* Refactor text layout: don't need &Fonts in all functions * Replace indexing in Fonts with member function * Wrap Fonts in a Mutex * Remove mutex for Font::glyph_info_cache * Remove RwLock around Font::characters * Put FontsImpl and GalleyCache behind the same Mutex * Round font sizes to whole pixels before deduplicating them * Make TextStyle !Copy * Implement user-named TextStyle:s * round font size earlier * Cache fonts based on family and size * Move TextStyle into egui and Style * Remove body_text_style * Query graphics about max texture size and use that as font atlas size * Recreate texture atlas when it is getting full |
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| src | ||
| Cargo.toml | ||
| README.md | ||
README.md
epi: the egui application programming interface
epi is a backend-agnostic interface for writing apps using egui (a platform agnostic GUI library).
This crate provides a common interface for programming an app using egui, which can then be easily plugged into eframe (which is a wrapper over egui_web, egui_glium and egui_glow).
This crate is only for those that want to write an app that can be compiled both natively and for the web.