* wgpu renderer now always requires a RenderPass being passed in This also implies that it no longer owns the depth buffer! (why would it anyways!) * wgpu-renderer now passes a command encoder to prepare * add changelog entries * fixup changelogs, fix variable name |
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| .. | ||
| apps | ||
| backend_panel.rs | ||
| frame_history.rs | ||
| lib.rs | ||
| main.rs | ||
| wrap_app.rs | ||