* Closes <https://github.com/emilk/egui/issues/7353> Currently `ui.put` moves the cursor after the placed widget. In my opinion that is a bit unexpected and counterproductive in most cases where `ui.put` makes sense. The following example breakes with the current behavior and looks right with my change: ```rs ui.horizontal(|ui| { let custom_button_id = Id::new("custom_button"); let response = Button::new(( Atom::custom(custom_button_id, Vec2::splat(18.0)), "Look at my mini button!", )) .atom_ui(ui); if let Some(rect) = response.rect(custom_button_id) { ui.put(rect, Button::new("🔎").frame_when_inactive(false)); } let custom_button_id = Id::new("custom_button"); let response = Button::new(( Atom::custom(custom_button_id, Vec2::splat(18.0)), "Look at my mini button!", )) .atom_ui(ui); if let Some(rect) = response.rect(custom_button_id) { ui.put(rect, Button::new("🔎").frame_when_inactive(false)); } }); ui.add_space(10.0); let response = ui.button("Notifications"); ui.put( Rect::from_center_size(response.rect.right_top(), Vec2::splat(12.0)), |ui: &mut Ui| { Frame::new() .fill(Color32::RED) .corner_radius(10.0) .show(ui, |ui| { ui.label(RichText::new("11").size(8.0).color(Color32::WHITE)); }).response }, ); ui.button("Some other button"); ``` <img width="253" height="86" alt="Screenshot 2025-07-14 at 10 58 30" src="https://github.com/user-attachments/assets/fca56e60-e3c0-4b59-8e2d-0a39aefea9f9" /> <img width="361" height="107" alt="Screenshot 2025-07-14 at 10 58 51" src="https://github.com/user-attachments/assets/85e2fbf9-9174-41e0-adaa-60c721b16bf6" /> I had a look at reruns source code and there are no uses of `ui.put` that would break with this change (very little usages in general). ## Alternatives Instead of a breaking change we could of course instead introduce a new metheod (e.g. `Ui::place`?). |
||
|---|---|---|
| .. | ||
| assets | ||
| examples | ||
| src | ||
| Cargo.toml | ||
| README.md | ||
README.md
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.