egui/crates/egui-wgpu/src
Rusty-Cube 7bd6f83f18
Free textures after submitting queue instead of before with wgpu renderer (#5226)
* Closes #5224

I'm unfamiliar with wgpu, so I'd like someone to confirm, that calling
`wgpu::Texture` _after_ `wgpu::Queue::submit` is in fact the right thing
to do.

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Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-10-06 20:50:10 +02:00
..
egui.wgsl Introduce dithering to reduce banding (#4497) 2024-07-08 09:57:11 +02:00
lib.rs Add opt-out `fragile-send-sync-non-atomic-wasm` feature for wgpu (#5098) 2024-09-13 13:00:18 +02:00
renderer.rs Wgpu render pass on paint callback has now static lifetime (#5149) 2024-09-23 11:48:09 +02:00
winit.rs Free textures after submitting queue instead of before with wgpu renderer (#5226) 2024-10-06 20:50:10 +02:00