egui/crates/egui
Emil Ernerfeldt 8cdffc4e2d
Replace uses of `RangeInclusive<f32>` with `emath::Rangef` (#3221)
* Replace uses of `RangeInclusive<f32>` with `emath::Rangef`

* Fix doc-test
2023-08-10 13:07:00 +02:00
..
examples Fix broken GitHub source links due to #1940 2022-08-20 15:18:02 +02:00
src Replace uses of `RangeInclusive<f32>` with `emath::Rangef` (#3221) 2023-08-10 13:07:00 +02:00
Cargo.toml Release 0.22.0 - A plethora of small improvements 2023-05-23 19:58:04 +02:00
README.md Move all crates into a `crates` directory (#1940) 2022-08-20 10:41:49 +02:00

README.md

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.