egui/crates/egui
Emil Ernerfeldt 8a880d6d0f
Add `Area::sense` and improve hit-testing of buttons in menus (#4234)
Previously, putting the cursor in the gap between two menu buttons would
not hover any of the buttons, but the click-sensitive menu itself. Now
the menu is no longer click-sensitive.
2024-03-26 11:12:49 +01:00
..
assets Improved texture loading (#3315) 2023-09-12 10:39:17 +02:00
examples Fix broken GitHub source links due to #1940 2022-08-20 15:18:02 +02:00
src Add `Area::sense` and improve hit-testing of buttons in menus (#4234) 2024-03-26 11:12:49 +01:00
Cargo.toml Put all egui crates as workspace crates (#3976) 2024-02-05 12:59:49 +01:00
README.md Move all crates into a `crates` directory (#1940) 2022-08-20 10:41:49 +02:00

README.md

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.