egui/crates/egui
Lucas Meurer 4c04996a72
Fix missing repaint after `consume_key` (#7134)
Usually input events automatically trigger a repaint. But since
consume_key would remove the event egui would think there were no events
and not trigger a repaint. This fixes it by setting a flag on InputState
on consume_key.

* related: https://github.com/rerun-io/rerun/issues/10165
2025-06-13 14:06:50 +02:00
..
assets Fix broken images on egui.rs (move from git lfs to normal git) (#5480) 2024-12-16 14:16:54 +01:00
examples Rename `master` branch to `main` (#7034) 2025-05-08 09:15:42 +02:00
src Fix missing repaint after `consume_key` (#7134) 2025-06-13 14:06:50 +02:00
Cargo.toml Add `AtomLayout`, abstracing layouting within widgets (#5830) 2025-06-13 09:39:52 +02:00
README.md Move all crates into a `crates` directory (#1940) 2022-08-20 10:41:49 +02:00

README.md

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.