* using a shared vertex & index buffer in wgpu renderer capacity each doubles when exceeded. This change means a lot less allocation during egui's lifetime. * changelog update * minor code cleanup and changelog fix * fix linter issue |
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|---|---|---|
| .. | ||
| eframe | ||
| egui | ||
| egui-wgpu | ||
| egui-winit | ||
| egui_demo_app | ||
| egui_demo_lib | ||
| egui_extras | ||
| egui_glium | ||
| egui_glow | ||
| egui_web | ||
| emath | ||
| epaint | ||