Exposes support in both glow and wgpu for texture wrap modes This would be breaking for manual creations of TextureOptions but would work with the current TextureOptions::NEAREST and LINEAR without change, keeping those clamp to edge I wasn't sure how best to expose the options to the user and added consts for LINEAR_REPEAT LINEAR_MIRRORED_REPEAT NEAREST_REPEAT NEAREST_MIRRORED_REPEAT This does not include wrap mode clamp to border as it worked fine with glow but with wgpu it panics due to Features Features(ADDRESS_MODE_CLAMP_TO_BORDER) are required but not enabled on the device, and I thought it was probably best not to try to enable that feature, but happy to include that functionality also if that is okay to be toggled  --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> |
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| CHANGELOG.md | ||
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README.md
egui_glow
This crates provides bindings between egui and glow which allows you to:
- Render egui using glow on both native and web.
- Write cross platform native egui apps (with the
winitfeature).
To write web apps using glow you can use eframe (which uses egui_glow for rendering).
To use on Linux, first run:
sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libxkbcommon-dev libssl-dev
This crate optionally depends on egui-winit.
Test the example with:
cargo run -p egui_glow --example pure_glow --features=winit,egui/default_fonts