This is mostly a refactor, but has some performance benefits: * We (re)use the same tessellator as for everything else, leading to less allocations * We cull shapes before rendering them Adding `RectShape::blur_width` means it can also be used for other effects, such as glow. |
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| benches | ||
| fonts | ||
| src | ||
| CHANGELOG.md | ||
| Cargo.toml | ||
| README.md | ||
README.md
epaint - egui paint library
A bare-bones 2D graphics library for turning simple 2D shapes and text into textured triangles.
Made for egui.