* add types from proposal * add load methods on `egui::Context` * implement loaders from proposal in `egui_extras` * impl `From<Vec2>` for `SizeHint` * re-export `SizeHint` from `egui` root * rework `svg` example to use new managed `Image` * split loaders into separate files + add logging * add `log_trace` * clean up `RetainedImage` from `svg` example * refactor ehttp loader response to bytes mapping * remove spammy trace * load images even without extension * fix lints * remove unused imports * use `Image2` in `download_image` * use `visuals.error_fg_color` in `Image2` error state * update lockfile * use `Arc<ColorImage>` in `ImageData` + add `forget` API * add `ui.image2` * add byte size query api * use iterators to sum loader byte sizes * add static image loading * use static image in `svg` example * small refactor of `Image2::ui` texture loading code * add `ImageFit` to size images properly * remove println calls * add bad image load to `download_image` example * add loader file extension support tests * fix lint errors in `loaders` * remove unused `poll-promise` dependency * add some docs to `Image2` * add some docs to `egui_extras::loaders::install` * explain `loaders::install` in examples * fix lint * upgrade `ehttp` to `0.3` for some crates * Remove some unused dependencies * Remove unnecessary context clone * Turn on the `log` create feature of egui_extras in all examples * rename `forget` and document it * derive `Debug` on `SizeHint` Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> * round when converting SizeHint from vec2 Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> * add `load` module docs * docstring `add_loader` methods * expose + document `load_include_bytes` * cache texture handles in `DefaultTextureLoader` * add `image2` doctest + further document `Image2` * use `Default` for default `Image2` options * update `image2` doc comment * mention immediate-mode safety * more fit calculation into inherent impl * add hover text on spinner * add `all-loaders` feature * clarify `egui_extras::loaders::install` behavior * explain how to enable image formats * properly format `uri` * use `thread::Builder` instead of `spawn` * use eq op instead of `matches` * inline `From<Arc<ColorImage>>` for `ImageData` * allow non-`'static` bytes + `forget` in `DefaultTextureLoader` * sort features * change `ehttp` feature to `http` * update `Image2` docs * refactor loader cache type --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> |
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| .. | ||
| benches | ||
| fonts | ||
| src | ||
| CHANGELOG.md | ||
| Cargo.toml | ||
| README.md | ||
README.md
epaint - egui paint library
A bare-bones 2D graphics library for turning simple 2D shapes and text into textured triangles.
Made for egui.