egui/crates/eframe/src/web/input.rs

151 lines
5.3 KiB
Rust

use super::{canvas_origin, AppRunner};
pub fn pos_from_mouse_event(
canvas: &web_sys::HtmlCanvasElement,
event: &web_sys::MouseEvent,
) -> egui::Pos2 {
let rect = canvas.get_bounding_client_rect();
egui::Pos2 {
x: event.client_x() as f32 - rect.left() as f32,
y: event.client_y() as f32 - rect.top() as f32,
}
}
pub fn button_from_mouse_event(event: &web_sys::MouseEvent) -> Option<egui::PointerButton> {
match event.button() {
0 => Some(egui::PointerButton::Primary),
1 => Some(egui::PointerButton::Middle),
2 => Some(egui::PointerButton::Secondary),
3 => Some(egui::PointerButton::Extra1),
4 => Some(egui::PointerButton::Extra2),
_ => None,
}
}
/// A single touch is translated to a pointer movement. When a second touch is added, the pointer
/// should not jump to a different position. Therefore, we do not calculate the average position
/// of all touches, but we keep using the same touch as long as it is available.
///
/// `touch_id_for_pos` is the [`TouchId`](egui::TouchId) of the [`Touch`](web_sys::Touch) we previously used to determine the
/// pointer position.
pub fn pos_from_touch_event(
canvas: &web_sys::HtmlCanvasElement,
event: &web_sys::TouchEvent,
touch_id_for_pos: &mut Option<egui::TouchId>,
) -> egui::Pos2 {
let touch_for_pos = if let Some(touch_id_for_pos) = touch_id_for_pos {
// search for the touch we previously used for the position
// (unfortunately, `event.touches()` is not a rust collection):
(0..event.touches().length())
.map(|i| event.touches().get(i).unwrap())
.find(|touch| egui::TouchId::from(touch.identifier()) == *touch_id_for_pos)
} else {
None
};
// Use the touch found above or pick the first, or return a default position if there is no
// touch at all. (The latter is not expected as the current method is only called when there is
// at least one touch.)
touch_for_pos
.or_else(|| event.touches().get(0))
.map_or(Default::default(), |touch| {
*touch_id_for_pos = Some(egui::TouchId::from(touch.identifier()));
pos_from_touch(canvas_origin(canvas), &touch)
})
}
fn pos_from_touch(canvas_origin: egui::Pos2, touch: &web_sys::Touch) -> egui::Pos2 {
egui::Pos2 {
x: touch.page_x() as f32 - canvas_origin.x,
y: touch.page_y() as f32 - canvas_origin.y,
}
}
pub fn push_touches(runner: &mut AppRunner, phase: egui::TouchPhase, event: &web_sys::TouchEvent) {
let canvas_origin = canvas_origin(runner.canvas());
for touch_idx in 0..event.changed_touches().length() {
if let Some(touch) = event.changed_touches().item(touch_idx) {
runner.input.raw.events.push(egui::Event::Touch {
device_id: egui::TouchDeviceId(0),
id: egui::TouchId::from(touch.identifier()),
phase,
pos: pos_from_touch(canvas_origin, &touch),
force: Some(touch.force()),
});
}
}
}
/// Web sends all keys as strings, so it is up to us to figure out if it is
/// a real text input or the name of a key.
pub fn should_ignore_key(key: &str) -> bool {
let is_function_key = key.starts_with('F') && key.len() > 1;
is_function_key
|| matches!(
key,
"Alt"
| "ArrowDown"
| "ArrowLeft"
| "ArrowRight"
| "ArrowUp"
| "Backspace"
| "CapsLock"
| "ContextMenu"
| "Control"
| "Delete"
| "End"
| "Enter"
| "Esc"
| "Escape"
| "GroupNext" // https://github.com/emilk/egui/issues/510
| "Help"
| "Home"
| "Insert"
| "Meta"
| "NumLock"
| "PageDown"
| "PageUp"
| "Pause"
| "ScrollLock"
| "Shift"
| "Tab"
)
}
/// Web sends all keys as strings, so it is up to us to figure out if it is
/// a real text input or the name of a key.
pub fn translate_key(key: &str) -> Option<egui::Key> {
egui::Key::from_name(key)
}
pub fn modifiers_from_kb_event(event: &web_sys::KeyboardEvent) -> egui::Modifiers {
egui::Modifiers {
alt: event.alt_key(),
ctrl: event.ctrl_key(),
shift: event.shift_key(),
// Ideally we should know if we are running or mac or not,
// but this works good enough for now.
mac_cmd: event.meta_key(),
// Ideally we should know if we are running or mac or not,
// but this works good enough for now.
command: event.ctrl_key() || event.meta_key(),
}
}
pub fn modifiers_from_mouse_event(event: &web_sys::MouseEvent) -> egui::Modifiers {
egui::Modifiers {
alt: event.alt_key(),
ctrl: event.ctrl_key(),
shift: event.shift_key(),
// Ideally we should know if we are running or mac or not,
// but this works good enough for now.
mac_cmd: event.meta_key(),
// Ideally we should know if we are running or mac or not,
// but this works good enough for now.
command: event.ctrl_key() || event.meta_key(),
}
}