egui/crates/epaint
Dan Lock a5973e5cac
Add `TextureOptions::wrap_mode` (#3954)
Exposes support in both glow and wgpu for texture wrap modes

This would be breaking for manual creations of TextureOptions but would
work with the current TextureOptions::NEAREST and LINEAR without change,
keeping those clamp to edge

I wasn't sure how best to expose the options to the user and added
consts for LINEAR_REPEAT LINEAR_MIRRORED_REPEAT NEAREST_REPEAT
NEAREST_MIRRORED_REPEAT

This does not include wrap mode clamp to border as it worked fine with
glow but with wgpu it panics due to Features
Features(ADDRESS_MODE_CLAMP_TO_BORDER) are required but not enabled on
the device, and I thought it was probably best not to try to enable that
feature, but happy to include that functionality also if that is okay to
be toggled


![image](https://github.com/emilk/egui/assets/5075747/bba71f61-a105-4e5b-b8ce-1083621eb3de)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-05 09:37:05 +01:00
..
benches Parallell tessellation (#3934) 2024-02-01 16:27:59 +01:00
fonts Move all crates into a `crates` directory (#1940) 2022-08-20 10:41:49 +02:00
src Add `TextureOptions::wrap_mode` (#3954) 2024-02-05 09:37:05 +01:00
CHANGELOG.md Release 0.25.0 - Better keyboard input 2024-01-08 12:25:43 +01:00
Cargo.toml Emilk/revert workspace deps (#3942) 2024-02-01 21:29:48 +01:00
README.md Add badges to all crates' README.md 2023-02-12 18:08:13 +01:00

README.md

epaint - egui paint library

Latest version Documentation unsafe forbidden MIT Apache

A bare-bones 2D graphics library for turning simple 2D shapes and text into textured triangles.

Made for egui.