egui/crates/egui
Lucas Meurer f2f00ef62a
New Plugin trait (#7385)
This adds a new `Plugin` trait and new `input_hook` and `output_hook`
plugin fns. Having a `Plugin` trait should make it easier to store state
in the plugin and improve discoverability of possible plugin hooks.

The old `on_begin_pass` and `on_end_pass` have been ported to use the
new plugin trait, should we deprecate them?
2025-09-16 10:55:58 +02:00
..
assets Fix broken images on egui.rs (move from git lfs to normal git) (#5480) 2024-12-16 14:16:54 +01:00
examples Rename `master` branch to `main` (#7034) 2025-05-08 09:15:42 +02:00
src New Plugin trait (#7385) 2025-09-16 10:55:58 +02:00
Cargo.toml Remove the `deadlock_detection` feature (#7497) 2025-09-04 12:57:09 +02:00
README.md Move all crates into a `crates` directory (#1940) 2022-08-20 10:41:49 +02:00

README.md

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.