egui/crates/egui-wgpu/src/setup.rs

206 lines
8.0 KiB
Rust

use std::sync::Arc;
#[derive(Clone)]
pub enum WgpuSetup {
/// Construct a wgpu setup using some predefined settings & heuristics.
/// This is the default option. You can customize most behaviours overriding the
/// supported backends, power preferences, and device description.
///
/// By default can also be configured with various environment variables:
/// * `WGPU_BACKEND`: `vulkan`, `dx12`, `metal`, `opengl`, `webgpu`
/// * `WGPU_POWER_PREF`: `low`, `high` or `none`
/// * `WGPU_TRACE`: Path to a file to output a wgpu trace file.
///
/// Each instance flag also comes with an environment variable (for details see [`wgpu::InstanceFlags`]):
/// * `WGPU_VALIDATION`: Enables validation (enabled by default in debug builds).
/// * `WGPU_DEBUG`: Generate debug information in shaders and objects (enabled by default in debug builds).
/// * `WGPU_ALLOW_UNDERLYING_NONCOMPLIANT_ADAPTER`: Whether wgpu should expose adapters that run on top of non-compliant adapters.
/// * `WGPU_GPU_BASED_VALIDATION`: Enable GPU-based validation.
CreateNew(WgpuSetupCreateNew),
/// Run on an existing wgpu setup.
Existing(WgpuSetupExisting),
}
impl Default for WgpuSetup {
fn default() -> Self {
Self::CreateNew(WgpuSetupCreateNew::default())
}
}
impl std::fmt::Debug for WgpuSetup {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::CreateNew(create_new) => f
.debug_tuple("WgpuSetup::CreateNew")
.field(create_new)
.finish(),
Self::Existing { .. } => f.debug_tuple("WgpuSetup::Existing").finish(),
}
}
}
impl WgpuSetup {
/// Creates a new [`wgpu::Instance`] or clones the existing one.
///
/// Does *not* store the wgpu instance, so calling this repeatedly may
/// create a new instance every time!
pub async fn new_instance(&self) -> wgpu::Instance {
match self {
Self::CreateNew(create_new) => {
#[allow(unused_mut, clippy::allow_attributes)]
let mut backends = create_new.instance_descriptor.backends;
// Don't try WebGPU if we're not in a secure context.
#[cfg(target_arch = "wasm32")]
if backends.contains(wgpu::Backends::BROWSER_WEBGPU) {
let is_secure_context =
wgpu::web_sys::window().is_some_and(|w| w.is_secure_context());
if !is_secure_context {
log::info!(
"WebGPU is only available in secure contexts, i.e. on HTTPS and on localhost."
);
backends.remove(wgpu::Backends::BROWSER_WEBGPU);
}
}
log::debug!("Creating wgpu instance with backends {:?}", backends);
wgpu::util::new_instance_with_webgpu_detection(&create_new.instance_descriptor)
.await
}
Self::Existing(existing) => existing.instance.clone(),
}
}
}
impl From<WgpuSetupCreateNew> for WgpuSetup {
fn from(create_new: WgpuSetupCreateNew) -> Self {
Self::CreateNew(create_new)
}
}
impl From<WgpuSetupExisting> for WgpuSetup {
fn from(existing: WgpuSetupExisting) -> Self {
Self::Existing(existing)
}
}
/// Method for selecting an adapter on native.
///
/// This can be used for fully custom adapter selection.
/// If available, `wgpu::Surface` is passed to allow checking for surface compatibility.
pub type NativeAdapterSelectorMethod = Arc<
dyn Fn(&[wgpu::Adapter], Option<&wgpu::Surface<'_>>) -> Result<wgpu::Adapter, String>
+ Send
+ Sync,
>;
/// Configuration for creating a new wgpu setup.
///
/// Used for [`WgpuSetup::CreateNew`].
pub struct WgpuSetupCreateNew {
/// Instance descriptor for creating a wgpu instance.
///
/// The most important field is [`wgpu::InstanceDescriptor::backends`], which
/// controls which backends are supported (wgpu will pick one of these).
/// If you only want to support WebGL (and not WebGPU),
/// you can set this to [`wgpu::Backends::GL`].
/// By default on web, WebGPU will be used if available.
/// WebGL will only be used as a fallback,
/// and only if you have enabled the `webgl` feature of crate `wgpu`.
pub instance_descriptor: wgpu::InstanceDescriptor,
/// Power preference for the adapter if [`Self::native_adapter_selector`] is not set or targeting web.
pub power_preference: wgpu::PowerPreference,
/// Optional selector for native adapters.
///
/// This field has no effect when targeting web!
/// Otherwise, if set [`Self::power_preference`] is ignored and the adapter is instead selected by this method.
/// Note that [`Self::instance_descriptor`]'s [`wgpu::InstanceDescriptor::backends`]
/// are still used to filter the adapter enumeration in the first place.
///
/// Defaults to `None`.
pub native_adapter_selector: Option<NativeAdapterSelectorMethod>,
/// Configuration passed on device request, given an adapter
pub device_descriptor:
Arc<dyn Fn(&wgpu::Adapter) -> wgpu::DeviceDescriptor<'static> + Send + Sync>,
}
impl Clone for WgpuSetupCreateNew {
fn clone(&self) -> Self {
Self {
instance_descriptor: self.instance_descriptor.clone(),
power_preference: self.power_preference,
native_adapter_selector: self.native_adapter_selector.clone(),
device_descriptor: self.device_descriptor.clone(),
}
}
}
impl std::fmt::Debug for WgpuSetupCreateNew {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("WgpuSetupCreateNew")
.field("instance_descriptor", &self.instance_descriptor)
.field("power_preference", &self.power_preference)
.field(
"native_adapter_selector",
&self.native_adapter_selector.is_some(),
)
.finish()
}
}
impl Default for WgpuSetupCreateNew {
fn default() -> Self {
Self {
instance_descriptor: wgpu::InstanceDescriptor {
// Add GL backend, primarily because WebGPU is not stable enough yet.
// (note however, that the GL backend needs to be opted-in via the wgpu feature flag "webgl")
backends: wgpu::Backends::from_env()
.unwrap_or(wgpu::Backends::PRIMARY | wgpu::Backends::GL),
flags: wgpu::InstanceFlags::from_build_config().with_env(),
backend_options: wgpu::BackendOptions::from_env_or_default(),
},
power_preference: wgpu::PowerPreference::from_env()
.unwrap_or(wgpu::PowerPreference::HighPerformance),
native_adapter_selector: None,
device_descriptor: Arc::new(|adapter| {
let base_limits = if adapter.get_info().backend == wgpu::Backend::Gl {
wgpu::Limits::downlevel_webgl2_defaults()
} else {
wgpu::Limits::default()
};
wgpu::DeviceDescriptor {
label: Some("egui wgpu device"),
required_features: wgpu::Features::default(),
required_limits: wgpu::Limits {
// When using a depth buffer, we have to be able to create a texture
// large enough for the entire surface, and we want to support 4k+ displays.
max_texture_dimension_2d: 8192,
..base_limits
},
memory_hints: wgpu::MemoryHints::default(),
trace: wgpu::Trace::Off,
}
}),
}
}
}
/// Configuration for using an existing wgpu setup.
///
/// Used for [`WgpuSetup::Existing`].
#[derive(Clone)]
pub struct WgpuSetupExisting {
pub instance: wgpu::Instance,
pub adapter: wgpu::Adapter,
pub device: wgpu::Device,
pub queue: wgpu::Queue,
}