* Refactor text layout: don't need &Fonts in all functions * Replace indexing in Fonts with member function * Wrap Fonts in a Mutex * Remove mutex for Font::glyph_info_cache * Remove RwLock around Font::characters * Put FontsImpl and GalleyCache behind the same Mutex * Round font sizes to whole pixels before deduplicating them * Make TextStyle !Copy * Implement user-named TextStyle:s * round font size earlier * Cache fonts based on family and size * Move TextStyle into egui and Style * Remove body_text_style * Query graphics about max texture size and use that as font atlas size * Recreate texture atlas when it is getting full |
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| .. | ||
| align.rs | ||
| lib.rs | ||
| numeric.rs | ||
| pos2.rs | ||
| rect.rs | ||
| rect_transform.rs | ||
| rot2.rs | ||
| smart_aim.rs | ||
| vec2.rs | ||