egui/crates/eframe/Cargo.toml

204 lines
6.3 KiB
TOML

[package]
name = "eframe"
version = "0.22.0"
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
description = "egui framework - write GUI apps that compiles to web and/or natively"
edition = "2021"
rust-version = "1.65"
homepage = "https://github.com/emilk/egui/tree/master/crates/eframe"
license = "MIT OR Apache-2.0"
readme = "README.md"
repository = "https://github.com/emilk/egui/tree/master/crates/eframe"
categories = ["gui", "game-development"]
keywords = ["egui", "gui", "gamedev"]
include = [
"../LICENSE-APACHE",
"../LICENSE-MIT",
"**/*.rs",
"Cargo.toml",
"data/icon.png",
]
[package.metadata.docs.rs]
all-features = true
targets = ["x86_64-unknown-linux-gnu", "wasm32-unknown-unknown"]
[lib]
[features]
default = [
"accesskit",
"default_fonts",
"glow",
"wayland",
"winit/default",
"x11",
]
## Enable platform accessibility API implementations through [AccessKit](https://accesskit.dev/).
accesskit = ["egui/accesskit", "egui-winit/accesskit"]
## If set, egui will use `include_bytes!` to bundle some fonts.
## If you plan on specifying your own fonts you may disable this feature.
default_fonts = ["egui/default_fonts"]
## Use [`glow`](https://github.com/grovesNL/glow) for painting, via [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow).
glow = ["dep:glow", "dep:egui_glow", "dep:glutin", "dep:glutin-winit"]
## Enables wayland support and fixes clipboard issue.
wayland = ["egui-winit/wayland"]
## Enables compiling for x11.
x11 = ["egui-winit/x11"]
## Enable saving app state to disk.
persistence = [
"directories-next",
"egui-winit/serde",
"egui/persistence",
"ron",
"serde",
]
## Enable profiling with the [`puffin`](https://docs.rs/puffin) crate.
##
## Only enabled on native, because of the low resolution (1ms) of time keeping in browsers.
## `eframe` will call `puffin::GlobalProfiler::lock().new_frame()` for you
puffin = ["dep:puffin", "egui_glow?/puffin", "egui-wgpu?/puffin"]
## Enable screen reader support (requires `ctx.options_mut(|o| o.screen_reader = true);`) on web.
##
## For other platforms, use the "accesskit" feature instead.
web_screen_reader = ["tts"]
## If set, eframe will look for the env-var `EFRAME_SCREENSHOT_TO` and write a screenshot to that location, and then quit.
## This is used to generate images for the examples.
__screenshot = []
## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui-wgpu`](https://github.com/emilk/egui/tree/master/crates/egui-wgpu)).
## This overrides the `glow` feature.
wgpu = ["dep:wgpu", "dep:egui-wgpu", "dep:pollster", "dep:raw-window-handle"]
# Allow crates to choose an android-activity backend via Winit
# - It's important that most applications should not have to depend on android-activity directly, and can
# rely on Winit to pull in a suitable version (unlike most Rust crates, any version conflicts won't link)
# - It's also important that we don't impose an android-activity backend by taking this choice away from applications.
## Enable the `native-activity` backend via `egui-winit` on Android
android-native-activity = ["egui-winit/android-native-activity"]
## Enable the `game-activity` backend via `egui-winit` on Android
android-game-activity = ["egui-winit/android-game-activity"]
[dependencies]
egui = { version = "0.22.0", path = "../egui", default-features = false, features = [
"bytemuck",
"log",
] }
log = { version = "0.4", features = ["std"] }
thiserror.workspace = true
#! ### Optional dependencies
## Enable this when generating docs.
document-features = { version = "0.2", optional = true }
egui_glow = { version = "0.22.0", path = "../egui_glow", optional = true, default-features = false }
glow = { version = "0.12", optional = true }
ron = { version = "0.8", optional = true, features = ["integer128"] }
serde = { version = "1", optional = true, features = ["derive"] }
static_assertions = "1.1.0"
# -------------------------------------------
# native:
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
egui-winit = { version = "0.22.0", path = "../egui-winit", default-features = false, features = [
"clipboard",
"links",
] }
image = { version = "0.24", default-features = false, features = [
"png",
] } # Needed for app icon
raw-window-handle = { version = "0.5.0" }
winit = { version = "0.28.1", default-features = false }
# optional native:
directories-next = { version = "2", optional = true }
egui-wgpu = { version = "0.22.0", path = "../egui-wgpu", optional = true, features = [
"winit",
] } # if wgpu is used, use it with winit
pollster = { version = "0.3", optional = true } # needed for wgpu
# we can expose these to user so that they can select which backends they want to enable to avoid compiling useless deps.
# this can be done at the same time we expose x11/wayland features of winit crate.
glutin = { version = "0.30", optional = true }
glutin-winit = { version = "0.3.0", optional = true }
puffin = { version = "0.16", optional = true }
wgpu = { version = "0.16.0", optional = true }
# mac:
[target.'cfg(any(target_os = "macos"))'.dependencies]
cocoa = "0.24.1"
objc = "0.2.7"
# windows:
[target.'cfg(any(target_os = "windows"))'.dependencies]
winapi = "0.3.9"
# -------------------------------------------
# web:
[target.'cfg(target_arch = "wasm32")'.dependencies]
bytemuck = "1.7"
js-sys = "0.3"
percent-encoding = "2.1"
wasm-bindgen = "0.2.86"
wasm-bindgen-futures = "0.4"
web-sys = { version = "0.3.58", features = [
"BinaryType",
"Blob",
"Clipboard",
"ClipboardEvent",
"CompositionEvent",
"console",
"CssStyleDeclaration",
"DataTransfer",
"DataTransferItem",
"DataTransferItemList",
"Document",
"DomRect",
"DragEvent",
"Element",
"Event",
"EventListener",
"EventTarget",
"ExtSRgb",
"File",
"FileList",
"FocusEvent",
"HtmlCanvasElement",
"HtmlElement",
"HtmlInputElement",
"InputEvent",
"KeyboardEvent",
"Location",
"MediaQueryList",
"MediaQueryListEvent",
"MouseEvent",
"Navigator",
"Performance",
"Storage",
"Touch",
"TouchEvent",
"TouchList",
"WebGl2RenderingContext",
"WebglDebugRendererInfo",
"WebGlRenderingContext",
"WheelEvent",
"Window",
] }
# optional web:
egui-wgpu = { version = "0.22.0", path = "../egui-wgpu", optional = true } # if wgpu is used, use it without (!) winit
raw-window-handle = { version = "0.5.2", optional = true }
tts = { version = "0.25", optional = true, default-features = false }
wgpu = { version = "0.16.0", optional = true }