262 lines
9.5 KiB
Rust
262 lines
9.5 KiB
Rust
//! Set the native app icon at runtime.
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//!
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//! TODO(emilk): port this to [`winit`].
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use std::sync::Arc;
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use egui::IconData;
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pub struct AppTitleIconSetter {
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title: String,
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icon_data: Option<Arc<IconData>>,
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status: AppIconStatus,
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}
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impl AppTitleIconSetter {
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pub fn new(title: String, mut icon_data: Option<Arc<IconData>>) -> Self {
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if let Some(icon) = &icon_data {
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if **icon == IconData::default() {
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icon_data = None;
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}
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}
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Self {
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title,
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icon_data,
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status: AppIconStatus::NotSetTryAgain,
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}
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}
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/// Call once per frame; we will set the icon when we can.
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pub fn update(&mut self) {
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if self.status == AppIconStatus::NotSetTryAgain {
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self.status = set_title_and_icon(&self.title, self.icon_data.as_deref());
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}
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}
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}
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/// In which state the app icon is (as far as we know).
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#[derive(PartialEq, Eq)]
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enum AppIconStatus {
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/// We did not set it or failed to do it. In any case we won't try again.
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NotSetIgnored,
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/// We haven't set the icon yet, we should try again next frame.
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///
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/// This can happen repeatedly due to lazy window creation on some platforms.
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NotSetTryAgain,
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/// We successfully set the icon and it should be visible now.
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#[allow(dead_code)] // Not used on Linux
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Set,
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}
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/// Sets app icon at runtime.
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///
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/// By setting the icon at runtime and not via resource files etc. we ensure that we'll get the chance
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/// to set the same icon when the process/window is started from python (which sets its own icon ahead of us!).
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///
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/// Since window creation can be lazy, call this every frame until it's either successfully or gave up.
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/// (See [`AppIconStatus`])
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fn set_title_and_icon(_title: &str, _icon_data: Option<&IconData>) -> AppIconStatus {
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crate::profile_function!();
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#[cfg(target_os = "windows")]
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{
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if let Some(icon_data) = _icon_data {
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return set_app_icon_windows(icon_data);
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}
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}
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#[cfg(target_os = "macos")]
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return set_title_and_icon_mac(_title, _icon_data);
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#[allow(unreachable_code)]
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AppIconStatus::NotSetIgnored
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}
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/// Set icon for Windows applications.
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#[cfg(target_os = "windows")]
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#[allow(unsafe_code)]
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fn set_app_icon_windows(icon_data: &IconData) -> AppIconStatus {
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use crate::icon_data::IconDataExt as _;
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use winapi::um::winuser;
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// We would get fairly far already with winit's `set_window_icon` (which is exposed to eframe) actually!
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// However, it only sets ICON_SMALL, i.e. doesn't allow us to set a higher resolution icon for the task bar.
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// Also, there is scaling issues, detailed below.
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// TODO(andreas): This does not set the task bar icon for when our application is started from python.
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// Things tried so far:
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// * Querying for an owning window and setting icon there (there doesn't seem to be an owning window)
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// * using undocumented SetConsoleIcon method (successfully queried via GetProcAddress)
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// SAFETY: WinApi function without side-effects.
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let window_handle = unsafe { winuser::GetActiveWindow() };
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if window_handle.is_null() {
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// The Window isn't available yet. Try again later!
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return AppIconStatus::NotSetTryAgain;
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}
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fn create_hicon_with_scale(
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unscaled_image: &image::RgbaImage,
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target_size: i32,
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) -> winapi::shared::windef::HICON {
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let image_scaled = image::imageops::resize(
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unscaled_image,
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target_size as _,
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target_size as _,
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image::imageops::Lanczos3,
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);
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// Creating transparent icons with WinApi is a huge mess.
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// We'd need to go through CreateIconIndirect's ICONINFO struct which then
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// takes a mask HBITMAP and a color HBITMAP and creating each of these is pain.
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// Instead we workaround this by creating a png which CreateIconFromResourceEx magically understands.
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// This is a pretty horrible hack as we spend a lot of time encoding, but at least the code is a lot shorter.
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let mut image_scaled_bytes: Vec<u8> = Vec::new();
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if image_scaled
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.write_to(
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&mut std::io::Cursor::new(&mut image_scaled_bytes),
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image::ImageOutputFormat::Png,
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)
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.is_err()
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{
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return std::ptr::null_mut();
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}
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// SAFETY: Creating an HICON which should be readonly on our data.
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unsafe {
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winuser::CreateIconFromResourceEx(
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image_scaled_bytes.as_mut_ptr(),
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image_scaled_bytes.len() as u32,
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1, // Means this is an icon, not a cursor.
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0x00030000, // Version number of the HICON
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target_size, // Note that this method can scale, but it does so *very* poorly. So let's avoid that!
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target_size,
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winuser::LR_DEFAULTCOLOR,
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)
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}
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}
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let unscaled_image = match icon_data.to_image() {
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Ok(unscaled_image) => unscaled_image,
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Err(err) => {
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log::warn!("Invalid icon: {err}");
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return AppIconStatus::NotSetIgnored;
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}
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};
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// Only setting ICON_BIG with the icon size for big icons (SM_CXICON) works fine
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// but the scaling it does then for the small icon is pretty bad.
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// Instead we set the correct sizes manually and take over the scaling ourselves.
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// For this to work we first need to set the big icon and then the small one.
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//
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// Note that ICON_SMALL may be used even if we don't render a title bar as it may be used in alt+tab!
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{
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// SAFETY: WinAPI getter function with no known side effects.
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let icon_size_big = unsafe { winuser::GetSystemMetrics(winuser::SM_CXICON) };
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let icon_big = create_hicon_with_scale(&unscaled_image, icon_size_big);
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if icon_big.is_null() {
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log::warn!("Failed to create HICON (for big icon) from embedded png data.");
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return AppIconStatus::NotSetIgnored; // We could try independently with the small icon but what's the point, it would look bad!
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} else {
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// SAFETY: Unsafe WinApi function, takes objects previously created with WinAPI, all checked for null prior.
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unsafe {
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winuser::SendMessageW(
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window_handle,
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winuser::WM_SETICON,
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winuser::ICON_BIG as usize,
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icon_big as isize,
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);
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}
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}
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}
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{
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// SAFETY: WinAPI getter function with no known side effects.
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let icon_size_small = unsafe { winuser::GetSystemMetrics(winuser::SM_CXSMICON) };
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let icon_small = create_hicon_with_scale(&unscaled_image, icon_size_small);
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if icon_small.is_null() {
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log::warn!("Failed to create HICON (for small icon) from embedded png data.");
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return AppIconStatus::NotSetIgnored;
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} else {
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// SAFETY: Unsafe WinApi function, takes objects previously created with WinAPI, all checked for null prior.
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unsafe {
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winuser::SendMessageW(
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window_handle,
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winuser::WM_SETICON,
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winuser::ICON_SMALL as usize,
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icon_small as isize,
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);
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}
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}
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}
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// It _probably_ worked out.
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AppIconStatus::Set
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}
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/// Set icon & app title for `MacOS` applications.
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#[cfg(target_os = "macos")]
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#[allow(unsafe_code)]
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fn set_title_and_icon_mac(title: &str, icon_data: Option<&IconData>) -> AppIconStatus {
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use crate::icon_data::IconDataExt as _;
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crate::profile_function!();
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use objc2::ClassType;
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use objc2_app_kit::{NSApplication, NSImage};
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use objc2_foundation::{NSData, NSString};
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let png_bytes = if let Some(icon_data) = icon_data {
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match icon_data.to_png_bytes() {
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Ok(png_bytes) => Some(png_bytes),
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Err(err) => {
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log::warn!("Failed to convert IconData to png: {err}");
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return AppIconStatus::NotSetIgnored;
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}
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}
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} else {
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None
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};
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// TODO(madsmtm): Move this into `objc2-app-kit`
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extern "C" {
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static NSApp: Option<&'static NSApplication>;
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}
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unsafe {
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let Some(app) = NSApp else {
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log::debug!("NSApp is null");
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return AppIconStatus::NotSetIgnored;
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};
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if let Some(png_bytes) = png_bytes {
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let data = NSData::from_vec(png_bytes);
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log::trace!("NSImage::initWithData…");
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let app_icon = NSImage::initWithData(NSImage::alloc(), &data);
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crate::profile_scope!("setApplicationIconImage_");
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log::trace!("setApplicationIconImage…");
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app.setApplicationIconImage(app_icon.as_deref());
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}
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// Change the title in the top bar - for python processes this would be again "python" otherwise.
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if let Some(main_menu) = app.mainMenu() {
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if let Some(item) = main_menu.itemAtIndex(0) {
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if let Some(app_menu) = item.submenu() {
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crate::profile_scope!("setTitle_");
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app_menu.setTitle(&NSString::from_str(title));
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}
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}
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}
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// The title in the Dock apparently can't be changed.
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// At least these people didn't figure it out either:
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// https://stackoverflow.com/questions/69831167/qt-change-application-title-dynamically-on-macos
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// https://stackoverflow.com/questions/28808226/changing-cocoa-app-icon-title-and-menu-labels-at-runtime
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}
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AppIconStatus::Set
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}
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