This adds a custom Node struct with proper support for egui types (`Key`, `Modifiers`, `egui::Event`, `Rect`) instead of needing to use the kittest / accesskit types. I also changed the `click` function to do a proper mouse move / mouse down instead of the accesskit click. Also added `accesskit_click` to trigger the accesskit event. This resulted in some changed snapshots, since the elements are now hovered. Also renamed `press_key` to `key_press` for consistency with `key_down/key_up`. Also removed the Deref to the AccessKit Node, to make it clearer when to expect egui and when to expect accesskit types. * Closes #5705 * [x] I have followed the instructions in the PR template |
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| .. | ||
| egui_tests | ||
| test_egui_extras_compilation | ||
| test_inline_glow_paint | ||
| test_size_pass | ||
| test_ui_stack | ||
| test_viewports | ||
| README.md | ||
README.md
Test apps
Some application to tests various parts of egui and eframe.
At some point it would be nice to have automatic screenshot regression tests for these.