egui/crates/epaint/src/image.rs

450 lines
14 KiB
Rust

use emath::Vec2;
use crate::{Color32, textures::TextureOptions};
use std::sync::Arc;
/// An image stored in RAM.
///
/// To load an image file, see [`ColorImage::from_rgba_unmultiplied`].
///
/// This is currently an enum with only one variant, but more image types may be added in the future.
///
/// See also: [`ColorImage`].
#[derive(Clone, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum ImageData {
/// RGBA image.
Color(Arc<ColorImage>),
}
impl ImageData {
pub fn size(&self) -> [usize; 2] {
match self {
Self::Color(image) => image.size,
}
}
pub fn width(&self) -> usize {
self.size()[0]
}
pub fn height(&self) -> usize {
self.size()[1]
}
pub fn bytes_per_pixel(&self) -> usize {
match self {
Self::Color(_) => 4,
}
}
}
// ----------------------------------------------------------------------------
/// A 2D RGBA color image in RAM.
#[derive(Clone, Default, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct ColorImage {
/// width, height in texels.
pub size: [usize; 2],
/// Size of the original SVG image (if any), or just the texel size of the image.
pub source_size: Vec2,
/// The pixels, row by row, from top to bottom.
pub pixels: Vec<Color32>,
}
impl ColorImage {
/// Create an image filled with the given color.
pub fn new(size: [usize; 2], pixels: Vec<Color32>) -> Self {
debug_assert!(
size[0] * size[1] == pixels.len(),
"size: {size:?}, pixels.len(): {}",
pixels.len()
);
Self {
size,
source_size: Vec2::new(size[0] as f32, size[1] as f32),
pixels,
}
}
/// Create an image filled with the given color.
pub fn filled(size: [usize; 2], color: Color32) -> Self {
Self {
size,
source_size: Vec2::new(size[0] as f32, size[1] as f32),
pixels: vec![color; size[0] * size[1]],
}
}
/// Create a [`ColorImage`] from flat un-multiplied RGBA data.
///
/// This is usually what you want to use after having loaded an image file.
///
/// Panics if `size[0] * size[1] * 4 != rgba.len()`.
///
/// ## Example using the [`image`](crates.io/crates/image) crate:
/// ``` ignore
/// fn load_image_from_path(path: &std::path::Path) -> Result<egui::ColorImage, image::ImageError> {
/// let image = image::io::Reader::open(path)?.decode()?;
/// let size = [image.width() as _, image.height() as _];
/// let image_buffer = image.to_rgba8();
/// let pixels = image_buffer.as_flat_samples();
/// Ok(egui::ColorImage::from_rgba_unmultiplied(
/// size,
/// pixels.as_slice(),
/// ))
/// }
///
/// fn load_image_from_memory(image_data: &[u8]) -> Result<ColorImage, image::ImageError> {
/// let image = image::load_from_memory(image_data)?;
/// let size = [image.width() as _, image.height() as _];
/// let image_buffer = image.to_rgba8();
/// let pixels = image_buffer.as_flat_samples();
/// Ok(ColorImage::from_rgba_unmultiplied(
/// size,
/// pixels.as_slice(),
/// ))
/// }
/// ```
pub fn from_rgba_unmultiplied(size: [usize; 2], rgba: &[u8]) -> Self {
assert_eq!(
size[0] * size[1] * 4,
rgba.len(),
"size: {:?}, rgba.len(): {}",
size,
rgba.len()
);
let pixels = rgba
.chunks_exact(4)
.map(|p| Color32::from_rgba_unmultiplied(p[0], p[1], p[2], p[3]))
.collect();
Self::new(size, pixels)
}
pub fn from_rgba_premultiplied(size: [usize; 2], rgba: &[u8]) -> Self {
assert_eq!(
size[0] * size[1] * 4,
rgba.len(),
"size: {:?}, rgba.len(): {}",
size,
rgba.len()
);
let pixels = rgba
.chunks_exact(4)
.map(|p| Color32::from_rgba_premultiplied(p[0], p[1], p[2], p[3]))
.collect();
Self::new(size, pixels)
}
/// Create a [`ColorImage`] from flat opaque gray data.
///
/// Panics if `size[0] * size[1] != gray.len()`.
pub fn from_gray(size: [usize; 2], gray: &[u8]) -> Self {
assert_eq!(
size[0] * size[1],
gray.len(),
"size: {:?}, gray.len(): {}",
size,
gray.len()
);
let pixels = gray.iter().map(|p| Color32::from_gray(*p)).collect();
Self::new(size, pixels)
}
/// Alternative method to `from_gray`.
/// Create a [`ColorImage`] from iterator over flat opaque gray data.
///
/// Panics if `size[0] * size[1] != gray_iter.len()`.
#[doc(alias = "from_grey_iter")]
pub fn from_gray_iter(size: [usize; 2], gray_iter: impl Iterator<Item = u8>) -> Self {
let pixels: Vec<_> = gray_iter.map(Color32::from_gray).collect();
assert_eq!(
size[0] * size[1],
pixels.len(),
"size: {:?}, pixels.len(): {}",
size,
pixels.len()
);
Self::new(size, pixels)
}
/// A view of the underlying data as `&[u8]`
#[cfg(feature = "bytemuck")]
pub fn as_raw(&self) -> &[u8] {
bytemuck::cast_slice(&self.pixels)
}
/// A view of the underlying data as `&mut [u8]`
#[cfg(feature = "bytemuck")]
pub fn as_raw_mut(&mut self) -> &mut [u8] {
bytemuck::cast_slice_mut(&mut self.pixels)
}
/// Create a [`ColorImage`] from flat RGB data.
///
/// This is what you want to use after having loaded an image file (and if
/// you are ignoring the alpha channel - considering it to always be 0xff)
///
/// Panics if `size[0] * size[1] * 3 != rgb.len()`.
pub fn from_rgb(size: [usize; 2], rgb: &[u8]) -> Self {
assert_eq!(
size[0] * size[1] * 3,
rgb.len(),
"size: {:?}, rgb.len(): {}",
size,
rgb.len()
);
let pixels = rgb
.chunks_exact(3)
.map(|p| Color32::from_rgb(p[0], p[1], p[2]))
.collect();
Self::new(size, pixels)
}
/// An example color image, useful for tests.
pub fn example() -> Self {
let width = 128;
let height = 64;
let mut img = Self::filled([width, height], Color32::TRANSPARENT);
for y in 0..height {
for x in 0..width {
let h = x as f32 / width as f32;
let s = 1.0;
let v = 1.0;
let a = y as f32 / height as f32;
img[(x, y)] = crate::Hsva { h, s, v, a }.into();
}
}
img
}
/// Set the source size of e.g. the original SVG image.
#[inline]
pub fn with_source_size(mut self, source_size: Vec2) -> Self {
self.source_size = source_size;
self
}
#[inline]
pub fn width(&self) -> usize {
self.size[0]
}
#[inline]
pub fn height(&self) -> usize {
self.size[1]
}
/// Create a new image from a patch of the current image.
///
/// This method is especially convenient for screenshotting a part of the app
/// since `region` can be interpreted as screen coordinates of the entire screenshot if `pixels_per_point` is provided for the native application.
/// The floats of [`emath::Rect`] are cast to usize, rounding them down in order to interpret them as indices to the image data.
///
/// Panics if `region.min.x > region.max.x || region.min.y > region.max.y`, or if a region larger than the image is passed.
pub fn region(&self, region: &emath::Rect, pixels_per_point: Option<f32>) -> Self {
let pixels_per_point = pixels_per_point.unwrap_or(1.0);
let min_x = (region.min.x * pixels_per_point) as usize;
let max_x = (region.max.x * pixels_per_point) as usize;
let min_y = (region.min.y * pixels_per_point) as usize;
let max_y = (region.max.y * pixels_per_point) as usize;
assert!(
min_x <= max_x && min_y <= max_y,
"Screenshot region is invalid: {region:?}"
);
let width = max_x - min_x;
let height = max_y - min_y;
let mut output = Vec::with_capacity(width * height);
let row_stride = self.size[0];
for row in min_y..max_y {
output.extend_from_slice(
&self.pixels[row * row_stride + min_x..row * row_stride + max_x],
);
}
Self::new([width, height], output)
}
/// Clone a sub-region as a new image.
pub fn region_by_pixels(&self, [x, y]: [usize; 2], [w, h]: [usize; 2]) -> Self {
assert!(
x + w <= self.width(),
"x + w should be <= self.width(), but x: {}, w: {}, width: {}",
x,
w,
self.width()
);
assert!(
y + h <= self.height(),
"y + h should be <= self.height(), but y: {}, h: {}, height: {}",
y,
h,
self.height()
);
let mut pixels = Vec::with_capacity(w * h);
for y in y..y + h {
let offset = y * self.width() + x;
pixels.extend(&self.pixels[offset..(offset + w)]);
}
assert_eq!(
pixels.len(),
w * h,
"pixels.len should be w * h, but got {}",
pixels.len()
);
Self::new([w, h], pixels)
}
}
impl std::ops::Index<(usize, usize)> for ColorImage {
type Output = Color32;
#[inline]
fn index(&self, (x, y): (usize, usize)) -> &Color32 {
let [w, h] = self.size;
assert!(x < w && y < h, "x: {x}, y: {y}, w: {w}, h: {h}");
&self.pixels[y * w + x]
}
}
impl std::ops::IndexMut<(usize, usize)> for ColorImage {
#[inline]
fn index_mut(&mut self, (x, y): (usize, usize)) -> &mut Color32 {
let [w, h] = self.size;
assert!(x < w && y < h, "x: {x}, y: {y}, w: {w}, h: {h}");
&mut self.pixels[y * w + x]
}
}
impl From<ColorImage> for ImageData {
#[inline(always)]
fn from(image: ColorImage) -> Self {
Self::Color(Arc::new(image))
}
}
impl From<Arc<ColorImage>> for ImageData {
#[inline]
fn from(image: Arc<ColorImage>) -> Self {
Self::Color(image)
}
}
impl std::fmt::Debug for ColorImage {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("ColorImage")
.field("size", &self.size)
.field("pixel-count", &self.pixels.len())
.finish_non_exhaustive()
}
}
// ----------------------------------------------------------------------------
/// How to convert font coverage values into alpha and color values.
//
// This whole thing is less than rigorous.
// Ideally we should do this in a shader instead, and use different computations
// for different text colors.
// See https://hikogui.org/2022/10/24/the-trouble-with-anti-aliasing.html for an in-depth analysis.
#[derive(Clone, Copy, Debug, Default, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum AlphaFromCoverage {
/// `alpha = coverage`.
///
/// Looks good for black-on-white text, i.e. light mode.
///
/// Same as [`Self::Gamma`]`(1.0)`, but more efficient.
Linear,
/// `alpha = coverage^gamma`.
Gamma(f32),
/// `alpha = 2 * coverage - coverage^2`
///
/// This looks good for white-on-black text, i.e. dark mode.
///
/// Very similar to a gamma of 0.5, but produces sharper text.
/// See <https://www.desmos.com/calculator/w0ndf5blmn> for a comparison to gamma=0.5.
#[default]
TwoCoverageMinusCoverageSq,
}
impl AlphaFromCoverage {
/// A good-looking default for light mode (black-on-white text).
pub const LIGHT_MODE_DEFAULT: Self = Self::Linear;
/// A good-looking default for dark mode (white-on-black text).
pub const DARK_MODE_DEFAULT: Self = Self::TwoCoverageMinusCoverageSq;
/// Convert coverage to alpha.
#[inline(always)]
pub fn alpha_from_coverage(&self, coverage: f32) -> f32 {
match self {
Self::Linear => coverage,
Self::Gamma(gamma) => coverage.powf(*gamma),
Self::TwoCoverageMinusCoverageSq => 2.0 * coverage - coverage * coverage,
}
}
#[inline(always)]
pub fn color_from_coverage(&self, coverage: f32) -> Color32 {
let alpha = self.alpha_from_coverage(coverage);
Color32::from_white_alpha(ecolor::linear_u8_from_linear_f32(alpha))
}
}
// ----------------------------------------------------------------------------
/// A change to an image.
///
/// Either a whole new image, or an update to a rectangular region of it.
#[derive(Clone, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[must_use = "The painter must take care of this"]
pub struct ImageDelta {
/// What to set the texture to.
///
/// If [`Self::pos`] is `None`, this describes the whole texture.
///
/// If [`Self::pos`] is `Some`, this describes a patch of the whole image starting at [`Self::pos`].
pub image: ImageData,
pub options: TextureOptions,
/// If `None`, set the whole texture to [`Self::image`].
///
/// If `Some(pos)`, update a sub-region of an already allocated texture with the patch in [`Self::image`].
pub pos: Option<[usize; 2]>,
}
impl ImageDelta {
/// Update the whole texture.
pub fn full(image: impl Into<ImageData>, options: TextureOptions) -> Self {
Self {
image: image.into(),
options,
pos: None,
}
}
/// Update a sub-region of an existing texture.
pub fn partial(pos: [usize; 2], image: impl Into<ImageData>, options: TextureOptions) -> Self {
Self {
image: image.into(),
options,
pos: Some(pos),
}
}
/// Is this affecting the whole texture?
/// If `false`, this is a partial (sub-region) update.
pub fn is_whole(&self) -> bool {
self.pos.is_none()
}
}