This helped me benchmark the atomic layout (#5830) changes. I also realized that the label benchmark wasn't testing the painting, since the buttons at some point will be placed outside the screen_rect, meaning it won't be painted. This fixes it by benching the label in a child ui. The `label &str` benchmark went from 483 ns to 535 ns with these changes. EDIT: I fixed another benchmark problem, since the benchmark would show the same widget millions of times for a single frame, the WidgetRects hashmap would get huge, causing each iteration to slow down a bit more and causing the benchmark to have unreliable results. With this the `label &str` benchmark went from 535ns to 298ns. Also the `label format!` benchmark now takes almost the same time (302 ns). Before, it was a lot slower since it reused the same Context which already had millions of widget ids. |
||
|---|---|---|
| .. | ||
| benchmark.rs | ||