* [X] I have followed the instructions in the PR template This PR fixes a ghosting issue I encountered while making a native macOS transparent overlay app using egui and eframe by exposing the [existing macOS window attribute `has_shadow`](https://docs.rs/winit/latest/winit/platform/macos/trait.WindowExtMacOS.html#tymethod.has_shadow) to the `ViewportBuilder` via a new `with_has_shadow` option. ## Example of Ghosting Issue ### Before `ViewportBuilder::with_has_shadow` By default, the underlying `winit` window's `.has_shadow()` defaults to `true`. https://github.com/user-attachments/assets/c3dcc2bd-535a-4960-918e-3ae5df503b12 ### After `ViewportBuilder::with_has_shadow` https://github.com/user-attachments/assets/484462a1-ea88-43e6-85b4-0bb9724e5f14 Source code for the above example can be found here: https://github.com/gaelanmcmillan/egui-overlay-app-with-shadow-artifacts-example/blob/main/src/main.rs ### Further background By default on macOS, `winit` windows have a drop-shadow effect. When creating a fully transparent overlay GUI, this drop-shadow can create a ghosting effect, as the window content has a drop shadow which is not cleared by the app itself. This issue has been experienced by users of `bevy`, another Rust project that has an upstream dependency on `winit`: https://github.com/bevyengine/bevy/issues/18673 |
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README.md
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.