This should help slightly with CPU/GPU parallelism when vsync is on. I also return the time spent on vsync, which can help users figure out how much CPU wall-time was used on non-vsync stuff |
||
|---|---|---|
| .. | ||
| egui.wgsl | ||
| lib.rs | ||
| renderer.rs | ||
| winit.rs | ||
This should help slightly with CPU/GPU parallelism when vsync is on. I also return the time spent on vsync, which can help users figure out how much CPU wall-time was used on non-vsync stuff |
||
|---|---|---|
| .. | ||
| egui.wgsl | ||
| lib.rs | ||
| renderer.rs | ||
| winit.rs | ||