egui/crates/egui-wgpu/src/lib.rs

447 lines
15 KiB
Rust

//! This crates provides bindings between [`egui`](https://github.com/emilk/egui) and [wgpu](https://crates.io/crates/wgpu).
//!
//! If you're targeting WebGL you also need to turn on the
//! `webgl` feature of the `wgpu` crate:
//!
//! ```toml
//! # Enable both WebGL and WebGPU backends on web.
//! wgpu = { version = "*", features = ["webgpu", "webgl"] }
//! ```
//!
//! You can control whether WebGL or WebGPU will be picked at runtime by configuring
//! [`WgpuConfiguration::wgpu_setup`].
//! The default is to prefer WebGPU and fall back on WebGL.
//!
//! ## Feature flags
#![doc = document_features::document_features!()]
//!
#![allow(unsafe_code)]
pub use wgpu;
/// Low-level painting of [`egui`](https://github.com/emilk/egui) on [`wgpu`].
mod renderer;
mod setup;
pub use renderer::*;
pub use setup::{NativeAdapterSelectorMethod, WgpuSetup, WgpuSetupCreateNew, WgpuSetupExisting};
/// Helpers for capturing screenshots of the UI.
pub mod capture;
/// Module for painting [`egui`](https://github.com/emilk/egui) with [`wgpu`] on [`winit`].
#[cfg(feature = "winit")]
pub mod winit;
use std::sync::Arc;
use epaint::mutex::RwLock;
/// An error produced by egui-wgpu.
#[derive(thiserror::Error, Debug)]
pub enum WgpuError {
#[error("Failed to create wgpu adapter, no suitable adapter found: {0}")]
NoSuitableAdapterFound(String),
#[error("There was no valid format for the surface at all.")]
NoSurfaceFormatsAvailable,
#[error(transparent)]
RequestDeviceError(#[from] wgpu::RequestDeviceError),
#[error(transparent)]
CreateSurfaceError(#[from] wgpu::CreateSurfaceError),
#[cfg(feature = "winit")]
#[error(transparent)]
HandleError(#[from] ::winit::raw_window_handle::HandleError),
}
/// Access to the render state for egui.
#[derive(Clone)]
pub struct RenderState {
/// Wgpu adapter used for rendering.
pub adapter: wgpu::Adapter,
/// All the available adapters.
///
/// This is not available on web.
/// On web, we always select WebGPU is available, then fall back to WebGL if not.
#[cfg(not(target_arch = "wasm32"))]
pub available_adapters: Vec<wgpu::Adapter>,
/// Wgpu device used for rendering, created from the adapter.
pub device: wgpu::Device,
/// Wgpu queue used for rendering, created from the adapter.
pub queue: wgpu::Queue,
/// The target texture format used for presenting to the window.
pub target_format: wgpu::TextureFormat,
/// Egui renderer responsible for drawing the UI.
pub renderer: Arc<RwLock<Renderer>>,
}
async fn request_adapter(
instance: &wgpu::Instance,
power_preference: wgpu::PowerPreference,
compatible_surface: Option<&wgpu::Surface<'_>>,
_available_adapters: &[wgpu::Adapter],
) -> Result<wgpu::Adapter, WgpuError> {
profiling::function_scope!();
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference,
compatible_surface,
// We don't expose this as an option right now since it's fairly rarely useful:
// * only has an effect on native
// * fails if there's no software rasterizer available
// * can achieve the same with `native_adapter_selector`
force_fallback_adapter: false,
})
.await
.ok_or_else(|| {
#[cfg(not(target_arch = "wasm32"))]
if _available_adapters.is_empty() {
log::info!("No wgpu adapters found");
} else if _available_adapters.len() == 1 {
log::info!(
"The only available wgpu adapter was not suitable: {}",
adapter_info_summary(&_available_adapters[0].get_info())
);
} else {
log::info!(
"No suitable wgpu adapter found out of the {} available ones: {}",
_available_adapters.len(),
describe_adapters(_available_adapters)
);
}
WgpuError::NoSuitableAdapterFound("`request_adapters` returned `None`".to_owned())
})?;
#[cfg(target_arch = "wasm32")]
log::debug!(
"Picked wgpu adapter: {}",
adapter_info_summary(&adapter.get_info())
);
#[cfg(not(target_arch = "wasm32"))]
if _available_adapters.len() == 1 {
log::debug!(
"Picked the only available wgpu adapter: {}",
adapter_info_summary(&adapter.get_info())
);
} else {
log::info!(
"There were {} available wgpu adapters: {}",
_available_adapters.len(),
describe_adapters(_available_adapters)
);
log::debug!(
"Picked wgpu adapter: {}",
adapter_info_summary(&adapter.get_info())
);
}
Ok(adapter)
}
impl RenderState {
/// Creates a new [`RenderState`], containing everything needed for drawing egui with wgpu.
///
/// # Errors
/// Wgpu initialization may fail due to incompatible hardware or driver for a given config.
pub async fn create(
config: &WgpuConfiguration,
instance: &wgpu::Instance,
compatible_surface: Option<&wgpu::Surface<'static>>,
depth_format: Option<wgpu::TextureFormat>,
msaa_samples: u32,
dithering: bool,
) -> Result<Self, WgpuError> {
profiling::scope!("RenderState::create"); // async yield give bad names using `profile_function`
// This is always an empty list on web.
#[cfg(not(target_arch = "wasm32"))]
let available_adapters = {
let backends = if let WgpuSetup::CreateNew(create_new) = &config.wgpu_setup {
create_new.instance_descriptor.backends
} else {
wgpu::Backends::all()
};
instance.enumerate_adapters(backends)
};
let (adapter, device, queue) = match config.wgpu_setup.clone() {
WgpuSetup::CreateNew(WgpuSetupCreateNew {
instance_descriptor: _,
power_preference,
native_adapter_selector: _native_adapter_selector,
device_descriptor,
trace_path,
}) => {
let adapter = {
#[cfg(target_arch = "wasm32")]
{
request_adapter(instance, power_preference, compatible_surface, &[]).await
}
#[cfg(not(target_arch = "wasm32"))]
if let Some(native_adapter_selector) = _native_adapter_selector {
native_adapter_selector(&available_adapters, compatible_surface)
.map_err(WgpuError::NoSuitableAdapterFound)
} else {
request_adapter(
instance,
power_preference,
compatible_surface,
&available_adapters,
)
.await
}
}?;
let (device, queue) = {
profiling::scope!("request_device");
adapter
.request_device(&(*device_descriptor)(&adapter), trace_path.as_deref())
.await?
};
(adapter, device, queue)
}
WgpuSetup::Existing(WgpuSetupExisting {
instance: _,
adapter,
device,
queue,
}) => (adapter, device, queue),
};
let surface_formats = {
profiling::scope!("get_capabilities");
compatible_surface.map_or_else(
|| vec![wgpu::TextureFormat::Rgba8Unorm],
|s| s.get_capabilities(&adapter).formats,
)
};
let target_format = crate::preferred_framebuffer_format(&surface_formats)?;
let renderer = Renderer::new(
&device,
target_format,
depth_format,
msaa_samples,
dithering,
);
// On wasm, depending on feature flags, wgpu objects may or may not implement sync.
// It doesn't make sense to switch to Rc for that special usecase, so simply disable the lint.
#[allow(clippy::arc_with_non_send_sync, clippy::allow_attributes)] // For wasm
Ok(Self {
adapter,
#[cfg(not(target_arch = "wasm32"))]
available_adapters,
device,
queue,
target_format,
renderer: Arc::new(RwLock::new(renderer)),
})
}
}
#[cfg(not(target_arch = "wasm32"))]
fn describe_adapters(adapters: &[wgpu::Adapter]) -> String {
if adapters.is_empty() {
"(none)".to_owned()
} else if adapters.len() == 1 {
adapter_info_summary(&adapters[0].get_info())
} else {
adapters
.iter()
.map(|a| format!("{{{}}}", adapter_info_summary(&a.get_info())))
.collect::<Vec<_>>()
.join(", ")
}
}
/// Specifies which action should be taken as consequence of a [`wgpu::SurfaceError`]
pub enum SurfaceErrorAction {
/// Do nothing and skip the current frame.
SkipFrame,
/// Instructs egui to recreate the surface, then skip the current frame.
RecreateSurface,
}
/// Configuration for using wgpu with eframe or the egui-wgpu winit feature.
#[derive(Clone)]
pub struct WgpuConfiguration {
/// Present mode used for the primary surface.
pub present_mode: wgpu::PresentMode,
/// Desired maximum number of frames that the presentation engine should queue in advance.
///
/// Use `1` for low-latency, and `2` for high-throughput.
///
/// See [`wgpu::SurfaceConfiguration::desired_maximum_frame_latency`] for details.
///
/// `None` = `wgpu` default.
pub desired_maximum_frame_latency: Option<u32>,
/// How to create the wgpu adapter & device
pub wgpu_setup: WgpuSetup,
/// Callback for surface errors.
pub on_surface_error: Arc<dyn Fn(wgpu::SurfaceError) -> SurfaceErrorAction + Send + Sync>,
}
#[test]
fn wgpu_config_impl_send_sync() {
fn assert_send_sync<T: Send + Sync>() {}
assert_send_sync::<WgpuConfiguration>();
}
impl std::fmt::Debug for WgpuConfiguration {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let Self {
present_mode,
desired_maximum_frame_latency,
wgpu_setup,
on_surface_error: _,
} = self;
f.debug_struct("WgpuConfiguration")
.field("present_mode", &present_mode)
.field(
"desired_maximum_frame_latency",
&desired_maximum_frame_latency,
)
.field("wgpu_setup", &wgpu_setup)
.finish_non_exhaustive()
}
}
impl Default for WgpuConfiguration {
fn default() -> Self {
Self {
present_mode: wgpu::PresentMode::AutoVsync,
desired_maximum_frame_latency: None,
wgpu_setup: Default::default(),
on_surface_error: Arc::new(|err| {
if err == wgpu::SurfaceError::Outdated {
// This error occurs when the app is minimized on Windows.
// Silently return here to prevent spamming the console with:
// "The underlying surface has changed, and therefore the swap chain must be updated"
} else {
log::warn!("Dropped frame with error: {err}");
}
SurfaceErrorAction::SkipFrame
}),
}
}
}
/// Find the framebuffer format that egui prefers
///
/// # Errors
/// Returns [`WgpuError::NoSurfaceFormatsAvailable`] if the given list of formats is empty.
pub fn preferred_framebuffer_format(
formats: &[wgpu::TextureFormat],
) -> Result<wgpu::TextureFormat, WgpuError> {
for &format in formats {
if matches!(
format,
wgpu::TextureFormat::Rgba8Unorm | wgpu::TextureFormat::Bgra8Unorm
) {
return Ok(format);
}
}
formats
.first()
.copied()
.ok_or(WgpuError::NoSurfaceFormatsAvailable)
}
/// Take's epi's depth/stencil bits and returns the corresponding wgpu format.
pub fn depth_format_from_bits(depth_buffer: u8, stencil_buffer: u8) -> Option<wgpu::TextureFormat> {
match (depth_buffer, stencil_buffer) {
(0, 8) => Some(wgpu::TextureFormat::Stencil8),
(16, 0) => Some(wgpu::TextureFormat::Depth16Unorm),
(24, 0) => Some(wgpu::TextureFormat::Depth24Plus),
(24, 8) => Some(wgpu::TextureFormat::Depth24PlusStencil8),
(32, 0) => Some(wgpu::TextureFormat::Depth32Float),
(32, 8) => Some(wgpu::TextureFormat::Depth32FloatStencil8),
_ => None,
}
}
// ---------------------------------------------------------------------------
/// A human-readable summary about an adapter
pub fn adapter_info_summary(info: &wgpu::AdapterInfo) -> String {
let wgpu::AdapterInfo {
name,
vendor,
device,
device_type,
driver,
driver_info,
backend,
} = &info;
// Example values:
// > name: "llvmpipe (LLVM 16.0.6, 256 bits)", device_type: Cpu, backend: Vulkan, driver: "llvmpipe", driver_info: "Mesa 23.1.6-arch1.4 (LLVM 16.0.6)"
// > name: "Apple M1 Pro", device_type: IntegratedGpu, backend: Metal, driver: "", driver_info: ""
// > name: "ANGLE (Apple, Apple M1 Pro, OpenGL 4.1)", device_type: IntegratedGpu, backend: Gl, driver: "", driver_info: ""
let mut summary = format!("backend: {backend:?}, device_type: {device_type:?}");
if !name.is_empty() {
summary += &format!(", name: {name:?}");
}
if !driver.is_empty() {
summary += &format!(", driver: {driver:?}");
}
if !driver_info.is_empty() {
summary += &format!(", driver_info: {driver_info:?}");
}
if *vendor != 0 {
#[cfg(not(target_arch = "wasm32"))]
{
summary += &format!(", vendor: {} (0x{vendor:04X})", parse_vendor_id(*vendor));
}
#[cfg(target_arch = "wasm32")]
{
summary += &format!(", vendor: 0x{vendor:04X}");
}
}
if *device != 0 {
summary += &format!(", device: 0x{device:02X}");
}
summary
}
/// Tries to parse the adapter's vendor ID to a human-readable string.
#[cfg(not(target_arch = "wasm32"))]
pub fn parse_vendor_id(vendor_id: u32) -> &'static str {
match vendor_id {
wgpu::hal::auxil::db::amd::VENDOR => "AMD",
wgpu::hal::auxil::db::apple::VENDOR => "Apple",
wgpu::hal::auxil::db::arm::VENDOR => "ARM",
wgpu::hal::auxil::db::broadcom::VENDOR => "Broadcom",
wgpu::hal::auxil::db::imgtec::VENDOR => "Imagination Technologies",
wgpu::hal::auxil::db::intel::VENDOR => "Intel",
wgpu::hal::auxil::db::mesa::VENDOR => "Mesa",
wgpu::hal::auxil::db::nvidia::VENDOR => "NVIDIA",
wgpu::hal::auxil::db::qualcomm::VENDOR => "Qualcomm",
_ => "Unknown",
}
}