* implement cint for color types under feature flag * upgrade to cint 0.2, remove from default features * upgrade to cint 0.2.1, add a couple more from/into implementations * changelog entry * fix typo in changelog * sort dependency * fmt |
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| src | ||
| Cargo.toml | ||
| README.md | ||
README.md
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.