This changes how we convert glyph coverage to alpha (and ultimately a color), but only in light mode. This is a bit of a hack, because it doesn't fix dark-on-light text in _dark mode_ (if you have any), but for the common case this PR is a huge improvement. You can also tweak this yourself now using `Visuals::text_alpha_from_coverage` or from the UI (bottom of the image):  ## Before / After   ## Black text Before/after If you think the text above looks too weak, it's only because of the default text color. Here's how it looks like with perfectly `#000000` black text:   |
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README.md
egui demo library
This crate contains example code for egui.
The demo library is a separate crate for three reasons:
- To ensure it only uses the public
eguiapi. - To remove the amount of code in
eguiproper. - To make it easy for 3rd party egui integrations to use it for tests.
This crate also contains benchmarks for egui. Run them with
# Run all benchmarks
cargo bench -p egui_demo_lib
# Run a single benchmark
cargo bench -p egui_demo_lib "benchmark name"
# Profile benchmarks with cargo-flamegraph (--root flag is necessary for MacOS)
CARGO_PROFILE_BENCH_DEBUG=true cargo flamegraph --bench benchmark --root -p egui_demo_lib -- --bench "benchmark name"
# Profile with cargo-instruments
CARGO_PROFILE_BENCH_DEBUG=true cargo instruments --profile bench --bench benchmark -p egui_demo_lib -t time -- --bench "benchmark name"