egui/crates/egui
Emil Ernerfeldt df8b9c2d75
Constrain `Area`s to screen by default (#4591)
Call `area.constrain(false)` if you want your areas to extend outside
the screen rect.
2024-05-31 10:48:06 +02:00
..
assets Improved texture loading (#3315) 2023-09-12 10:39:17 +02:00
examples Fix broken GitHub source links due to #1940 2022-08-20 15:18:02 +02:00
src Constrain `Area`s to screen by default (#4591) 2024-05-31 10:48:06 +02:00
Cargo.toml Move dependencies to workspace (#4495) 2024-05-14 11:02:49 +02:00
README.md Move all crates into a `crates` directory (#1940) 2022-08-20 10:41:49 +02:00

README.md

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.