* Rename epaint feature "persistence" to "serialize" * Add separate "serialize" feature to egui * egui_demo_lib: separate serialize and persistence features * Add App::persist_native_window and App::persist_egui_memory Controls what gets persisted |
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| .. | ||
| shader | ||
| backend.rs | ||
| lib.rs | ||
| painter.rs | ||
| screen_reader.rs | ||
| webgl1.rs | ||
| webgl2.rs | ||