* wgpu renderer now always requires a RenderPass being passed in This also implies that it no longer owns the depth buffer! (why would it anyways!) * wgpu-renderer now passes a command encoder to prepare * add changelog entries * fixup changelogs, fix variable name |
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| .. | ||
| custom3d_glow.rs | ||
| custom3d_wgpu.rs | ||
| custom3d_wgpu_shader.wgsl | ||
| fractal_clock.rs | ||
| http_app.rs | ||
| mod.rs | ||