egui/crates/egui
Emil Ernerfeldt 1b18f8e266
Add `Area::constrain_to` and `Window::constrain_to` (#3396)
* Rename `drag_bounds` to `constrain_to`

and allow turning off constraining for `Window`s

* Constrain DatePicker popup to screen

* Fix typo
2023-09-27 08:40:24 +02:00
..
assets Improved texture loading (#3315) 2023-09-12 10:39:17 +02:00
examples Fix broken GitHub source links due to #1940 2022-08-20 15:18:02 +02:00
src Add `Area::constrain_to` and `Window::constrain_to` (#3396) 2023-09-27 08:40:24 +02:00
Cargo.toml Add option to show a callstack to the widget under the mouse (#3391) 2023-09-26 15:50:35 +02:00
README.md Move all crates into a `crates` directory (#1940) 2022-08-20 10:41:49 +02:00

README.md

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.