egui/egui
eranfu 38a67f8646
Add `PointerState::button_double_clicked()` and `PointerState::button_triple_clicked()`. (#1907)
Co-authored-by: eranfu <eranfu@tencent.com>
2022-08-14 16:10:38 +02:00
..
examples Move examples out of `eframe/examples` into `examples/` (#1486) 2022-04-13 16:13:24 +02:00
src Add `PointerState::button_double_clicked()` and `PointerState::button_triple_clicked()`. (#1907) 2022-08-14 16:10:38 +02:00
Cargo.toml Update MSRV to Rust 1.61.0 (#1846) 2022-07-26 16:50:53 +02:00
README.md Rename Egui to egui 2021-01-17 14:48:59 +01:00

README.md

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.