206 lines
8.0 KiB
Rust
206 lines
8.0 KiB
Rust
use std::sync::Arc;
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#[derive(Clone)]
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pub enum WgpuSetup {
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/// Construct a wgpu setup using some predefined settings & heuristics.
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/// This is the default option. You can customize most behaviours overriding the
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/// supported backends, power preferences, and device description.
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///
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/// By default can also be configured with various environment variables:
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/// * `WGPU_BACKEND`: `vulkan`, `dx12`, `metal`, `opengl`, `webgpu`
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/// * `WGPU_POWER_PREF`: `low`, `high` or `none`
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/// * `WGPU_TRACE`: Path to a file to output a wgpu trace file.
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///
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/// Each instance flag also comes with an environment variable (for details see [`wgpu::InstanceFlags`]):
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/// * `WGPU_VALIDATION`: Enables validation (enabled by default in debug builds).
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/// * `WGPU_DEBUG`: Generate debug information in shaders and objects (enabled by default in debug builds).
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/// * `WGPU_ALLOW_UNDERLYING_NONCOMPLIANT_ADAPTER`: Whether wgpu should expose adapters that run on top of non-compliant adapters.
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/// * `WGPU_GPU_BASED_VALIDATION`: Enable GPU-based validation.
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CreateNew(WgpuSetupCreateNew),
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/// Run on an existing wgpu setup.
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Existing(WgpuSetupExisting),
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}
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impl Default for WgpuSetup {
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fn default() -> Self {
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Self::CreateNew(WgpuSetupCreateNew::default())
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}
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}
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impl std::fmt::Debug for WgpuSetup {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Self::CreateNew(create_new) => f
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.debug_tuple("WgpuSetup::CreateNew")
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.field(create_new)
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.finish(),
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Self::Existing { .. } => f.debug_tuple("WgpuSetup::Existing").finish(),
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}
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}
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}
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impl WgpuSetup {
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/// Creates a new [`wgpu::Instance`] or clones the existing one.
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///
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/// Does *not* store the wgpu instance, so calling this repeatedly may
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/// create a new instance every time!
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pub async fn new_instance(&self) -> wgpu::Instance {
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match self {
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Self::CreateNew(create_new) => {
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#[allow(unused_mut, clippy::allow_attributes)]
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let mut backends = create_new.instance_descriptor.backends;
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// Don't try WebGPU if we're not in a secure context.
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#[cfg(target_arch = "wasm32")]
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if backends.contains(wgpu::Backends::BROWSER_WEBGPU) {
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let is_secure_context =
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wgpu::web_sys::window().is_some_and(|w| w.is_secure_context());
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if !is_secure_context {
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log::info!(
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"WebGPU is only available in secure contexts, i.e. on HTTPS and on localhost."
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);
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backends.remove(wgpu::Backends::BROWSER_WEBGPU);
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}
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}
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log::debug!("Creating wgpu instance with backends {:?}", backends);
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wgpu::util::new_instance_with_webgpu_detection(&create_new.instance_descriptor)
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.await
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}
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Self::Existing(existing) => existing.instance.clone(),
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}
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}
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}
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impl From<WgpuSetupCreateNew> for WgpuSetup {
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fn from(create_new: WgpuSetupCreateNew) -> Self {
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Self::CreateNew(create_new)
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}
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}
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impl From<WgpuSetupExisting> for WgpuSetup {
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fn from(existing: WgpuSetupExisting) -> Self {
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Self::Existing(existing)
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}
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}
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/// Method for selecting an adapter on native.
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///
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/// This can be used for fully custom adapter selection.
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/// If available, `wgpu::Surface` is passed to allow checking for surface compatibility.
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pub type NativeAdapterSelectorMethod = Arc<
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dyn Fn(&[wgpu::Adapter], Option<&wgpu::Surface<'_>>) -> Result<wgpu::Adapter, String>
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+ Send
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+ Sync,
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>;
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/// Configuration for creating a new wgpu setup.
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///
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/// Used for [`WgpuSetup::CreateNew`].
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pub struct WgpuSetupCreateNew {
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/// Instance descriptor for creating a wgpu instance.
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///
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/// The most important field is [`wgpu::InstanceDescriptor::backends`], which
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/// controls which backends are supported (wgpu will pick one of these).
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/// If you only want to support WebGL (and not WebGPU),
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/// you can set this to [`wgpu::Backends::GL`].
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/// By default on web, WebGPU will be used if available.
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/// WebGL will only be used as a fallback,
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/// and only if you have enabled the `webgl` feature of crate `wgpu`.
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pub instance_descriptor: wgpu::InstanceDescriptor,
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/// Power preference for the adapter if [`Self::native_adapter_selector`] is not set or targeting web.
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pub power_preference: wgpu::PowerPreference,
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/// Optional selector for native adapters.
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///
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/// This field has no effect when targeting web!
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/// Otherwise, if set [`Self::power_preference`] is ignored and the adapter is instead selected by this method.
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/// Note that [`Self::instance_descriptor`]'s [`wgpu::InstanceDescriptor::backends`]
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/// are still used to filter the adapter enumeration in the first place.
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///
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/// Defaults to `None`.
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pub native_adapter_selector: Option<NativeAdapterSelectorMethod>,
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/// Configuration passed on device request, given an adapter
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pub device_descriptor:
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Arc<dyn Fn(&wgpu::Adapter) -> wgpu::DeviceDescriptor<'static> + Send + Sync>,
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}
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impl Clone for WgpuSetupCreateNew {
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fn clone(&self) -> Self {
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Self {
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instance_descriptor: self.instance_descriptor.clone(),
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power_preference: self.power_preference,
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native_adapter_selector: self.native_adapter_selector.clone(),
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device_descriptor: self.device_descriptor.clone(),
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}
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}
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}
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impl std::fmt::Debug for WgpuSetupCreateNew {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("WgpuSetupCreateNew")
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.field("instance_descriptor", &self.instance_descriptor)
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.field("power_preference", &self.power_preference)
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.field(
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"native_adapter_selector",
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&self.native_adapter_selector.is_some(),
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)
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.finish()
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}
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}
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impl Default for WgpuSetupCreateNew {
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fn default() -> Self {
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Self {
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instance_descriptor: wgpu::InstanceDescriptor {
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// Add GL backend, primarily because WebGPU is not stable enough yet.
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// (note however, that the GL backend needs to be opted-in via the wgpu feature flag "webgl")
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backends: wgpu::Backends::from_env()
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.unwrap_or(wgpu::Backends::PRIMARY | wgpu::Backends::GL),
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flags: wgpu::InstanceFlags::from_build_config().with_env(),
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backend_options: wgpu::BackendOptions::from_env_or_default(),
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},
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power_preference: wgpu::PowerPreference::from_env()
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.unwrap_or(wgpu::PowerPreference::HighPerformance),
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native_adapter_selector: None,
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device_descriptor: Arc::new(|adapter| {
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let base_limits = if adapter.get_info().backend == wgpu::Backend::Gl {
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wgpu::Limits::downlevel_webgl2_defaults()
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} else {
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wgpu::Limits::default()
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};
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wgpu::DeviceDescriptor {
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label: Some("egui wgpu device"),
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required_features: wgpu::Features::default(),
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required_limits: wgpu::Limits {
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// When using a depth buffer, we have to be able to create a texture
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// large enough for the entire surface, and we want to support 4k+ displays.
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max_texture_dimension_2d: 8192,
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..base_limits
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},
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memory_hints: wgpu::MemoryHints::default(),
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trace: wgpu::Trace::Off,
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}
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}),
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}
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}
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}
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/// Configuration for using an existing wgpu setup.
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///
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/// Used for [`WgpuSetup::Existing`].
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#[derive(Clone)]
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pub struct WgpuSetupExisting {
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pub instance: wgpu::Instance,
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pub adapter: wgpu::Adapter,
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pub device: wgpu::Device,
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pub queue: wgpu::Queue,
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}
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