The `custom_3d_three-d` example does not enable a depth buffer since it is only rendering a triangle. However, if it is used as a starting point for other projects, it is highly likely that a depth buffer is actually needed, therefore I propose to enable it by default. Also see [this](https://github.com/asny/three-d/issues/268) issue for full context. |
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| Cargo.toml | ||
| README.md | ||
README.md
This demo shows how to embed 3D rendering using three-d in eframe.
Any 3D library built on top of glow can be used in eframe.
Alternatively you can render 3D stuff to a texture and display it using [egui::Ui::image].
If you are content of having egui sit on top of a 3D background, take a look at:
cargo run -p custom_3d_three-d