|
|
impl Viewport {
|
|
/// Update the stored `ViewportInfo`.
|
|
pub fn update_viewport_info(&mut self) {
|
|
let Some(window) = &self.window else {
|
|
return;
|
|
};
|
|
let Some(egui_winit) = &self.egui_winit else {
|
|
return;
|
|
};
|
|
egui_winit.update_viewport_info(&mut self.info, window);
|
|
}
|
|
}
|
|
|
|
/// This struct will contain both persistent and temporary glutin state.
|
|
///
|
|
/// Platform Quirks:
|
|
/// * Microsoft Windows: requires that we create a window before opengl context.
|
|
/// * Android: window and surface should be destroyed when we receive a suspend event. recreate on resume event.
|
|
///
|
|
/// winit guarantees that we will get a Resumed event on startup on all platforms.
|
|
/// * Before Resumed event: `gl_config`, `gl_context` can be created at any time. on windows, a window must be created to get `gl_context`.
|
|
/// * Resumed: `gl_surface` will be created here. `window` will be re-created here for android.
|
|
/// * Suspended: on android, we drop window + surface. on other platforms, we don't get Suspended event.
|
|
///
|
|
/// The setup is divided between the `new` fn and `on_resume` fn. we can just assume that `on_resume` is a continuation of
|
|
/// `new` fn on all platforms. only on android, do we get multiple resumed events because app can be suspended.
|
|
struct GlutinWindowContext {
|
|
swap_interval: glutin::surface::SwapInterval,
|
|
gl_config: glutin::config::Config,
|
|
|
|
max_texture_side: Option<usize>,
|
|
|
|
current_gl_context: Option<glutin::context::PossiblyCurrentContext>,
|
|
not_current_gl_context: Option<glutin::context::NotCurrentContext>,
|
|
|
|
viewports: ViewportIdMap<Viewport>,
|
|
viewport_from_window: HashMap<WindowId, ViewportId>,
|
|
window_from_viewport: ViewportIdMap<WindowId>,
|
|
}
|
|
|
|
impl GlutinWindowContext {
|
|
#[allow(unsafe_code)]
|
|
unsafe fn new(
|
|
viewport_builder: ViewportBuilder,
|
|
native_options: &epi::NativeOptions,
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
) -> Result<Self> {
|
|
crate::profile_function!();
|
|
|
|
// There is a lot of complexity with opengl creation,
|
|
// so prefer extensive logging to get all the help we can to debug issues.
|
|
|
|
use glutin::prelude::*;
|
|
// convert native options to glutin options
|
|
let hardware_acceleration = match native_options.hardware_acceleration {
|
|
crate::HardwareAcceleration::Required => Some(true),
|
|
crate::HardwareAcceleration::Preferred => None,
|
|
crate::HardwareAcceleration::Off => Some(false),
|
|
};
|
|
let swap_interval = if native_options.vsync {
|
|
glutin::surface::SwapInterval::Wait(std::num::NonZeroU32::new(1).unwrap())
|
|
} else {
|
|
glutin::surface::SwapInterval::DontWait
|
|
};
|
|
/* opengl setup flow goes like this:
|
|
1. we create a configuration for opengl "Display" / "Config" creation
|
|
2. choose between special extensions like glx or egl or wgl and use them to create config/display
|
|
3. opengl context configuration
|
|
4. opengl context creation
|
|
*/
|
|
// start building config for gl display
|
|
let config_template_builder = glutin::config::ConfigTemplateBuilder::new()
|
|
.prefer_hardware_accelerated(hardware_acceleration)
|
|
.with_depth_size(native_options.depth_buffer)
|
|
.with_stencil_size(native_options.stencil_buffer)
|
|
.with_transparency(native_options.viewport.transparent.unwrap_or(false));
|
|
// we don't know if multi sampling option is set. so, check if its more than 0.
|
|
let config_template_builder = if native_options.multisampling > 0 {
|
|
config_template_builder.with_multisampling(
|
|
native_options
|
|
.multisampling
|
|
.try_into()
|
|
.expect("failed to fit multisamples option of native_options into u8"),
|
|
)
|
|
} else {
|
|
config_template_builder
|
|
};
|
|
|
|
log::debug!("trying to create glutin Display with config: {config_template_builder:?}");
|
|
|
|
// Create GL display. This may probably create a window too on most platforms. Definitely on `MS windows`. Never on Android.
|
|
let display_builder = glutin_winit::DisplayBuilder::new()
|
|
// we might want to expose this option to users in the future. maybe using an env var or using native_options.
|
|
.with_preference(glutin_winit::ApiPrefence::FallbackEgl) // https://github.com/emilk/egui/issues/2520#issuecomment-1367841150
|
|
.with_window_builder(Some(create_winit_window_builder(viewport_builder.clone())));
|
|
|
|
let (window, gl_config) = {
|
|
crate::profile_scope!("DisplayBuilder::build");
|
|
|
|
display_builder
|
|
.build(
|
|
event_loop,
|
|
config_template_builder.clone(),
|
|
|mut config_iterator| {
|
|
let config = config_iterator.next().expect(
|
|
"failed to find a matching configuration for creating glutin config",
|
|
);
|
|
log::debug!(
|
|
"using the first config from config picker closure. config: {config:?}"
|
|
);
|
|
config
|
|
},
|
|
)
|
|
.map_err(|e| {
|
|
crate::Error::NoGlutinConfigs(config_template_builder.build(), e)
|
|
})?
|
|
};
|
|
if let Some(window) = &window {
|
|
apply_viewport_builder_to_new_window(window, &viewport_builder);
|
|
}
|
|
|
|
let gl_display = gl_config.display();
|
|
log::debug!(
|
|
"successfully created GL Display with version: {} and supported features: {:?}",
|
|
gl_display.version_string(),
|
|
gl_display.supported_features()
|
|
);
|
|
let raw_window_handle = window.as_ref().map(|w| w.raw_window_handle());
|
|
log::debug!("creating gl context using raw window handle: {raw_window_handle:?}");
|
|
|
|
// create gl context. if core context cannot be created, try gl es context as fallback.
|
|
let context_attributes =
|
|
glutin::context::ContextAttributesBuilder::new().build(raw_window_handle);
|
|
let fallback_context_attributes = glutin::context::ContextAttributesBuilder::new()
|
|
.with_context_api(glutin::context::ContextApi::Gles(None))
|
|
.build(raw_window_handle);
|
|
|
|
let gl_context_result = {
|
|
crate::profile_scope!("create_context");
|
|
gl_config
|
|
.display()
|
|
.create_context(&gl_config, &context_attributes)
|
|
};
|
|
|
|
let gl_context = match gl_context_result {
|
|
Ok(it) => it,
|
|
Err(err) => {
|
|
log::warn!("Failed to create context using default context attributes {context_attributes:?} due to error: {err}");
|
|
log::debug!("Retrying with fallback context attributes: {fallback_context_attributes:?}");
|
|
gl_config
|
|
.display()
|
|
.create_context(&gl_config, &fallback_context_attributes)?
|
|
}
|
|
};
|
|
let not_current_gl_context = Some(gl_context);
|
|
|
|
let mut viewport_from_window = HashMap::default();
|
|
let mut window_from_viewport = ViewportIdMap::default();
|
|
let mut info = ViewportInfo::default();
|
|
if let Some(window) = &window {
|
|
viewport_from_window.insert(window.id(), ViewportId::ROOT);
|
|
window_from_viewport.insert(ViewportId::ROOT, window.id());
|
|
info.minimized = window.is_minimized();
|
|
info.maximized = Some(window.is_maximized());
|
|
}
|
|
|
|
let mut viewports = ViewportIdMap::default();
|
|
viewports.insert(
|
|
ViewportId::ROOT,
|
|
Viewport {
|
|
ids: ViewportIdPair::ROOT,
|
|
class: ViewportClass::Root,
|
|
builder: viewport_builder,
|
|
info,
|
|
screenshot_requested: false,
|
|
viewport_ui_cb: None,
|
|
gl_surface: None,
|
|
window: window.map(Rc::new),
|
|
egui_winit: None,
|
|
},
|
|
);
|
|
|
|
// the fun part with opengl gl is that we never know whether there is an error. the context creation might have failed, but
|
|
// it could keep working until we try to make surface current or swap buffers or something else. future glutin improvements might
|
|
// help us start from scratch again if we fail context creation and go back to preferEgl or try with different config etc..
|
|
// https://github.com/emilk/egui/pull/2541#issuecomment-1370767582
|
|
|
|
let mut slf = GlutinWindowContext {
|
|
swap_interval,
|
|
gl_config,
|
|
current_gl_context: None,
|
|
not_current_gl_context,
|
|
viewports,
|
|
viewport_from_window,
|
|
max_texture_side: None,
|
|
window_from_viewport,
|
|
};
|
|
|
|
slf.on_resume(event_loop)?;
|
|
|
|
Ok(slf)
|
|
}
|
|
|
|
/// This will be run after `new`. on android, it might be called multiple times over the course of the app's lifetime.
|
|
/// roughly,
|
|
/// 1. check if window already exists. otherwise, create one now.
|
|
/// 2. create attributes for surface creation.
|
|
/// 3. create surface.
|
|
/// 4. make surface and context current.
|
|
///
|
|
/// we presently assume that we will
|
|
fn on_resume(&mut self, event_loop: &EventLoopWindowTarget<UserEvent>) -> Result<()> {
|
|
crate::profile_function!();
|
|
|
|
let viewports: Vec<ViewportId> = self
|
|
.viewports
|
|
.iter()
|
|
.filter(|(_, viewport)| viewport.gl_surface.is_none())
|
|
.map(|(id, _)| *id)
|
|
.collect();
|
|
|
|
for viewport_id in viewports {
|
|
self.init_viewport(viewport_id, event_loop)?;
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
#[allow(unsafe_code)]
|
|
pub(crate) fn init_viewport(
|
|
&mut self,
|
|
viewport_id: ViewportId,
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
) -> Result<()> {
|
|
crate::profile_function!();
|
|
|
|
let viewport = self
|
|
.viewports
|
|
.get_mut(&viewport_id)
|
|
.expect("viewport doesn't exist");
|
|
|
|
let window = if let Some(window) = &mut viewport.window {
|
|
window
|
|
} else {
|
|
log::trace!("Window doesn't exist yet. Creating one now with finalize_window");
|
|
let window = glutin_winit::finalize_window(
|
|
event_loop,
|
|
create_winit_window_builder(viewport.builder.clone()),
|
|
&self.gl_config,
|
|
)?;
|
|
apply_viewport_builder_to_new_window(&window, &viewport.builder);
|
|
viewport.info.minimized = window.is_minimized();
|
|
viewport.info.maximized = Some(window.is_maximized());
|
|
viewport.window.insert(Rc::new(window))
|
|
};
|
|
|
|
{
|
|
// surface attributes
|
|
let (width_px, height_px): (u32, u32) = window.inner_size().into();
|
|
let width_px = std::num::NonZeroU32::new(width_px.at_least(1)).unwrap();
|
|
let height_px = std::num::NonZeroU32::new(height_px.at_least(1)).unwrap();
|
|
let surface_attributes = glutin::surface::SurfaceAttributesBuilder::<
|
|
glutin::surface::WindowSurface,
|
|
>::new()
|
|
.build(window.raw_window_handle(), width_px, height_px);
|
|
|
|
log::trace!("creating surface with attributes: {surface_attributes:?}");
|
|
let gl_surface = unsafe {
|
|
self.gl_config
|
|
.display()
|
|
.create_window_surface(&self.gl_config, &surface_attributes)?
|
|
};
|
|
|
|
log::trace!("surface created successfully: {gl_surface:?}. making context current");
|
|
|
|
let not_current_gl_context =
|
|
if let Some(not_current_context) = self.not_current_gl_context.take() {
|
|
not_current_context
|
|
} else {
|
|
self.current_gl_context
|
|
.take()
|
|
.unwrap()
|
|
.make_not_current()
|
|
.unwrap()
|
|
};
|
|
let current_gl_context = not_current_gl_context.make_current(&gl_surface)?;
|
|
|
|
// try setting swap interval. but its not absolutely necessary, so don't panic on failure.
|
|
log::trace!("made context current. setting swap interval for surface");
|
|
if let Err(err) =
|
|
gl_surface.set_swap_interval(¤t_gl_context, self.swap_interval)
|
|
{
|
|
log::warn!("Failed to set swap interval due to error: {err}");
|
|
}
|
|
|
|
// we will reach this point only once in most platforms except android.
|
|
// create window/surface/make context current once and just use them forever.
|
|
|
|
viewport.egui_winit.get_or_insert_with(|| {
|
|
egui_winit::State::new(
|
|
event_loop,
|
|
Some(window.scale_factor() as f32),
|
|
self.max_texture_side,
|
|
)
|
|
});
|
|
|
|
viewport.gl_surface = Some(gl_surface);
|
|
self.current_gl_context = Some(current_gl_context);
|
|
self.viewport_from_window
|
|
.insert(window.id(), viewport.ids.this);
|
|
self.window_from_viewport
|
|
.insert(viewport.ids.this, window.id());
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// only applies for android. but we basically drop surface + window and make context not current
|
|
fn on_suspend(&mut self) -> Result<()> {
|
|
log::debug!("received suspend event. dropping window and surface");
|
|
for viewport in self.viewports.values_mut() {
|
|
viewport.gl_surface = None;
|
|
viewport.window = None;
|
|
}
|
|
if let Some(current) = self.current_gl_context.take() {
|
|
log::debug!("context is current, so making it non-current");
|
|
self.not_current_gl_context = Some(current.make_not_current()?);
|
|
} else {
|
|
log::debug!("context is already not current??? could be duplicate suspend event");
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
fn viewport(&self, viewport_id: ViewportId) -> &Viewport {
|
|
self.viewports
|
|
.get(&viewport_id)
|
|
.expect("viewport doesn't exist")
|
|
}
|
|
|
|
fn viewport_mut(&mut self, viewport_id: ViewportId) -> &mut Viewport {
|
|
self.viewports
|
|
.get_mut(&viewport_id)
|
|
.expect("viewport doesn't exist")
|
|
}
|
|
|
|
fn window(&self, viewport_id: ViewportId) -> Rc<Window> {
|
|
self.viewport(viewport_id)
|
|
.window
|
|
.clone()
|
|
.expect("winit window doesn't exist")
|
|
}
|
|
|
|
fn resize(
|
|
&mut self,
|
|
viewport_id: ViewportId,
|
|
physical_size: winit::dpi::PhysicalSize<u32>,
|
|
) {
|
|
let width_px = std::num::NonZeroU32::new(physical_size.width.at_least(1)).unwrap();
|
|
let height_px = std::num::NonZeroU32::new(physical_size.height.at_least(1)).unwrap();
|
|
|
|
if let Some(viewport) = self.viewports.get(&viewport_id) {
|
|
if let Some(gl_surface) = &viewport.gl_surface {
|
|
self.current_gl_context = Some(
|
|
self.current_gl_context
|
|
.take()
|
|
.unwrap()
|
|
.make_not_current()
|
|
.unwrap()
|
|
.make_current(gl_surface)
|
|
.unwrap(),
|
|
);
|
|
gl_surface.resize(
|
|
self.current_gl_context
|
|
.as_ref()
|
|
.expect("failed to get current context to resize surface"),
|
|
width_px,
|
|
height_px,
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn get_proc_address(&self, addr: &std::ffi::CStr) -> *const std::ffi::c_void {
|
|
self.gl_config.display().get_proc_address(addr)
|
|
}
|
|
|
|
fn handle_viewport_output(
|
|
&mut self,
|
|
viewport_output: ViewportIdMap<ViewportOutput>,
|
|
focused_viewport: Option<ViewportId>,
|
|
) {
|
|
crate::profile_function!();
|
|
|
|
let active_viewports_ids: ViewportIdSet = viewport_output.keys().copied().collect();
|
|
|
|
for (
|
|
viewport_id,
|
|
ViewportOutput {
|
|
parent,
|
|
class,
|
|
builder,
|
|
viewport_ui_cb,
|
|
commands,
|
|
repaint_delay: _, // ignored - we listened to the repaint callback instead
|
|
},
|
|
) in viewport_output
|
|
{
|
|
let ids = ViewportIdPair::from_self_and_parent(viewport_id, parent);
|
|
|
|
let viewport = initialize_or_update_viewport(
|
|
&mut self.viewports,
|
|
ids,
|
|
class,
|
|
builder,
|
|
viewport_ui_cb,
|
|
focused_viewport,
|
|
);
|
|
|
|
if let Some(window) = &viewport.window {
|
|
let is_viewport_focused = focused_viewport == Some(viewport_id);
|
|
egui_winit::process_viewport_commands(
|
|
&mut viewport.info,
|
|
commands,
|
|
window,
|
|
is_viewport_focused,
|
|
&mut viewport.screenshot_requested,
|
|
);
|
|
}
|
|
}
|
|
|
|
// GC old viewports
|
|
self.viewports
|
|
.retain(|id, _| active_viewports_ids.contains(id));
|
|
self.viewport_from_window
|
|
.retain(|_, id| active_viewports_ids.contains(id));
|
|
self.window_from_viewport
|
|
.retain(|id, _| active_viewports_ids.contains(id));
|
|
}
|
|
}
|
|
|
|
fn initialize_or_update_viewport(
|
|
viewports: &mut ViewportIdMap<Viewport>,
|
|
ids: ViewportIdPair,
|
|
class: ViewportClass,
|
|
mut builder: ViewportBuilder,
|
|
viewport_ui_cb: Option<Arc<dyn Fn(&egui::Context) + Send + Sync>>,
|
|
focused_viewport: Option<ViewportId>,
|
|
) -> &mut Viewport {
|
|
crate::profile_function!();
|
|
|
|
if builder.icon.is_none() {
|
|
// Inherit icon from parent
|
|
builder.icon = viewports
|
|
.get_mut(&ids.parent)
|
|
.and_then(|vp| vp.builder.icon.clone());
|
|
}
|
|
|
|
match viewports.entry(ids.this) {
|
|
std::collections::hash_map::Entry::Vacant(entry) => {
|
|
// New viewport:
|
|
log::debug!("Creating new viewport {:?} ({:?})", ids.this, builder.title);
|
|
entry.insert(Viewport {
|
|
ids,
|
|
class,
|
|
builder,
|
|
info: Default::default(),
|
|
screenshot_requested: false,
|
|
viewport_ui_cb,
|
|
window: None,
|
|
egui_winit: None,
|
|
gl_surface: None,
|
|
})
|
|
}
|
|
|
|
std::collections::hash_map::Entry::Occupied(mut entry) => {
|
|
// Patch an existing viewport:
|
|
let viewport = entry.get_mut();
|
|
|
|
viewport.ids.parent = ids.parent;
|
|
viewport.class = class;
|
|
viewport.viewport_ui_cb = viewport_ui_cb;
|
|
|
|
let (delta_commands, recreate) = viewport.builder.patch(&builder);
|
|
|
|
if recreate {
|
|
log::debug!(
|
|
"Recreating window for viewport {:?} ({:?})",
|
|
ids.this,
|
|
builder.title
|
|
);
|
|
viewport.window = None;
|
|
viewport.egui_winit = None;
|
|
} else if let Some(window) = &viewport.window {
|
|
let is_viewport_focused = focused_viewport == Some(ids.this);
|
|
process_viewport_commands(
|
|
&mut viewport.info,
|
|
delta_commands,
|
|
window,
|
|
is_viewport_focused,
|
|
&mut viewport.screenshot_requested,
|
|
);
|
|
}
|
|
|
|
entry.into_mut()
|
|
}
|
|
}
|
|
}
|
|
|
|
struct GlowWinitApp {
|
|
repaint_proxy: Arc<egui::mutex::Mutex<EventLoopProxy<UserEvent>>>,
|
|
app_name: String,
|
|
native_options: epi::NativeOptions,
|
|
running: Option<GlowWinitRunning>,
|
|
|
|
// Note that since this `AppCreator` is FnOnce we are currently unable to support
|
|
// re-initializing the `GlowWinitRunning` state on Android if the application
|
|
// suspends and resumes.
|
|
app_creator: Option<epi::AppCreator>,
|
|
|
|
focused_viewport: Option<ViewportId>,
|
|
}
|
|
|
|
impl GlowWinitApp {
|
|
fn new(
|
|
event_loop: &EventLoop<UserEvent>,
|
|
app_name: &str,
|
|
native_options: epi::NativeOptions,
|
|
app_creator: epi::AppCreator,
|
|
) -> Self {
|
|
crate::profile_function!();
|
|
Self {
|
|
repaint_proxy: Arc::new(egui::mutex::Mutex::new(event_loop.create_proxy())),
|
|
app_name: app_name.to_owned(),
|
|
native_options,
|
|
running: None,
|
|
app_creator: Some(app_creator),
|
|
focused_viewport: Some(ViewportId::ROOT),
|
|
}
|
|
}
|
|
|
|
#[allow(unsafe_code)]
|
|
fn create_glutin_windowed_context(
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
storage: Option<&dyn epi::Storage>,
|
|
native_options: &mut NativeOptions,
|
|
) -> Result<(GlutinWindowContext, egui_glow::Painter)> {
|
|
crate::profile_function!();
|
|
|
|
let window_settings = epi_integration::load_window_settings(storage);
|
|
|
|
let winit_window_builder =
|
|
epi_integration::viewport_builder(event_loop, native_options, window_settings);
|
|
|
|
let mut glutin_window_context = unsafe {
|
|
GlutinWindowContext::new(winit_window_builder, native_options, event_loop)?
|
|
};
|
|
|
|
// Creates the window - must come before we create our glow context
|
|
glutin_window_context.on_resume(event_loop)?;
|
|
|
|
if let Some(viewport) = glutin_window_context.viewports.get(&ViewportId::ROOT) {
|
|
if let Some(window) = &viewport.window {
|
|
epi_integration::apply_window_settings(window, window_settings);
|
|
}
|
|
}
|
|
|
|
let gl = unsafe {
|
|
crate::profile_scope!("glow::Context::from_loader_function");
|
|
Arc::new(glow::Context::from_loader_function(|s| {
|
|
let s = std::ffi::CString::new(s)
|
|
.expect("failed to construct C string from string for gl proc address");
|
|
|
|
glutin_window_context.get_proc_address(&s)
|
|
}))
|
|
};
|
|
|
|
let painter = egui_glow::Painter::new(gl, "", native_options.shader_version)?;
|
|
|
|
Ok((glutin_window_context, painter))
|
|
}
|
|
|
|
fn init_run_state(
|
|
&mut self,
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
) -> Result<&mut GlowWinitRunning> {
|
|
crate::profile_function!();
|
|
|
|
let storage = epi_integration::create_storage(
|
|
self.native_options
|
|
.viewport
|
|
.app_id
|
|
.as_ref()
|
|
.unwrap_or(&self.app_name),
|
|
);
|
|
|
|
let (mut glutin, painter) = Self::create_glutin_windowed_context(
|
|
event_loop,
|
|
storage.as_deref(),
|
|
&mut self.native_options,
|
|
)?;
|
|
let gl = painter.gl().clone();
|
|
|
|
let max_texture_side = painter.max_texture_side();
|
|
glutin.max_texture_side = Some(max_texture_side);
|
|
for viewport in glutin.viewports.values_mut() {
|
|
if let Some(egui_winit) = viewport.egui_winit.as_mut() {
|
|
egui_winit.set_max_texture_side(max_texture_side);
|
|
}
|
|
}
|
|
|
|
let system_theme = system_theme(&glutin.window(ViewportId::ROOT), &self.native_options);
|
|
|
|
let mut integration = EpiIntegration::new(
|
|
&glutin.window(ViewportId::ROOT),
|
|
system_theme,
|
|
&self.app_name,
|
|
&self.native_options,
|
|
storage,
|
|
IS_DESKTOP,
|
|
Some(gl.clone()),
|
|
#[cfg(feature = "wgpu")]
|
|
None,
|
|
);
|
|
|
|
{
|
|
let event_loop_proxy = self.repaint_proxy.clone();
|
|
integration
|
|
.egui_ctx
|
|
.set_request_repaint_callback(move |info| {
|
|
log::trace!("request_repaint_callback: {info:?}");
|
|
let when = Instant::now() + info.delay;
|
|
let frame_nr = info.current_frame_nr;
|
|
event_loop_proxy
|
|
.lock()
|
|
.send_event(UserEvent::RequestRepaint {
|
|
viewport_id: info.viewport_id,
|
|
when,
|
|
frame_nr,
|
|
})
|
|
.ok();
|
|
});
|
|
}
|
|
|
|
#[cfg(feature = "accesskit")]
|
|
{
|
|
let event_loop_proxy = self.repaint_proxy.lock().clone();
|
|
let viewport = glutin.viewports.get_mut(&ViewportId::ROOT).unwrap();
|
|
if let Viewport {
|
|
window: Some(window),
|
|
egui_winit: Some(egui_winit),
|
|
..
|
|
} = viewport
|
|
{
|
|
integration.init_accesskit(egui_winit, window, event_loop_proxy);
|
|
}
|
|
}
|
|
|
|
let theme = system_theme.unwrap_or(self.native_options.default_theme);
|
|
integration.egui_ctx.set_visuals(theme.egui_visuals());
|
|
|
|
if self
|
|
.native_options
|
|
.viewport
|
|
.mouse_passthrough
|
|
.unwrap_or(false)
|
|
{
|
|
if let Err(err) = glutin.window(ViewportId::ROOT).set_cursor_hittest(false) {
|
|
log::warn!("set_cursor_hittest(false) failed: {err}");
|
|
}
|
|
}
|
|
|
|
let app_creator = std::mem::take(&mut self.app_creator)
|
|
.expect("Single-use AppCreator has unexpectedly already been taken");
|
|
|
|
let app = {
|
|
let window = glutin.window(ViewportId::ROOT);
|
|
let mut app = app_creator(&epi::CreationContext {
|
|
egui_ctx: integration.egui_ctx.clone(),
|
|
integration_info: integration.frame.info().clone(),
|
|
storage: integration.frame.storage(),
|
|
gl: Some(gl),
|
|
#[cfg(feature = "wgpu")]
|
|
wgpu_render_state: None,
|
|
raw_display_handle: window.raw_display_handle(),
|
|
raw_window_handle: window.raw_window_handle(),
|
|
});
|
|
|
|
if app.warm_up_enabled() {
|
|
let viewport = glutin.viewport_mut(ViewportId::ROOT);
|
|
integration.warm_up(
|
|
app.as_mut(),
|
|
&window,
|
|
viewport.egui_winit.as_mut().unwrap(),
|
|
);
|
|
}
|
|
|
|
app
|
|
};
|
|
|
|
let glutin = Rc::new(RefCell::new(glutin));
|
|
let painter = Rc::new(RefCell::new(painter));
|
|
|
|
{
|
|
// Create weak pointers so that we don't keep
|
|
// state alive for too long.
|
|
let glutin = Rc::downgrade(&glutin);
|
|
let painter = Rc::downgrade(&painter);
|
|
let beginning = integration.beginning;
|
|
|
|
let event_loop: *const EventLoopWindowTarget<UserEvent> = event_loop;
|
|
|
|
egui::Context::set_immediate_viewport_renderer(
|
|
move |egui_ctx, immediate_viewport| {
|
|
if let (Some(glutin), Some(painter)) = (glutin.upgrade(), painter.upgrade())
|
|
{
|
|
// SAFETY: the event loop lives longer than
|
|
// the Rc:s we just upgraded above.
|
|
#[allow(unsafe_code)]
|
|
let event_loop = unsafe { event_loop.as_ref().unwrap() };
|
|
|
|
render_immediate_viewport(
|
|
event_loop,
|
|
egui_ctx,
|
|
&glutin,
|
|
&painter,
|
|
beginning,
|
|
immediate_viewport,
|
|
);
|
|
} else {
|
|
log::warn!("render_sync_callback called after window closed");
|
|
}
|
|
},
|
|
);
|
|
}
|
|
|
|
Ok(self.running.insert(GlowWinitRunning {
|
|
glutin,
|
|
painter,
|
|
integration,
|
|
app,
|
|
}))
|
|
}
|
|
}
|
|
|
|
/// This is called (via a callback) by user code to render immediate viewports,
|
|
/// i.e. viewport that are directly nested inside a parent viewport.
|
|
fn render_immediate_viewport(
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
egui_ctx: &egui::Context,
|
|
glutin: &RefCell<GlutinWindowContext>,
|
|
painter: &RefCell<egui_glow::Painter>,
|
|
beginning: Instant,
|
|
immediate_viewport: ImmediateViewport<'_>,
|
|
) {
|
|
crate::profile_function!();
|
|
|
|
let ImmediateViewport {
|
|
ids,
|
|
builder,
|
|
viewport_ui_cb,
|
|
} = immediate_viewport;
|
|
|
|
{
|
|
let mut glutin = glutin.borrow_mut();
|
|
|
|
let viewport = initialize_or_update_viewport(
|
|
&mut glutin.viewports,
|
|
ids,
|
|
ViewportClass::Immediate,
|
|
builder,
|
|
None,
|
|
None,
|
|
);
|
|
|
|
if viewport.gl_surface.is_none() {
|
|
glutin.init_viewport(ids.this, event_loop).expect(
|
|
"Failed to initialize window in egui::Context::show_viewport_immediate",
|
|
);
|
|
}
|
|
}
|
|
|
|
let input = {
|
|
let mut glutin = glutin.borrow_mut();
|
|
|
|
let Some(viewport) = glutin.viewports.get_mut(&ids.this) else {
|
|
return;
|
|
};
|
|
viewport.update_viewport_info();
|
|
let Some(winit_state) = &mut viewport.egui_winit else {
|
|
return;
|
|
};
|
|
let Some(window) = &viewport.window else {
|
|
return;
|
|
};
|
|
|
|
let mut raw_input = winit_state.take_egui_input(window, ids);
|
|
raw_input.viewports = glutin
|
|
.viewports
|
|
.iter()
|
|
.map(|(id, viewport)| (*id, viewport.info.clone()))
|
|
.collect();
|
|
raw_input.time = Some(beginning.elapsed().as_secs_f64());
|
|
raw_input
|
|
};
|
|
|
|
// ---------------------------------------------------
|
|
// Call the user ui-code, which could re-entrantly call this function again!
|
|
// No locks may be hold while calling this function.
|
|
|
|
let egui::FullOutput {
|
|
platform_output,
|
|
textures_delta,
|
|
shapes,
|
|
pixels_per_point,
|
|
viewport_output,
|
|
} = egui_ctx.run(input, |ctx| {
|
|
viewport_ui_cb(ctx);
|
|
});
|
|
|
|
// ---------------------------------------------------
|
|
|
|
let mut glutin = glutin.borrow_mut();
|
|
|
|
let GlutinWindowContext {
|
|
current_gl_context,
|
|
viewports,
|
|
..
|
|
} = &mut *glutin;
|
|
|
|
let Some(viewport) = viewports.get_mut(&ids.this) else {
|
|
return;
|
|
};
|
|
|
|
let Some(winit_state) = &mut viewport.egui_winit else {
|
|
return;
|
|
};
|
|
let (Some(window), Some(gl_surface)) = (&viewport.window, &viewport.gl_surface) else {
|
|
return;
|
|
};
|
|
|
|
let screen_size_in_pixels: [u32; 2] = window.inner_size().into();
|
|
|
|
let clipped_primitives = egui_ctx.tessellate(shapes, pixels_per_point);
|
|
|
|
let mut painter = painter.borrow_mut();
|
|
|
|
*current_gl_context = Some(
|
|
current_gl_context
|
|
.take()
|
|
.unwrap()
|
|
.make_not_current()
|
|
.unwrap()
|
|
.make_current(gl_surface)
|
|
.unwrap(),
|
|
);
|
|
|
|
let current_gl_context = current_gl_context.as_ref().unwrap();
|
|
|
|
if !gl_surface.is_current(current_gl_context) {
|
|
log::error!("egui::show_viewport_immediate: viewport {:?} ({:?}) is not created in main thread, try to use wgpu!", viewport.ids.this, viewport.builder.title);
|
|
}
|
|
|
|
let gl = &painter.gl().clone();
|
|
egui_glow::painter::clear(gl, screen_size_in_pixels, [0.0, 0.0, 0.0, 0.0]);
|
|
|
|
painter.paint_and_update_textures(
|
|
screen_size_in_pixels,
|
|
pixels_per_point,
|
|
&clipped_primitives,
|
|
&textures_delta,
|
|
);
|
|
|
|
{
|
|
crate::profile_scope!("swap_buffers");
|
|
if let Err(err) = gl_surface.swap_buffers(current_gl_context) {
|
|
log::error!("swap_buffers failed: {err}");
|
|
}
|
|
}
|
|
|
|
winit_state.handle_platform_output(window, ids.this, egui_ctx, platform_output);
|
|
|
|
let focused_viewport = None; // TODO
|
|
glutin.handle_viewport_output(viewport_output, focused_viewport);
|
|
}
|
|
|
|
impl WinitApp for GlowWinitApp {
|
|
fn frame_nr(&self, viewport_id: ViewportId) -> u64 {
|
|
self.running
|
|
.as_ref()
|
|
.map_or(0, |r| r.integration.egui_ctx.frame_nr_for(viewport_id))
|
|
}
|
|
|
|
fn is_focused(&self, window_id: WindowId) -> bool {
|
|
if let Some(focused_viewport) = self.focused_viewport {
|
|
if let Some(running) = &self.running {
|
|
if let Some(window_id) =
|
|
running.glutin.borrow().viewport_from_window.get(&window_id)
|
|
{
|
|
return focused_viewport == *window_id;
|
|
}
|
|
}
|
|
}
|
|
false
|
|
}
|
|
|
|
fn integration(&self) -> Option<&EpiIntegration> {
|
|
self.running.as_ref().map(|r| &r.integration)
|
|
}
|
|
|
|
fn window(&self, window_id: WindowId) -> Option<Rc<Window>> {
|
|
let running = self.running.as_ref()?;
|
|
let glutin = running.glutin.borrow();
|
|
let viewport_id = *glutin.viewport_from_window.get(&window_id)?;
|
|
if let Some(viewport) = glutin.viewports.get(&viewport_id) {
|
|
viewport.window.clone()
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
|
|
fn window_id_from_viewport_id(&self, id: ViewportId) -> Option<WindowId> {
|
|
self.running
|
|
.as_ref()
|
|
.and_then(|r| r.glutin.borrow().window_from_viewport.get(&id).copied())
|
|
}
|
|
|
|
fn save_and_destroy(&mut self) {
|
|
if let Some(mut running) = self.running.take() {
|
|
crate::profile_function!();
|
|
|
|
running.integration.save(
|
|
running.app.as_mut(),
|
|
Some(&running.glutin.borrow().window(ViewportId::ROOT)),
|
|
);
|
|
running.app.on_exit(Some(running.painter.borrow().gl()));
|
|
running.painter.borrow_mut().destroy();
|
|
}
|
|
}
|
|
|
|
fn run_ui_and_paint(&mut self, window_id: WindowId) -> EventResult {
|
|
if let Some(running) = &mut self.running {
|
|
running.run_ui_and_paint(window_id, self.focused_viewport)
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
}
|
|
|
|
fn on_event(
|
|
&mut self,
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
event: &winit::event::Event<'_, UserEvent>,
|
|
) -> Result<EventResult> {
|
|
crate::profile_function!();
|
|
|
|
Ok(match event {
|
|
winit::event::Event::Resumed => {
|
|
let running = if let Some(running) = &mut self.running {
|
|
// not the first resume event. create whatever you need.
|
|
running.glutin.borrow_mut().on_resume(event_loop)?;
|
|
running
|
|
} else {
|
|
// first resume event.
|
|
// we can actually move this outside of event loop.
|
|
// and just run the on_resume fn of gl_window
|
|
self.init_run_state(event_loop)?
|
|
};
|
|
let window_id = running
|
|
.glutin
|
|
.borrow()
|
|
.window_from_viewport
|
|
.get(&ViewportId::ROOT)
|
|
.copied();
|
|
EventResult::RepaintNow(window_id.unwrap())
|
|
}
|
|
|
|
winit::event::Event::Suspended => {
|
|
if let Some(running) = &mut self.running {
|
|
running.glutin.borrow_mut().on_suspend()?;
|
|
}
|
|
EventResult::Wait
|
|
}
|
|
|
|
winit::event::Event::MainEventsCleared => {
|
|
if let Some(running) = &self.running {
|
|
if let Err(err) = running.glutin.borrow_mut().on_resume(event_loop) {
|
|
log::warn!("on_resume failed {err}");
|
|
}
|
|
}
|
|
EventResult::Wait
|
|
}
|
|
|
|
winit::event::Event::WindowEvent { event, window_id } => {
|
|
if let Some(running) = &mut self.running {
|
|
running.on_window_event(*window_id, event, &mut self.focused_viewport)
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "accesskit")]
|
|
winit::event::Event::UserEvent(UserEvent::AccessKitActionRequest(
|
|
accesskit_winit::ActionRequestEvent { request, window_id },
|
|
)) => {
|
|
if let Some(running) = &self.running {
|
|
let mut glutin = running.glutin.borrow_mut();
|
|
if let Some(viewport_id) =
|
|
glutin.viewport_from_window.get(window_id).copied()
|
|
{
|
|
if let Some(viewport) = glutin.viewports.get_mut(&viewport_id) {
|
|
if let Some(egui_winit) = &mut viewport.egui_winit {
|
|
crate::profile_scope!("on_accesskit_action_request");
|
|
egui_winit.on_accesskit_action_request(request.clone());
|
|
}
|
|
}
|
|
}
|
|
// As a form of user input, accessibility actions should
|
|
// lead to a repaint.
|
|
EventResult::RepaintNext(*window_id)
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
}
|
|
_ => EventResult::Wait,
|
|
})
|
|
}
|
|
}
|
|
|
|
pub fn run_glow(
|
|
app_name: &str,
|
|
mut native_options: epi::NativeOptions,
|
|
app_creator: epi::AppCreator,
|
|
) -> Result<()> {
|
|
#[cfg(not(target_os = "ios"))]
|
|
if native_options.run_and_return {
|
|
return with_event_loop(native_options, |event_loop, native_options| {
|
|
let glow_eframe =
|
|
GlowWinitApp::new(event_loop, app_name, native_options, app_creator);
|
|
run_and_return(event_loop, glow_eframe)
|
|
});
|
|
}
|
|
|
|
let event_loop = create_event_loop(&mut native_options);
|
|
let glow_eframe = GlowWinitApp::new(&event_loop, app_name, native_options, app_creator);
|
|
run_and_exit(event_loop, glow_eframe);
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "glow")]
|
|
pub use glow_integration::run_glow;
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#[cfg(feature = "wgpu")]
|
|
mod wgpu_integration {
|
|
use parking_lot::Mutex;
|
|
|
|
use egui::{
|
|
DeferredViewportUiCallback, FullOutput, ImmediateViewport, ViewportClass, ViewportIdMap,
|
|
ViewportIdPair, ViewportIdSet, ViewportInfo, ViewportOutput,
|
|
};
|
|
use egui_winit::{
|
|
apply_viewport_builder_to_new_window, create_winit_window_builder,
|
|
process_viewport_commands,
|
|
};
|
|
|
|
use crate::native::epi_integration::EpiIntegration;
|
|
|
|
use super::*;
|
|
|
|
pub struct Viewport {
|
|
ids: ViewportIdPair,
|
|
class: ViewportClass,
|
|
builder: ViewportBuilder,
|
|
info: ViewportInfo,
|
|
screenshot_requested: bool,
|
|
|
|
/// `None` for sync viewports.
|
|
viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>,
|
|
|
|
/// Window surface state that's initialized when the app starts running via a Resumed event
|
|
/// and on Android will also be destroyed if the application is paused.
|
|
window: Option<Rc<Window>>,
|
|
|
|
/// `window` and `egui_winit` are initialized together.
|
|
egui_winit: Option<egui_winit::State>,
|
|
}
|
|
|
|
impl Viewport {
|
|
fn init_window(
|
|
&mut self,
|
|
windows_id: &mut HashMap<WindowId, ViewportId>,
|
|
painter: &mut egui_wgpu::winit::Painter,
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
) {
|
|
crate::profile_function!();
|
|
|
|
let viewport_id = self.ids.this;
|
|
|
|
match create_winit_window_builder(self.builder.clone()).build(event_loop) {
|
|
Ok(window) => {
|
|
apply_viewport_builder_to_new_window(&window, &self.builder);
|
|
|
|
windows_id.insert(window.id(), viewport_id);
|
|
|
|
if let Err(err) =
|
|
pollster::block_on(painter.set_window(viewport_id, Some(&window)))
|
|
{
|
|
log::error!("on set_window: viewport_id {viewport_id:?} {err}");
|
|
}
|
|
|
|
self.egui_winit = Some(egui_winit::State::new(
|
|
event_loop,
|
|
Some(window.scale_factor() as f32),
|
|
painter.max_texture_side(),
|
|
));
|
|
|
|
self.info.minimized = window.is_minimized();
|
|
self.info.maximized = Some(window.is_maximized());
|
|
|
|
self.window = Some(Rc::new(window));
|
|
}
|
|
Err(err) => {
|
|
log::error!("Failed to create window: {err}");
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Update the stored `ViewportInfo`.
|
|
pub fn update_viewport_info(&mut self) {
|
|
let Some(window) = &self.window else {
|
|
return;
|
|
};
|
|
let Some(egui_winit) = &self.egui_winit else {
|
|
return;
|
|
};
|
|
egui_winit.update_viewport_info(&mut self.info, window);
|
|
}
|
|
}
|
|
|
|
pub type Viewports = ViewportIdMap<Viewport>;
|
|
|
|
/// Everything needed by the immediate viewport renderer.
|
|
///
|
|
/// Wrapped in an `Rc<RefCell<…>>` so it can be re-entrantly shared via a weak-pointer.
|
|
pub struct SharedState {
|
|
viewports: Viewports,
|
|
painter: egui_wgpu::winit::Painter,
|
|
viewport_from_window: HashMap<WindowId, ViewportId>,
|
|
}
|
|
|
|
/// State that is initialized when the application is first starts running via
|
|
/// a Resumed event. On Android this ensures that any graphics state is only
|
|
/// initialized once the application has an associated `SurfaceView`.
|
|
struct WgpuWinitRunning {
|
|
integration: EpiIntegration,
|
|
|
|
/// The users application.
|
|
app: Box<dyn epi::App>,
|
|
|
|
/// Wrapped in an `Rc<RefCell<…>>` so it can be re-entrantly shared via a weak-pointer.
|
|
shared: Rc<RefCell<SharedState>>,
|
|
}
|
|
|
|
struct WgpuWinitApp {
|
|
repaint_proxy: Arc<Mutex<EventLoopProxy<UserEvent>>>,
|
|
app_name: String,
|
|
native_options: epi::NativeOptions,
|
|
|
|
/// Set at initialization, then taken and set to `None` in `init_run_state`.
|
|
app_creator: Option<epi::AppCreator>,
|
|
|
|
/// Set when we are actually up and running.
|
|
running: Option<WgpuWinitRunning>,
|
|
|
|
focused_viewport: Option<ViewportId>,
|
|
}
|
|
|
|
impl WgpuWinitApp {
|
|
fn new(
|
|
event_loop: &EventLoop<UserEvent>,
|
|
app_name: &str,
|
|
native_options: epi::NativeOptions,
|
|
app_creator: epi::AppCreator,
|
|
) -> Self {
|
|
crate::profile_function!();
|
|
|
|
#[cfg(feature = "__screenshot")]
|
|
assert!(
|
|
std::env::var("EFRAME_SCREENSHOT_TO").is_err(),
|
|
"EFRAME_SCREENSHOT_TO not yet implemented for wgpu backend"
|
|
);
|
|
|
|
Self {
|
|
repaint_proxy: Arc::new(Mutex::new(event_loop.create_proxy())),
|
|
app_name: app_name.to_owned(),
|
|
native_options,
|
|
running: None,
|
|
app_creator: Some(app_creator),
|
|
focused_viewport: Some(ViewportId::ROOT),
|
|
}
|
|
}
|
|
|
|
fn build_windows(&mut self, event_loop: &EventLoopWindowTarget<UserEvent>) {
|
|
let Some(running) = &mut self.running else {
|
|
return;
|
|
};
|
|
let mut shared = running.shared.borrow_mut();
|
|
let SharedState {
|
|
viewports,
|
|
painter,
|
|
viewport_from_window,
|
|
} = &mut *shared;
|
|
|
|
for viewport in viewports.values_mut() {
|
|
if viewport.window.is_none() {
|
|
viewport.init_window(viewport_from_window, painter, event_loop);
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(target_os = "android")]
|
|
fn drop_window(&mut self) -> Result<(), egui_wgpu::WgpuError> {
|
|
if let Some(running) = &mut self.running {
|
|
let mut shared = running.shared.borrow_mut();
|
|
shared.viewports.remove(&ViewportId::ROOT);
|
|
pollster::block_on(shared.painter.set_window(ViewportId::ROOT, None))?;
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
fn init_run_state(
|
|
&mut self,
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
storage: Option<Box<dyn epi::Storage>>,
|
|
window: Window,
|
|
builder: ViewportBuilder,
|
|
) -> Result<&mut WgpuWinitRunning, egui_wgpu::WgpuError> {
|
|
crate::profile_function!();
|
|
|
|
#[allow(unsafe_code, unused_mut, unused_unsafe)]
|
|
let mut painter = egui_wgpu::winit::Painter::new(
|
|
self.native_options.wgpu_options.clone(),
|
|
self.native_options.multisampling.max(1) as _,
|
|
egui_wgpu::depth_format_from_bits(
|
|
self.native_options.depth_buffer,
|
|
self.native_options.stencil_buffer,
|
|
),
|
|
self.native_options.viewport.transparent.unwrap_or(false),
|
|
);
|
|
pollster::block_on(painter.set_window(ViewportId::ROOT, Some(&window)))?;
|
|
|
|
let wgpu_render_state = painter.render_state();
|
|
|
|
let system_theme = system_theme(&window, &self.native_options);
|
|
let mut integration = EpiIntegration::new(
|
|
&window,
|
|
system_theme,
|
|
&self.app_name,
|
|
&self.native_options,
|
|
storage,
|
|
IS_DESKTOP,
|
|
#[cfg(feature = "glow")]
|
|
None,
|
|
wgpu_render_state.clone(),
|
|
);
|
|
|
|
{
|
|
let event_loop_proxy = self.repaint_proxy.clone();
|
|
|
|
integration
|
|
.egui_ctx
|
|
.set_request_repaint_callback(move |info| {
|
|
log::trace!("request_repaint_callback: {info:?}");
|
|
let when = Instant::now() + info.delay;
|
|
let frame_nr = info.current_frame_nr;
|
|
|
|
event_loop_proxy
|
|
.lock()
|
|
.send_event(UserEvent::RequestRepaint {
|
|
when,
|
|
frame_nr,
|
|
viewport_id: info.viewport_id,
|
|
})
|
|
.ok();
|
|
});
|
|
}
|
|
|
|
let mut egui_winit = egui_winit::State::new(
|
|
event_loop,
|
|
Some(window.scale_factor() as f32),
|
|
painter.max_texture_side(),
|
|
);
|
|
|
|
#[cfg(feature = "accesskit")]
|
|
{
|
|
let event_loop_proxy = self.repaint_proxy.lock().clone();
|
|
integration.init_accesskit(&mut egui_winit, &window, event_loop_proxy);
|
|
}
|
|
let theme = system_theme.unwrap_or(self.native_options.default_theme);
|
|
integration.egui_ctx.set_visuals(theme.egui_visuals());
|
|
|
|
let app_creator = std::mem::take(&mut self.app_creator)
|
|
.expect("Single-use AppCreator has unexpectedly already been taken");
|
|
let cc = epi::CreationContext {
|
|
egui_ctx: integration.egui_ctx.clone(),
|
|
integration_info: integration.frame.info().clone(),
|
|
storage: integration.frame.storage(),
|
|
#[cfg(feature = "glow")]
|
|
gl: None,
|
|
wgpu_render_state,
|
|
raw_display_handle: window.raw_display_handle(),
|
|
raw_window_handle: window.raw_window_handle(),
|
|
};
|
|
let mut app = {
|
|
crate::profile_scope!("user_app_creator");
|
|
app_creator(&cc)
|
|
};
|
|
|
|
if app.warm_up_enabled() {
|
|
integration.warm_up(app.as_mut(), &window, &mut egui_winit);
|
|
}
|
|
|
|
let mut viewport_from_window = HashMap::default();
|
|
viewport_from_window.insert(window.id(), ViewportId::ROOT);
|
|
|
|
let mut viewports = Viewports::default();
|
|
viewports.insert(
|
|
ViewportId::ROOT,
|
|
Viewport {
|
|
ids: ViewportIdPair::ROOT,
|
|
class: ViewportClass::Root,
|
|
builder,
|
|
info: ViewportInfo {
|
|
minimized: window.is_minimized(),
|
|
maximized: Some(window.is_maximized()),
|
|
..Default::default()
|
|
},
|
|
screenshot_requested: false,
|
|
viewport_ui_cb: None,
|
|
window: Some(Rc::new(window)),
|
|
egui_winit: Some(egui_winit),
|
|
},
|
|
);
|
|
|
|
let shared = Rc::new(RefCell::new(SharedState {
|
|
viewport_from_window,
|
|
viewports,
|
|
painter,
|
|
}));
|
|
|
|
{
|
|
// Create a weak pointer so that we don't keep state alive for too long.
|
|
let shared = Rc::downgrade(&shared);
|
|
let beginning = integration.beginning;
|
|
|
|
let event_loop: *const EventLoopWindowTarget<UserEvent> = event_loop;
|
|
|
|
egui::Context::set_immediate_viewport_renderer(
|
|
move |egui_ctx, immediate_viewport| {
|
|
if let Some(shared) = shared.upgrade() {
|
|
// SAFETY: the event loop lives longer than
|
|
// the Rc:s we just upgraded above.
|
|
#[allow(unsafe_code)]
|
|
let event_loop = unsafe { event_loop.as_ref().unwrap() };
|
|
|
|
render_immediate_viewport(
|
|
event_loop,
|
|
egui_ctx,
|
|
beginning,
|
|
&shared,
|
|
immediate_viewport,
|
|
);
|
|
} else {
|
|
log::warn!("render_sync_callback called after window closed");
|
|
}
|
|
},
|
|
);
|
|
}
|
|
|
|
Ok(self.running.insert(WgpuWinitRunning {
|
|
integration,
|
|
app,
|
|
shared,
|
|
}))
|
|
}
|
|
}
|
|
|
|
fn create_window(
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
storage: Option<&dyn epi::Storage>,
|
|
native_options: &mut NativeOptions,
|
|
) -> Result<(Window, ViewportBuilder), winit::error::OsError> {
|
|
crate::profile_function!();
|
|
|
|
let window_settings = epi_integration::load_window_settings(storage);
|
|
let viewport_builder =
|
|
epi_integration::viewport_builder(event_loop, native_options, window_settings);
|
|
let window = {
|
|
crate::profile_scope!("WindowBuilder::build");
|
|
create_winit_window_builder(viewport_builder.clone()).build(event_loop)?
|
|
};
|
|
apply_viewport_builder_to_new_window(&window, &viewport_builder);
|
|
epi_integration::apply_window_settings(&window, window_settings);
|
|
Ok((window, viewport_builder))
|
|
}
|
|
|
|
fn render_immediate_viewport(
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
egui_ctx: &egui::Context,
|
|
beginning: Instant,
|
|
shared: &RefCell<SharedState>,
|
|
immediate_viewport: ImmediateViewport<'_>,
|
|
) {
|
|
crate::profile_function!();
|
|
|
|
let ImmediateViewport {
|
|
ids,
|
|
builder,
|
|
viewport_ui_cb,
|
|
} = immediate_viewport;
|
|
|
|
let input = {
|
|
let SharedState {
|
|
viewports,
|
|
painter,
|
|
viewport_from_window,
|
|
} = &mut *shared.borrow_mut();
|
|
|
|
let viewport = initialize_or_update_viewport(
|
|
viewports,
|
|
ids,
|
|
ViewportClass::Immediate,
|
|
builder,
|
|
None,
|
|
None,
|
|
);
|
|
if viewport.window.is_none() {
|
|
viewport.init_window(viewport_from_window, painter, event_loop);
|
|
}
|
|
viewport.update_viewport_info();
|
|
|
|
let (Some(window), Some(winit_state)) = (&viewport.window, &mut viewport.egui_winit)
|
|
else {
|
|
return;
|
|
};
|
|
|
|
let mut input = winit_state.take_egui_input(window, ids);
|
|
input.viewports = viewports
|
|
.iter()
|
|
.map(|(id, viewport)| (*id, viewport.info.clone()))
|
|
.collect();
|
|
input.time = Some(beginning.elapsed().as_secs_f64());
|
|
input
|
|
};
|
|
|
|
// ------------------------------------------
|
|
|
|
// Run the user code, which could re-entrantly call this function again (!).
|
|
// Make sure no locks are held during this call.
|
|
let egui::FullOutput {
|
|
platform_output,
|
|
textures_delta,
|
|
shapes,
|
|
pixels_per_point,
|
|
viewport_output,
|
|
} = egui_ctx.run(input, |ctx| {
|
|
viewport_ui_cb(ctx);
|
|
});
|
|
|
|
// ------------------------------------------
|
|
|
|
let mut shared = shared.borrow_mut();
|
|
let SharedState {
|
|
viewports, painter, ..
|
|
} = &mut *shared;
|
|
|
|
let Some(viewport) = viewports.get_mut(&ids.this) else {
|
|
return;
|
|
};
|
|
let Some(winit_state) = &mut viewport.egui_winit else {
|
|
return;
|
|
};
|
|
let Some(window) = &viewport.window else {
|
|
return;
|
|
};
|
|
|
|
if let Err(err) = pollster::block_on(painter.set_window(ids.this, Some(window))) {
|
|
log::error!(
|
|
"when rendering viewport_id={:?}, set_window Error {err}",
|
|
ids.this
|
|
);
|
|
}
|
|
|
|
let clipped_primitives = egui_ctx.tessellate(shapes, pixels_per_point);
|
|
painter.paint_and_update_textures(
|
|
ids.this,
|
|
pixels_per_point,
|
|
[0.0, 0.0, 0.0, 0.0],
|
|
&clipped_primitives,
|
|
&textures_delta,
|
|
false,
|
|
);
|
|
|
|
winit_state.handle_platform_output(window, ids.this, egui_ctx, platform_output);
|
|
|
|
let focused_viewport = None; // TODO
|
|
handle_viewport_output(viewport_output, viewports, focused_viewport);
|
|
}
|
|
|
|
impl WinitApp for WgpuWinitApp {
|
|
fn frame_nr(&self, viewport_id: ViewportId) -> u64 {
|
|
self.running
|
|
.as_ref()
|
|
.map_or(0, |r| r.integration.egui_ctx.frame_nr_for(viewport_id))
|
|
}
|
|
|
|
fn is_focused(&self, window_id: WindowId) -> bool {
|
|
let viewport_id = self.running.as_ref().and_then(|r| {
|
|
r.shared
|
|
.borrow()
|
|
.viewport_from_window
|
|
.get(&window_id)
|
|
.copied()
|
|
});
|
|
|
|
self.focused_viewport.is_some() && self.focused_viewport == viewport_id
|
|
}
|
|
|
|
fn integration(&self) -> Option<&EpiIntegration> {
|
|
self.running.as_ref().map(|r| &r.integration)
|
|
}
|
|
|
|
fn window(&self, window_id: WindowId) -> Option<Rc<Window>> {
|
|
self.running
|
|
.as_ref()
|
|
.and_then(|r| {
|
|
let shared = r.shared.borrow();
|
|
shared
|
|
.viewport_from_window
|
|
.get(&window_id)
|
|
.and_then(|id| shared.viewports.get(id).map(|v| v.window.clone()))
|
|
})
|
|
.flatten()
|
|
}
|
|
|
|
fn window_id_from_viewport_id(&self, id: ViewportId) -> Option<WindowId> {
|
|
Some(
|
|
self.running
|
|
.as_ref()?
|
|
.shared
|
|
.borrow()
|
|
.viewports
|
|
.get(&id)?
|
|
.window
|
|
.as_ref()?
|
|
.id(),
|
|
)
|
|
}
|
|
|
|
fn save_and_destroy(&mut self) {
|
|
if let Some(mut running) = self.running.take() {
|
|
running.save_and_destroy();
|
|
}
|
|
}
|
|
|
|
fn run_ui_and_paint(&mut self, window_id: WindowId) -> EventResult {
|
|
if let Some(running) = &mut self.running {
|
|
running.run_ui_and_paint(window_id, self.focused_viewport)
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
}
|
|
|
|
fn on_event(
|
|
&mut self,
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
event: &winit::event::Event<'_, UserEvent>,
|
|
) -> Result<EventResult> {
|
|
crate::profile_function!();
|
|
|
|
self.build_windows(event_loop);
|
|
|
|
Ok(match event {
|
|
winit::event::Event::Resumed => {
|
|
let running = if let Some(running) = &self.running {
|
|
running
|
|
} else {
|
|
let storage = epi_integration::create_storage(
|
|
self.native_options
|
|
.viewport
|
|
.app_id
|
|
.as_ref()
|
|
.unwrap_or(&self.app_name),
|
|
);
|
|
let (window, builder) = create_window(
|
|
event_loop,
|
|
storage.as_deref(),
|
|
&mut self.native_options,
|
|
)?;
|
|
self.init_run_state(event_loop, storage, window, builder)?
|
|
};
|
|
|
|
EventResult::RepaintNow(
|
|
running.shared.borrow().viewports[&ViewportId::ROOT]
|
|
.window
|
|
.as_ref()
|
|
.unwrap()
|
|
.id(),
|
|
)
|
|
}
|
|
|
|
winit::event::Event::Suspended => {
|
|
#[cfg(target_os = "android")]
|
|
self.drop_window()?;
|
|
EventResult::Wait
|
|
}
|
|
|
|
winit::event::Event::WindowEvent { event, window_id } => {
|
|
if let Some(running) = &mut self.running {
|
|
running.on_window_event(*window_id, event, &mut self.focused_viewport)
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "accesskit")]
|
|
winit::event::Event::UserEvent(UserEvent::AccessKitActionRequest(
|
|
accesskit_winit::ActionRequestEvent { request, window_id },
|
|
)) => {
|
|
if let Some(running) = &mut self.running {
|
|
let mut shared_lock = running.shared.borrow_mut();
|
|
let SharedState {
|
|
viewport_from_window,
|
|
viewports,
|
|
..
|
|
} = &mut *shared_lock;
|
|
if let Some(viewport) = viewport_from_window
|
|
.get(window_id)
|
|
.and_then(|id| viewports.get_mut(id))
|
|
{
|
|
if let Some(egui_winit) = &mut viewport.egui_winit {
|
|
egui_winit.on_accesskit_action_request(request.clone());
|
|
}
|
|
}
|
|
// As a form of user input, accessibility actions should
|
|
// lead to a repaint.
|
|
EventResult::RepaintNext(*window_id)
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
}
|
|
_ => EventResult::Wait,
|
|
})
|
|
}
|
|
}
|
|
|
|
impl WgpuWinitRunning {
|
|
fn save_and_destroy(&mut self) {
|
|
crate::profile_function!();
|
|
|
|
let mut shared = self.shared.borrow_mut();
|
|
if let Some(Viewport { window, .. }) = shared.viewports.get(&ViewportId::ROOT) {
|
|
self.integration.save(self.app.as_mut(), window.as_deref());
|
|
}
|
|
|
|
#[cfg(feature = "glow")]
|
|
self.app.on_exit(None);
|
|
|
|
#[cfg(not(feature = "glow"))]
|
|
self.app.on_exit();
|
|
|
|
shared.painter.destroy();
|
|
}
|
|
|
|
/// This is called both for the root viewport, and all deferred viewports
|
|
fn run_ui_and_paint(
|
|
&mut self,
|
|
window_id: WindowId,
|
|
focused_viewport: Option<ViewportId>,
|
|
) -> EventResult {
|
|
let Some(viewport_id) = self
|
|
.shared
|
|
.borrow()
|
|
.viewport_from_window
|
|
.get(&window_id)
|
|
.copied()
|
|
else {
|
|
return EventResult::Wait;
|
|
};
|
|
|
|
#[cfg(feature = "puffin")]
|
|
puffin::GlobalProfiler::lock().new_frame();
|
|
|
|
crate::profile_scope!("frame");
|
|
|
|
let WgpuWinitRunning {
|
|
app,
|
|
integration,
|
|
shared,
|
|
} = self;
|
|
|
|
let (viewport_ui_cb, raw_input) = {
|
|
let mut shared_lock = shared.borrow_mut();
|
|
|
|
let SharedState {
|
|
viewports, painter, ..
|
|
} = &mut *shared_lock;
|
|
|
|
let Some(viewport) = viewports.get(&viewport_id) else {
|
|
return EventResult::Wait;
|
|
};
|
|
|
|
if viewport_id != ViewportId::ROOT && viewport.viewport_ui_cb.is_none() {
|
|
// This will only happen if this is an immediate viewport.
|
|
// That means that the viewport cannot be rendered by itself and needs his parent to be rendered.
|
|
if let Some(viewport) = viewports.get(&viewport.ids.parent) {
|
|
if let Some(window) = viewport.window.as_ref() {
|
|
return EventResult::RepaintNext(window.id());
|
|
}
|
|
}
|
|
return EventResult::Wait;
|
|
}
|
|
|
|
let Some(viewport) = viewports.get_mut(&viewport_id) else {
|
|
return EventResult::Wait;
|
|
};
|
|
viewport.update_viewport_info();
|
|
|
|
let Viewport {
|
|
ids,
|
|
viewport_ui_cb,
|
|
window,
|
|
egui_winit,
|
|
..
|
|
} = viewport;
|
|
let viewport_ui_cb = viewport_ui_cb.clone();
|
|
|
|
let Some(window) = window else {
|
|
return EventResult::Wait;
|
|
};
|
|
|
|
if let Err(err) = pollster::block_on(painter.set_window(viewport_id, Some(window)))
|
|
{
|
|
log::warn!("Failed to set window: {err}");
|
|
}
|
|
|
|
let mut raw_input = egui_winit.as_mut().unwrap().take_egui_input(
|
|
window,
|
|
ViewportIdPair::from_self_and_parent(viewport_id, ids.parent),
|
|
);
|
|
|
|
integration.pre_update();
|
|
|
|
raw_input.time = Some(integration.beginning.elapsed().as_secs_f64());
|
|
raw_input.viewports = viewports
|
|
.iter()
|
|
.map(|(id, viewport)| (*id, viewport.info.clone()))
|
|
.collect();
|
|
|
|
(viewport_ui_cb, raw_input)
|
|
};
|
|
|
|
// ------------------------------------------------------------
|
|
|
|
// Runs the update, which could call immediate viewports,
|
|
// so make sure we hold no locks here!
|
|
let full_output =
|
|
integration.update(app.as_mut(), viewport_ui_cb.as_deref(), raw_input);
|
|
|
|
// ------------------------------------------------------------
|
|
|
|
let mut shared = shared.borrow_mut();
|
|
|
|
let SharedState {
|
|
viewports,
|
|
painter,
|
|
viewport_from_window,
|
|
} = &mut *shared;
|
|
|
|
let Some(viewport) = viewports.get_mut(&viewport_id) else {
|
|
return EventResult::Wait;
|
|
};
|
|
|
|
let Viewport {
|
|
window: Some(window),
|
|
egui_winit: Some(egui_winit),
|
|
..
|
|
} = viewport
|
|
else {
|
|
return EventResult::Wait;
|
|
};
|
|
|
|
integration.post_update();
|
|
|
|
let FullOutput {
|
|
platform_output,
|
|
textures_delta,
|
|
shapes,
|
|
pixels_per_point,
|
|
viewport_output,
|
|
} = full_output;
|
|
|
|
integration.handle_platform_output(window, viewport_id, platform_output, egui_winit);
|
|
|
|
{
|
|
let clipped_primitives = integration.egui_ctx.tessellate(shapes, pixels_per_point);
|
|
|
|
let screenshot_requested = std::mem::take(&mut viewport.screenshot_requested);
|
|
let screenshot = painter.paint_and_update_textures(
|
|
viewport_id,
|
|
pixels_per_point,
|
|
app.clear_color(&integration.egui_ctx.style().visuals),
|
|
&clipped_primitives,
|
|
&textures_delta,
|
|
screenshot_requested,
|
|
);
|
|
if let Some(screenshot) = screenshot {
|
|
egui_winit
|
|
.egui_input_mut()
|
|
.events
|
|
.push(egui::Event::Screenshot {
|
|
viewport_id,
|
|
image: screenshot.into(),
|
|
});
|
|
}
|
|
}
|
|
|
|
integration.post_rendering(window);
|
|
|
|
let active_viewports_ids: ViewportIdSet = viewport_output.keys().copied().collect();
|
|
|
|
handle_viewport_output(viewport_output, viewports, focused_viewport);
|
|
|
|
// Prune dead viewports:
|
|
viewports.retain(|id, _| active_viewports_ids.contains(id));
|
|
viewport_from_window.retain(|_, id| active_viewports_ids.contains(id));
|
|
painter.gc_viewports(&active_viewports_ids);
|
|
|
|
let window = viewport_from_window
|
|
.get(&window_id)
|
|
.and_then(|id| viewports.get(id))
|
|
.and_then(|vp| vp.window.as_ref());
|
|
|
|
integration.maybe_autosave(app.as_mut(), window.map(|w| w.as_ref()));
|
|
|
|
if let Some(window) = window {
|
|
if window.is_minimized() == Some(true) {
|
|
// On Mac, a minimized Window uses up all CPU:
|
|
// https://github.com/emilk/egui/issues/325
|
|
crate::profile_scope!("minimized_sleep");
|
|
std::thread::sleep(std::time::Duration::from_millis(10));
|
|
}
|
|
}
|
|
|
|
if integration.should_close() {
|
|
EventResult::Exit
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
}
|
|
|
|
fn on_window_event(
|
|
&mut self,
|
|
window_id: WindowId,
|
|
event: &winit::event::WindowEvent<'_>,
|
|
focused_viewport: &mut Option<ViewportId>,
|
|
) -> EventResult {
|
|
let Self {
|
|
integration,
|
|
app,
|
|
shared,
|
|
} = self;
|
|
let mut shared = shared.borrow_mut();
|
|
|
|
let viewport_id = shared.viewport_from_window.get(&window_id).copied();
|
|
|
|
// On Windows, if a window is resized by the user, it should repaint synchronously, inside the
|
|
// event handler.
|
|
//
|
|
// If this is not done, the compositor will assume that the window does not want to redraw,
|
|
// and continue ahead.
|
|
//
|
|
// In eframe's case, that causes the window to rapidly flicker, as it struggles to deliver
|
|
// new frames to the compositor in time.
|
|
//
|
|
// The flickering is technically glutin or glow's fault, but we should be responding properly
|
|
// to resizes anyway, as doing so avoids dropping frames.
|
|
//
|
|
// See: https://github.com/emilk/egui/issues/903
|
|
let mut repaint_asap = false;
|
|
|
|
match event {
|
|
winit::event::WindowEvent::Focused(new_focused) => {
|
|
*focused_viewport = new_focused.then(|| viewport_id).flatten();
|
|
}
|
|
|
|
winit::event::WindowEvent::Resized(physical_size) => {
|
|
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
|
// See: https://github.com/rust-windowing/winit/issues/208
|
|
// This solves an issue where the app would panic when minimizing on Windows.
|
|
if let Some(viewport_id) = viewport_id {
|
|
use std::num::NonZeroU32;
|
|
if let (Some(width), Some(height)) = (
|
|
NonZeroU32::new(physical_size.width),
|
|
NonZeroU32::new(physical_size.height),
|
|
) {
|
|
repaint_asap = true;
|
|
shared.painter.on_window_resized(viewport_id, width, height);
|
|
}
|
|
}
|
|
}
|
|
|
|
winit::event::WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
|
|
use std::num::NonZeroU32;
|
|
if let (Some(width), Some(height), Some(viewport_id)) = (
|
|
NonZeroU32::new(new_inner_size.width),
|
|
NonZeroU32::new(new_inner_size.height),
|
|
shared.viewport_from_window.get(&window_id).copied(),
|
|
) {
|
|
repaint_asap = true;
|
|
shared.painter.on_window_resized(viewport_id, width, height);
|
|
}
|
|
}
|
|
|
|
winit::event::WindowEvent::CloseRequested if integration.should_close() => {
|
|
log::debug!("Received WindowEvent::CloseRequested");
|
|
return EventResult::Exit;
|
|
}
|
|
|
|
_ => {}
|
|
};
|
|
|
|
let event_response = viewport_id.and_then(|viewport_id| {
|
|
shared.viewports.get_mut(&viewport_id).and_then(|viewport| {
|
|
viewport.egui_winit.as_mut().map(|egui_winit| {
|
|
integration.on_event(app.as_mut(), event, egui_winit, viewport_id)
|
|
})
|
|
})
|
|
});
|
|
|
|
if integration.should_close() {
|
|
EventResult::Exit
|
|
} else if let Some(event_response) = event_response {
|
|
if event_response.repaint {
|
|
if repaint_asap {
|
|
EventResult::RepaintNow(window_id)
|
|
} else {
|
|
EventResult::RepaintNext(window_id)
|
|
}
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Add new viewports, and update existing ones:
|
|
fn handle_viewport_output(
|
|
viewport_output: ViewportIdMap<ViewportOutput>,
|
|
viewports: &mut ViewportIdMap<Viewport>,
|
|
focused_viewport: Option<ViewportId>,
|
|
) {
|
|
for (
|
|
viewport_id,
|
|
ViewportOutput {
|
|
parent,
|
|
class,
|
|
builder,
|
|
viewport_ui_cb,
|
|
commands,
|
|
repaint_delay: _, // ignored - we listened to the repaint callback instead
|
|
},
|
|
) in viewport_output
|
|
{
|
|
let ids = ViewportIdPair::from_self_and_parent(viewport_id, parent);
|
|
|
|
let viewport = initialize_or_update_viewport(
|
|
viewports,
|
|
ids,
|
|
class,
|
|
builder,
|
|
viewport_ui_cb,
|
|
focused_viewport,
|
|
);
|
|
|
|
if let Some(window) = viewport.window.as_ref() {
|
|
let is_viewport_focused = focused_viewport == Some(viewport_id);
|
|
egui_winit::process_viewport_commands(
|
|
&mut viewport.info,
|
|
commands,
|
|
window,
|
|
is_viewport_focused,
|
|
&mut viewport.screenshot_requested,
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn initialize_or_update_viewport(
|
|
viewports: &mut Viewports,
|
|
ids: ViewportIdPair,
|
|
class: ViewportClass,
|
|
mut builder: ViewportBuilder,
|
|
viewport_ui_cb: Option<Arc<dyn Fn(&egui::Context) + Send + Sync>>,
|
|
focused_viewport: Option<ViewportId>,
|
|
) -> &mut Viewport {
|
|
if builder.icon.is_none() {
|
|
// Inherit icon from parent
|
|
builder.icon = viewports
|
|
.get_mut(&ids.parent)
|
|
.and_then(|vp| vp.builder.icon.clone());
|
|
}
|
|
|
|
match viewports.entry(ids.this) {
|
|
std::collections::hash_map::Entry::Vacant(entry) => {
|
|
// New viewport:
|
|
log::debug!("Creating new viewport {:?} ({:?})", ids.this, builder.title);
|
|
entry.insert(Viewport {
|
|
ids,
|
|
class,
|
|
builder,
|
|
info: Default::default(),
|
|
screenshot_requested: false,
|
|
viewport_ui_cb,
|
|
window: None,
|
|
egui_winit: None,
|
|
})
|
|
}
|
|
|
|
std::collections::hash_map::Entry::Occupied(mut entry) => {
|
|
// Patch an existing viewport:
|
|
let viewport = entry.get_mut();
|
|
|
|
viewport.class = class;
|
|
viewport.ids.parent = ids.parent;
|
|
viewport.viewport_ui_cb = viewport_ui_cb;
|
|
|
|
let (delta_commands, recreate) = viewport.builder.patch(&builder);
|
|
|
|
if recreate {
|
|
log::debug!(
|
|
"Recreating window for viewport {:?} ({:?})",
|
|
ids.this,
|
|
builder.title
|
|
);
|
|
viewport.window = None;
|
|
viewport.egui_winit = None;
|
|
} else if let Some(window) = &viewport.window {
|
|
let is_viewport_focused = focused_viewport == Some(ids.this);
|
|
process_viewport_commands(
|
|
&mut viewport.info,
|
|
delta_commands,
|
|
window,
|
|
is_viewport_focused,
|
|
&mut viewport.screenshot_requested,
|
|
);
|
|
}
|
|
|
|
entry.into_mut()
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn run_wgpu(
|
|
app_name: &str,
|
|
mut native_options: epi::NativeOptions,
|
|
app_creator: epi::AppCreator,
|
|
) -> Result<()> {
|
|
#[cfg(not(target_os = "ios"))]
|
|
if native_options.run_and_return {
|
|
return with_event_loop(native_options, |event_loop, native_options| {
|
|
let wgpu_eframe =
|
|
WgpuWinitApp::new(event_loop, app_name, native_options, app_creator);
|
|
run_and_return(event_loop, wgpu_eframe)
|
|
});
|
|
}
|
|
|
|
let event_loop = create_event_loop(&mut native_options);
|
|
let wgpu_eframe = WgpuWinitApp::new(&event_loop, app_name, native_options, app_creator);
|
|
run_and_exit(event_loop, wgpu_eframe);
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "wgpu")]
|
|
pub use wgpu_integration::run_wgpu;
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
fn system_theme(window: &Window, options: &NativeOptions) -> Option<crate::Theme> {
|
|
if options.follow_system_theme {
|
|
window
|
|
.theme()
|
|
.map(super::epi_integration::theme_from_winit_theme)
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
|
|
// For the puffin profiler!
|
|
#[allow(dead_code)] // Only used for profiling
|
|
fn short_event_description(event: &winit::event::Event<'_, UserEvent>) -> &'static str {
|
|
use winit::event::{DeviceEvent, Event, StartCause, WindowEvent};
|
|
|
|
match event {
|
|
Event::Suspended => "Event::Suspended",
|
|
Event::Resumed => "Event::Resumed",
|
|
Event::MainEventsCleared => "Event::MainEventsCleared",
|
|
Event::RedrawRequested(_) => "Event::RedrawRequested",
|
|
Event::RedrawEventsCleared => "Event::RedrawEventsCleared",
|
|
Event::LoopDestroyed => "Event::LoopDestroyed",
|
|
Event::UserEvent(user_event) => match user_event {
|
|
UserEvent::RequestRepaint { .. } => "UserEvent::RequestRepaint",
|
|
#[cfg(feature = "accesskit")]
|
|
UserEvent::AccessKitActionRequest(_) => "UserEvent::AccessKitActionRequest",
|
|
},
|
|
Event::DeviceEvent { event, .. } => match event {
|
|
DeviceEvent::Added { .. } => "DeviceEvent::Added",
|
|
DeviceEvent::Removed { .. } => "DeviceEvent::Removed",
|
|
DeviceEvent::MouseMotion { .. } => "DeviceEvent::MouseMotion",
|
|
DeviceEvent::MouseWheel { .. } => "DeviceEvent::MouseWheel",
|
|
DeviceEvent::Motion { .. } => "DeviceEvent::Motion",
|
|
DeviceEvent::Button { .. } => "DeviceEvent::Button",
|
|
DeviceEvent::Key { .. } => "DeviceEvent::Key",
|
|
DeviceEvent::Text { .. } => "DeviceEvent::Text",
|
|
},
|
|
Event::NewEvents(start_cause) => match start_cause {
|
|
StartCause::ResumeTimeReached { .. } => "NewEvents::ResumeTimeReached",
|
|
StartCause::WaitCancelled { .. } => "NewEvents::WaitCancelled",
|
|
StartCause::Poll => "NewEvents::Poll",
|
|
StartCause::Init => "NewEvents::Init",
|
|
},
|
|
Event::WindowEvent { event, .. } => match event {
|
|
WindowEvent::Resized { .. } => "WindowEvent::Resized",
|
|
WindowEvent::Moved { .. } => "WindowEvent::Moved",
|
|
WindowEvent::CloseRequested { .. } => "WindowEvent::CloseRequested",
|
|
WindowEvent::Destroyed { .. } => "WindowEvent::Destroyed",
|
|
WindowEvent::DroppedFile { .. } => "WindowEvent::DroppedFile",
|
|
WindowEvent::HoveredFile { .. } => "WindowEvent::HoveredFile",
|
|
WindowEvent::HoveredFileCancelled { .. } => "WindowEvent::HoveredFileCancelled",
|
|
WindowEvent::ReceivedCharacter { .. } => "WindowEvent::ReceivedCharacter",
|
|
WindowEvent::Focused { .. } => "WindowEvent::Focused",
|
|
WindowEvent::KeyboardInput { .. } => "WindowEvent::KeyboardInput",
|
|
WindowEvent::ModifiersChanged { .. } => "WindowEvent::ModifiersChanged",
|
|
WindowEvent::Ime { .. } => "WindowEvent::Ime",
|
|
WindowEvent::CursorMoved { .. } => "WindowEvent::CursorMoved",
|
|
WindowEvent::CursorEntered { .. } => "WindowEvent::CursorEntered",
|
|
WindowEvent::CursorLeft { .. } => "WindowEvent::CursorLeft",
|
|
WindowEvent::MouseWheel { .. } => "WindowEvent::MouseWheel",
|
|
WindowEvent::MouseInput { .. } => "WindowEvent::MouseInput",
|
|
WindowEvent::TouchpadMagnify { .. } => "WindowEvent::TouchpadMagnify",
|
|
WindowEvent::SmartMagnify { .. } => "WindowEvent::SmartMagnify",
|
|
WindowEvent::TouchpadRotate { .. } => "WindowEvent::TouchpadRotate",
|
|
WindowEvent::TouchpadPressure { .. } => "WindowEvent::TouchpadPressure",
|
|
WindowEvent::AxisMotion { .. } => "WindowEvent::AxisMotion",
|
|
WindowEvent::Touch { .. } => "WindowEvent::Touch",
|
|
WindowEvent::ScaleFactorChanged { .. } => "WindowEvent::ScaleFactorChanged",
|
|
WindowEvent::ThemeChanged { .. } => "WindowEvent::ThemeChanged",
|
|
WindowEvent::Occluded { .. } => "WindowEvent::Occluded",
|
|
},
|
|
}
|
|
}
|