## egui changelog ### 🐛 Fixed * Fix visual glitch on the right side of highly rounded rectangles [#4244](https://github.com/emilk/egui/pull/4244) * Prevent visual glitch when shadow blur width is very high [#4245](https://github.com/emilk/egui/pull/4245) * Fix `InputState::any_touches` and add `InputState::has_touch_screen` [#4247](https://github.com/emilk/egui/pull/4247) * Fix `Context::repaint_causes` returning no causes [#4248](https://github.com/emilk/egui/pull/4248) * Fix touch-and-hold to open context menu [#4249](https://github.com/emilk/egui/pull/4249) * Hide shortcut text on zoom buttons if `zoom_with_keyboard` is false [#4262](https://github.com/emilk/egui/pull/4262) ### 🔧 Changed * Don't apply a clip rect to the contents of an `Area` or `Window` [#4258](https://github.com/emilk/egui/pull/4258) ## eframe changelog * Web: repaint if the `#hash` in the URL changes [#4261](https://github.com/emilk/egui/pull/4261) * Add web support for `zoom_factor` [#4260](https://github.com/emilk/egui/pull/4260) (thanks [@justusdieckmann](https://github.com/justusdieckmann)!) --------- Co-authored-by: Justus Dieckmann <45795270+justusdieckmann@users.noreply.github.com> |
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| src | ||
| CHANGELOG.md | ||
| Cargo.toml | ||
| README.md | ||
README.md
epaint - egui paint library
A bare-bones 2D graphics library for turning simple 2D shapes and text into textured triangles.
Made for egui.